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Unlimited Characters/List of Changes

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List by Blade from Dustloop.com.

Contents

Ragna the BloodedgeEdit

Notable ChangesEdit

  • HP: 13,000
  • Has a 1.25x damage modifier boost. Was much larger in Calamity Trigger.
  • All sword-based attacks have Soul Eater Effect.
  • Gauntlet Hades' Axe Kick (214B 214D) has a Jump Cancel option.
  • Permanent Blood Kain effect.
  • No Life Loss from Blood Kain.
  • Increase in Speed. Was larger in Calamity Trigger.
  • Bonus to HP Gain.
  • Soul Eater followups to moves have greater knockback, popup and stun, particularly the followup to Hell's Fang, which can Cancel into Dead Spike, its followups and Devoured by Darkness.

Extra InputsEdit

Special AttacksEdit

Input English Name Japanese Name Description
214D Dead Spike デッドスパイク, Deddo Supaiku First part. Hits multiple times, stunning enemy.
214D Additional Blow 追加攻撃, Tsuika Kōgeki Second part. Can be used as a combo starter.
214D Knockdown 打倒, Datō

Third part. Can use 22C sometimes as followup if close.

Distortion DrivesEdit

Input English Name Japanese Name Description
236236A Darkness Fang 闇の牙, Yami no Kiba New Distortion as of Extend. Ragna performs a Hell's Fang that, if it connects, leads into the final portion of Devoured by Darkness.
??? Inferno Eradicator New Distortion as of Chronophantasma. Ragna performs a multi-hit Inferno Divider in a similar manner to Akihiko's Cyclone Uppercut from Persona 4 Arena.

Jin KisaragiEdit

Notable ChangesEdit

  • HP: 16,000
  • Calamity Trigger only: Hishōken works like Hishōgeki
  • Calamity Trigger only: Musō Senshōzan causes anti-air.
  • Fubuki/Rehhyō/Hirensō all Freeze once on contact, but cannot Freeze again if a second attack of the same type is initiated in a combo.
  • Hishōgeki hits 5 times all Freeze on contact. Only one can be out at any time.
  • Aerial Hishōgeki fires 6 Hishōken blades, all Freeze on Contact.
  • Hishōken Freezes on contact, but unfreezes if a second hits it.
  • Musō Senshōzan is a multihit on hit or block but the blade swoop or freeze won't come out if it is too far away at the start and blocked. Freeze can link with 2D possibly for more hits. Can only hit the full amount of hits in the air if the attack lands squarely (clean hit at the opponent's abdomen).
  • 2D produces a wave of 3 Reitō blades that appear below and move the frozen opponent towards Jin.
  • 6D produces a wave of 3 Reitō wings that push the opponent away from Jin.
  • Ice Rules: Jin can usually manage to Freeze his opponent up to 3-4 times per combo, particularly with 6D.
  • Tōga Hyōjin produces 2 waves of ice which hit for 13 hits.
  • Hiyoku Getsumei has 24 hits and hits for the 25th with Kokūjin: Yukikaze.
  • Kokūjin: Yukikaze has auto startup if it is not triggered, however Jin is vulnerable to attacks after the shield disappears. It is unblockable once active, and causes Freeze/Knockdown on hit and can relaunch with 2B on some occasions.
  • Continuum Shift Extend only: Hiyoku Getsumei can now be done in the air.

Extra InputsEdit

Distortion DrivesEdit

Input English Name Japanese Name Description
??? Shadow Strike Gen'ei Geki New Distortion as of Chronophantasma. Jin performs two Rehhyous, then transitions into a Sekkajin before delivering one final strike and sheathing his sword.

Noel VermillionEdit

Notable ChangesEdit

  • HP: 14,000
  • Calamity Trigger only: Long ranged Muzzle Flitter.
  • Has Double Airdash and Triple Jump (1 Super Jump + 2 extra jumps/1 Super Jump + 1 Jump + 1 Airdash).
  • Increase in Speed.
  • Chain Revolver now has 10 Links after the Initial attack.
  • Chain Revolver Rules: Every Chain can cancel into Special Attacks, Every OTHER D chain can cancel into another D chain (so in other words every other D move has to come out before another can be cancelled), all Chain moves can be followed up with another of the same type (such as 6B, 6B), lastly, the chain can be ended with up to three Spring Raids which links into Fenrir.
  • Revolver Assault has a Jump Cancel property that lets Noel jump +1 times after the move is done (up to 3 times depending on remaining aerial options).
  • Optic Barrel can Cancel into itself up to three times (A/B/C forms).
  • Muzzle Flitter has slightly more range.
  • If Fenrir muzzle connects at close range, Nemesis Stabilizer fires three times instead of once.
  • Thor fires 5 missiles instead of one and crushes normal barrier (Tager's barrier also).
  • Can Dash Cancel from 6A, 5C, 6C, and 2C on hit and block.

Extra InputsEdit

Special AttacksEdit

Input English Name Japanese Name Description
214C Fenrir フェンリル, Fenriru First part of Zero-Gun: Fenrir. Requires no Heat.
j.214A Thor トール, Tōru Second part of Bullet Storm ⇒ Zero-Gun: Thor. Requires no Heat/Fires Missile.
j.214C Bullet Storm バレットレイン, Baretto Rein First part of Bullet Storm ⇒ Zero-Gun: Thor. Requires no Heat/Fires Guns from the air in falling state.

Distortion DrivesEdit

Input English Name Japanese Name Description
632146C Zero-Gun: Gungnir 零銃・ガングニル, Reijū: Ganguniru New Distortion as of Extend. Noel rushes through the opponent and clashes her guns like her Astral, creating a large multi-hitting explosion near the opponent. Likely a reference to Toki's Ujou Danjin Ken of Arcsys's Hokuto fighter.
??? Zero-Gun: Heimdall Reiju: Haimudaru New Distortion as of Chronophantasma. Noel performs a series of Silencers. If it connects up close, she goes into an autocombo with Muzzle Flitter and ending with Thor.

Rachel AlucardEdit

Notable ChangesEdit

  • HP: 14,000
  • Calamity Trigger only: Sword Iris does not affect any Tiny Lobelias.
  • Possible minor boost in push/pull with Silpheed.
  • Silpheed gauge regenerates at a very fast rate.
  • Impish Gypsophila will remain onscreen until Rachel is hit and can be used any number of times depending on how many wind stocks she has.
  • George XIII will remain on screen until it is killed (2-3 hits so about 1400 HP or so). George takes a hit whenever Rachel gets thrown, which equates to 2 throws worth to kill George. Then he enters a rather large cooldown phase before he can be summoned again.
  • Tiny Lobelia will fire 3 seeds of varying angles and formations, usually 2 pairs of rods and a rod spaced out away or towards her. She can use 214C to summon Lightning on the ground or in the air after these are summoned.
  • Tempest Dahlia now throws every single item from the various versions of the move when Silpheed Gauge is maxed out. Other versions are the same as normal.
  • Continuum Shift II/Extend only: Her 5CC has spinning stun properties.

Extra InputsEdit

Special AttacksEdit

Input English Name Japanese Name Description
22C (ground only) Sword Iris ソード・アイリス, Sōdo Airisu Summons one of two types of Lightning Formations at random.


  • Type 1: a wave of 4 bolts either towards or away from her position.
  • Type 2: a pair of delayed lighting bolts, one near Rachel, the other near her opponent.



Note: This move has about a 5 second cooldown period so it can't be spammed. Does not affect any Lobelia lightning rods currently on the battlefield.

Distortion DrivesEdit

Input English Name Japanese Name Description
632146A Rabbit's Adonis ウサギのアドニス, Usagi no Adonisu New Distortion as of Extend. Rachel performs a small backdash, then 2 seconds later a Baden-Baden Lily that is about twice the size of a regular one crashes down on the opponent, growing smaller in size with each hit.
??? Cardinal Gloriosa Kaadinaru Guroriosa New Distortion as of Chronophantasma. Rachel flies into the air and rains down a stream of pumpkin-headed bats which can bounce around the screen through use of the Silpheed gauge after activation.  This is a carbon copy of Storm's Hailstorm hyper from Marvel vs. Capcom 3.

TaokakaEdit

Notable ChangesEdit

  • HP: 14,000
  • Calamity Trigger only: Dancing Edge is faster, but can't be stopped by A, turned around by B, or bounced by C.
  • Increase in Speed.
  • Has Triple Airdash and Quadruple Jump (1 Super Jump + 3 extra jumps/1 Super Jump + 1 Jump + 2 Airdashes / 1 Super Jump + 2 Jumps + 1 Airdash/1 Super Jump + 3 extra Airdashes).
  • Dancing Edge is now limited to 5D or j.D and is a single pounce attack that does about 5000 damage, and has the Distortion Drive sound effect on startup. Warning: 2D and other j.D moves no longer work except special inputs, this move cannot be feinted or crossed up.
  • "Kitty Litter Special!" throws 3 projectiles or one large Kaka kitten at random.
  • "Kitty Litter Special!" Bowling Ball produces any number of hits until it rolls behind the opponent's hitbox in the corner.
  • A fully charged C attack produces a Fatal Counter on hit, regardless of whether or not it is in fact a counter hit (2C/5C/j.C).
  • "I'mma Beat the Crap Outta You!" does 100 Hits.
  • "Almost Becoming Two!" drains about 1.5 times slower, so it lasts longer.
  • "Almost Becoming Two!" also enables D attacks to be jump cancelled.
  • Cat Person's Secret Art: Hexa-Edge (j.236236D) - Hexa-Edge can now be done in the Air, is much faster and does more hits, which can be amplified even more by "Almost Becoming Two!". If Tao misses this attack she doesn't do a Wrestling Pose, if it hits, she will, so to combo after it a RC would be needed.

Extra InputsEdit

Special AttacksEdit

Input English Name Japanese Name Description
j.214B Cat Spirit Two Beta! ネコ魂ツー!, Neko Tamashī Tsū Beta! Old Calamity Trigger Cat Spirit Two! with larger hitbox and more damage.
A+B+C+D Advanced Dancing Edge New Overdrive, replacing Almost Becoming Two!, which is now a Distortion again.

Distortion DrivesEdit

Input English Name Japanese Name Description
214214A Super Kitty Litter Special! スーパーキティリタースペシャル!, Sūpā Kiti Ritā Supesharu! Taokaka throws all kinds of junk at the opponent.
214214B Kaka Clan Special! カカクランスペシャル!, Kaka Kuran Supesharu! Tao calls 18 of the kittens to rush the opponent.
236236A Bomb of Kaka Clan! ボムオブカカクラン!, Bomu obu Kaka Kuran! New Distortion as of Extend. A small Kaka runs in carrying a bomb and targets the opponent. The blast is unblockable.
??? Almost Becoming Two! No longer her Overdrive.
??? Cat Person's Secret Art: Advanced Hexa-Edge New Distortion as of Chronophantasma. Taokaka performs a variant of Hexa-Edge that involves dashing through her opponents 5 times.  This move is similar to Sabretooth's Berserker Claw X super in Marvel vs. Capcom 2.
??? Circus Kaka! New Distortion as of Chronophantasma. A Kaka kitten rushes in on a giant bowling ball to ram the opponent. This move is taken directly from Teddie's Circus Bear super from Persona 4 Arena.

Carl CloverEdit

Notable ChangesEdit

  • HP: 6,500
  • Movement speed, Hop speed, and Airdash speed are all reduced and shortened.
  • Ada's HP and Armor points on her moves are vastly improved and she has a massive increase in speed.
  • Ada's attacks and specials now do nearly twice the amount of hits, including Rhapsody of Memories.
  • Ada's attacks also have higher bounce and stun, her Volante projectile comes out fast and has huge knockback and wall bounce, even more so on counterhit (fast like Spark Bolt).
  • Carl's 5C, 3C, and j.2C are now 5-hit multi-hits with large stun points on counterhit.

Distortion DrivesEdit

Input English Name Japanese Name Description

632146D

Arpeggio of Oblivion 忘却のアルペジ, Bōkyaku no Arupejio New Distortion as of Extend. Carl performs his own version of Relius' Vol Tedo super.  This move eventually became an Overdrive-exclusive Distortion in Chronophantasma.
??? Deus Ex Machina (Classic) Deusu Ekusu Makina (Kurashiku) New Distortion as of Chronophantasma. This is Carl's original Astral turned into a Distortion. There is no longer a timer, and Nirvana explodes immediately after activation. Just like before, however, this move will instantly disable Nirvana upon activation.

Litchi Faye-LingEdit

Notable ChangesEdit

  • HP: 15,000
  • Increase in Speed (when not equipped with Mantenbō).
  • Litchi has a special teleporting ground dash that can dash behind opponents whenever she's equipped with Mantenbō, in which she is completely invincible.
  • Litchi also has a Yin-Yang Gauge (similar to Jam Kuradoberi) with a maximum of 10 that determines the strength of her Three Dragons attacks, as well as the strength of her Straight Through follow up strikes.
  • The following attacks add 1 increment to her Yin-Yang Gauge (when equipped with Mantenbō): 6A, 6B (on hit), 6C, 3C, j.C, also note that j.C has a spinning stagger effect on opponents on the ground.
  • Her Three Dragons moves are all multihit and when charged do extra damage, have extra range and stun and all are aerial moves as well.
  • All Green creates 3 waves of energy (similar to Terry Bogard's MAX version of his Power Geyser, called Triple Geyser).

Extra InputsEdit

Special AttacksEdit

Input English Name Japanese Name Description
22A (without Mantenbō) Charging 充電, Jūden Adds 1 Stock to her Counter Gauge.
1D/3D (with Mantenbō) Charging Defense 防衛を充電, Bōei wo Jūden Creates a defensive parry, this can absorb any sort of hit or multi-hit as long as it is out, including projectiles, doing so adds to the Counter Gauge the number of hits it absorbed. Is only out for a short time, but can cancel into itself to extend the number of hits it aborbs. Cannot parry sweeps or lows.

Distortion DrivesEdit

Input English Name Japanese Name Description
236236D Four Concealed 激最新ほう, Geki Saishinhō New Distortion as of Extend. Litchi performs the Overdrive of the same name belonging to Jam Kuradoberi, punching the opponent high into the sky as an All Green pillar accompanies her blow.
??? All Green EX Ryuiso Kai New Distortion as of Chronophantasma. Litchi performs a variant of All Green which travels forward as a laser projectile, similar to the Marvel vs. Capcom version of Ryu's Shinku Hadoken.

ArakuneEdit

Notable ChangesEdit

  • HP: 12,000
  • Increase in Jumping and Airdash Speed.
  • Forward dash is now his swim animation and no longer warps behind the opponent, can be held to be used as a run.
  • 3C homes in on opponent regardless of distance.
  • "If P then Q" teleports are noticeably faster.
  • Zero Vector Clouds fill Curse Gauge to full on contact and are unblockable, but don't last very long when summoned.
  • All Drive attacks (2D, 5D, jD, 6D) will now fill the Curse Gauge by 50% on block, but fill it to full if the hit lands, though this won't matter if an attack like 2D is blocked twice which will result in Curse anyway.
  • When opponent is cursed, all bug summons now create 3 of that bug on the screen at once.
  • Crimson Gauge drains much faster than normal because of this.
  • "y two-dash" creates a downward arc that can be Tiger-Kneed (2369C on the ground) into a full arc across the screen at a high angle.
  • "f of g" (Air bug summon) calls twice as many bees and curses them as a result.
  • "f inverse" is a 60-98 hit laser of bugs and can be cancelled with itself.

Extra InputsEdit

Distortion DrivesEdit

Input English Name Japanese Name Description
236236A

3.14159265358979325 to n

Pai tsu En Hidden pseudo-Astral Heat (Astral Heat music plays when opponent is hit, but does not result in an Astral Finish). Arakune spits out a bag of writhing bugs that if hit by any character opens the bag and unleashes small pink insects that begin to follow Arakune around on the ground, if any one of them should come into contact with the opponent it is instant death to that character no matter how high their HP is (note this method was used to determine the HP of all Unlimited Characters). Also, if Arakune is at any point hit when these pink bugs are out, they disappear immediately, unless they manage to hit the opponent just as the opponent hits Arakune. Also they disappear after a very short interval if untouched. The Bag O' Bugs cannot be opened by Arakune, and will disappear if left alone. The bugs can instantly kill George (even Unlimited), but cannot disable Nirvana.
632146C square root of f スクウェアルートオブウェブ, Sukuwea Rūto Obu Ebu New Distortion as of Extend. Arakune performs Eddie's Dark Sentinel super from Guilty Gear, morphing into a gigantic version of his 2C (swimming) animation and rushing the opponent.
??? g of f Ji obu Efu New Distortion as of Chronophantasma. Arakune performs his 5D, and if it connects summons all of his bugs at once to fill the screen, including all of his old bugs from previous versions.

Iron TagerEdit

Notable ChangesEdit

  • HP: 18,000
  • Movement speed slower and shortened.
  • Now has an Airdash and Ground Dash.
  • Ground Dash after so many frames is invincible to any attack and projectile except lows, sweeps, and throws.
  • 6A has a larger Magnetic pull when held down.
  • 5D can be held down for magnetic pull and a stronger punch.
  • 4D can be held down for feints or just for the magnetic pull, or pushed and released for the actual hit.
  • 2D can be cancelled into any special move (such as 22D or A Sledge Hammer) and is a dashing multi-hit.
  • Gadget Finger can pick standing/crouching opponents regardless of whether or not they are knocked on the ground. It can also be cancelled for Magnetic pull.
  • 5C and 2C can be jump cancelled.
  • Tager starts with a full Magnetic Gauge that now has the capacity for two Spark Bolt shots!
  • Voltic Charge (421B) - In Continuum Shift, 214D is changed to its Calamity Trigger input. Voltic Charge has a significantly larger charge amount (one full charge fills the Magnetic Gauge more than halfway, giving him one Spark Bolt shot).
  • Magna Tech Wheel > Terra Break, no longer costs an additional 50% Heat to do.
  • Genesic Emerald Tager Buster (1C/3C) - Easy Input, magnetism pull is much stronger, can grab the opponent in just under a second.
  • Calamity Trigger only: Genesic Emerald Tager Buster instantly pulls opponent in, regardless of range or magnetism.
  • King of Tager (1D/3D) - Easy Input, but still costs 100% Heat and 1 Burst Icon.
  • Chronophantasma only: 2D knocks opponent into the air.

Distortion DrivesEdit

Input English Name Japanese Name Description
632146D Tera-Break テラブレイク, Tera Bureiku New Distortion as of Extend. Tager uses Tera-Break on its own, but it does not cause wall-bounce.
??? Bunker Buster New Distortion as of Chronophantasma. Tager performs Maxima's Bunker Buster from The King of Fighters, rising up into the air and coming down with a massive body slam. Unblockable.
??? Nuclear Collider New Distortion as of Chronophantasma. Tager does an Atomic Collider, then slams the opponent several more times before flexing.

Bang ShishigamiEdit

Notable ChangesEdit

  • HP: 15,500
  • Bang starts the round with a stock of 20 Nails.
  • Void Tempest: Bang Drop (Ground) is now a dashing command grab (though it can whiff if the opponent jumps), and has one extra hit. When it connects, each hit generates a Fu-Rin-Ka-Zan seal. Ends with Bang on the Ground.
  • Heavenly Ascension: Bang Drop EX has an extra hit. When it connects, each hit generates a Fu-Rin-Ka-Zan seal. Ends with Bang in the Air
  • Heavenly Rain throws 3 kunai regardless of type, j.236B is an especially large explosion, for example.
  • Instant Ninpo uses 2 nails to put up 2 bumpers at a time.
  • Bang Ultimate: Iron Storm now rains twice as many nails on the opponent as it normally does (with 12 nails from the Gauge).
  • Bang's Shishigami-style Technique: "Bang's Infinate Chaos-Fist of the Void" is 236236D instead of 236236A.
  • Chronophantasma only: Steel Rain tracks the opponent and rains down many more nails.
  • Chronophantasma only: Void Tempest: Bang Drop and Bang Drop EX's hits are reduced to 3 like the original, aerial version has a small airdash forward, and neither grab generates Fu-Rin-Ka-Zan seal unlike previous versions.
  • Chronophantasma only: Fu-Rin-Ka-Zan is a Distortion Drive like the previous games. Bang has a new Overdrive: Erupting Soul.

Extra InputsEdit

Special AttacksEdit

Input English Name Japanese Name Description
j.623A Bang's Heavenly Double Palm Thrust 天国の不死鳥, Tengoku no Fushichō A Heavenly Phoenix that flies across the screen and causes wall bounce.
22A / 22B / 22C / 22D Shishigami-style Secret Technique: Instant Transmission シシガミスタイルテクニック:忍者テレポート, Shishigami-Ryu Cho Ōgi: Ten'i Will teleport Bang around the field either in front, above, behind, or above and behind the opponent. This is Chipp Zanuff's Teleport move.
236C ⇒ 236C ⇒ 236B OR 236C ⇒ 236B Shishigami-style Technique: Sushi-Sukiyaki-Banzai Shishigami-Ryu Ōgi: Resshō-Rokusai-Senshū

Chipp's Palm Thrust->Sweep->Overhead Kick Mixup combination.

??? Shishigami-style Deceptive Technique: Find Me! New move as of Chronophantasma. This is Chipp's Invisibility move.
A+B+C+D Erupting Soul New Overdrive, replacing Fu-Rin-Ka-Zan which has become a Distortion once again.

Distortion DrivesEdit

Input English Name Japanese Name Description
632146C Shishigami-style Destructive Technique: Zanseirōga Shishigami Ninpō Metsu Ōgi: Zanseirōga New Distortion as of Extend. Bang performs Chipp's Zanseiroga from Guilty Gear.
??? Shishigami-style Forbidden Technique: Fu-Rin-Ka-Zan No longer his Overdrive.
??? Shishigami-style Secret Technique: Fu-Rin-Ka-Zan Break New Distortion as of Chronophantasma. Bang teleports to the opponent, knocks them into the air, then performs 4 cross-shaped slashes using duplicates of himself ending with ramming his nail into the opponent like his new Distortion. This move is a reference to Zantetsu's SDM from Last Blade, Yami Kari.

Nu-13 / Lambda-11Edit

Notable ChangesEdit

  • HP: 13,000
  • Continuum Shift Only: Lambda-11's Unlimited form is Nu-13.
  • Continuum Shift Only: With Japanese voices enabled, her voiceclips are taken from Calamity Trigger.
  • Heat Gauge automatically fills up.
  • Twice as many blades appear during Sword Summoner DD attacks.
  • 5DD, 6DD, 4DD, 2C, and 6C can all be Cancelled by Act Parser again (44 or 66 input).
  • DD moves combo again like in Calamity Trigger.
  • 5DD > 4DD now combo, but both are not jump cancellable.
  • 2C is fast again.
  • Many of Lambda's gatlings (2C > 5C) are not present. Nu retains many of her CT normals.
  • Gravity Seed is now no longer limited by a Cool Down period and has far different properties to Lambda's.
  • All D Specials can be delayed/feinted/inverted by holding C once again with the exception of Spike Chaser, which is always a full screen projectile.
  • Calamity Sword is more uniform in hits than it was in Calamity Trigger and bounces the enemy away from Nu.
  • Legacy Edge does more hits than Lambda's version.
  • Chronophantasma Only: Legacy Edge can now be delayed.
  • Act Parser: Zwei is now a command grab. Blade has less cooldown, allowing follow ups into Cavalier. Cavalier no longer causes a wallbounce but instead causes the opponent to travel fullscreen and can be cancelled into Act Parser (44/66).
  • Sickle Storm from Calamity Trigger returns.
  • Chronophantasma Only: Supra Rage deals many more hits.
  • Chronophantasma Only: Face Lift has been removed and, in turn, Dia and Luna Formas have been removed.  Now uses a mixture of the best of both styles.

Extra InputsEdit

Special AttacksEdit

Input English Name Japanese Name Description
44/66 Act Parser アクトパルサー, Akuto Parusā Cancels the recovery of certain moves with a teleport in the indicated direction.
236A Act Parser Zwei アクトパルサーツヴァイ, Akuto Parusā Tsuvai Command Throw, has slow startup though and can only grab grounded enemies. Cannot cancel into Astral, however, it can cancel into Act Parser after the throw.
236B Act Parser Zwei: Blade アクトパルサーツヴァイブレード, Akuto Parusā Tsuvai: Burēdo Can Cancel from/to Cavalier 236C, also cancels into moves that Act Parser normally cannot cancel in to (2DD/5CCCCCCCC). Launches higher. Can Cancel into Act Parser.
236C Act Parser Zwei: Cavalier アクトパルサーツヴァイカバリエ, Akuto Parusā Tsuvai: Kabarie

Can Cancel from/to Blade. No longer causes wall bounce, but causes high and far knockback instead. Can Cancel into Act Parser.

Distortion DrivesEdit

Input English Name Japanese Name Description
236236B Act Parser Zwei: Daggerfall アクトパルサーツヴァイダガーファール, Akuto Parusā Tsuvai: Dagāfāru New Distortion as of Extend. Nu teleports directly to her opponent's location with her 4B, grabs the opponent, and performs her air throw from maximum height.
??? Sword of Izanagi 冥王の剣, Izanagi no Tsurugi New Distortion as of Chronophantasma. Nu performs her own take on Mu-12's Wisdom of the Divines, stabbing her opponent with a 5D, then summoning several swords to cut the opponent, ending in a Calamity Sword.

HakumenEdit

Notable ChangesEdit

  • HP: 16,000
  • Magatama gauge gets a 2.0x multiplier in regeneration speed.
  • Now has a small set of combos reminiscent of Last Blade's Speed Mode:
    • 5A>5A>5B (mixup does not combo, but 5B links to other combos)
    • 5A>5A>5C (causes minor floor slide on hit... if only 5C of this combo hits, floorslide is untechable)
    • 6A>6C/(6C)5B>5C>3C
  • With the exception of Distortion Drives (Shippu/Yukikaze), all Specials only cost 1 Magatama.
  • 2D, 5D, 6D Zanshin moves counter with Yukikaze; this move is blockable for about 5 hits unless they are trapped by the frame counter.
  • j.D Zanshin move results in meterless Tsubaki move. Can be used to create Fumajins as well.
  • Fumajins may/may not stay out longer when created.
  • Kokūjin: Shippu projectile hitbox is a huge multi-hit and has massive popup and knockback if the enemy is hit by the main part of it. Has huge blockstun and can be used to trap an opponent into blocking the unblockable Yukikaze if it is cancelled from Shippu.
  • Yukikaze activates regardless of whether it was triggered and after so many frames, Hakumen is invincible during the rush animation. This attack is unblockable as well. If the shield disappears and the enemy is close enough Hakumen can be hit or thrown out of the attack.

Extra InputsEdit

  • 623 performs a small invincible Kishuu dash that can Cancel into specials and various other moves if certain buttons are pressed:
    • 623B (Footstomp)
    • 623C (Sword Sweep)
    • 623~214A: Gurren
    • 623~214B: Renka
    • 623~41236C: Zantetsu
    • 623A/623~A: Enma: There seems to be two different types of Enma, the normal one that's delayed, and a more precise lighting fast version that's trickier to input, try holding A down before finishing the directional input to get it out (both do not cost any Magatama). Only fast version is Jump Cancellable.
  • Note that during the Kishuu dash he is invincible, until he cancels into any move, then he can be hit out of the move, also technically note that he is not really cancelling the dash into the special moves above, he is merely dashing (stopping) and then doing the specials, it just looks like a cancel because of the speed of the input.

Other NotesEdit

  • Neutral Throw>Yukikaze is a valid inescapable trap.
  • TK(Tigerknee'd)Hotaru>Tsubaki>Quick 6C>Shippu is a valid Guard String.
  • Neutral Throw leads into all 5 of Hakumen's Special Cancel Loops.
  • Yukikaze can be Kisshu Cancelled into during all 5 Loops.
  • Shippu can be Special or Kisshu Cancelled if it hits.

Distortion DrivesEdit

Input English Name Japanese Name Description
632146B Empty Sky Form: Spring's Arrival Kokūjin: Gekka New Distortion as of Extend. Hakumen performs an invincible Renka leading into a multi-hitting, Shoryuken-esque version of Hotaru, ending with his jumping B.
??? Empty Sky True Form: Firefly's Infernal Rapture Kokujin Ogi: Hotaru Hotenjin New Distortion as of Chronophantasma. Hakumen uses his own version of Hazama's Serpent's Infernal Rapture Distortion, performed with a Hotaru animation.
??? Empty Sky True Form: Flow of the Four Seasons Kokujin Ogi: Kachofusetsu New Distortion as of Chronophantasma. Hakumen performs a delayed Shippu, then transitions into a 6C, a Zantetsu, a 2C, and finally a Yukikaze.

Hakumen's LoopsEdit

WallbouncerEdit

  • (Mugen/Normal)Throw/Renka/Hotaru>Gurren x N (max hits: 12-14 starter dependant, max damage: 4k)
  • (Mugen/Normal)Throw/Renka/Hotaru>Gurren>Kisshu>5C x N (max initial hits: 12, max initial damage: 4k) *this loop can lead into zan loop or renka loop*
  • (Mugen/Normal)Throw/Renka/Hotaru>Gurren>Kisshu>5C>Zan>Gurren>Kisshu>5C>Zan x N (max hits: 18, max damage: 7k) *there are variants to these loops, like adding TK Hotaru after Gurren>Kisshu and others*

Eternal PunishmentEdit

  • Zan>5C x N (Max hits: 26, max damage: 8-9k)
  • Renka>5C xN (Max hits: 14, max damage: 5871)

AcrobatEdit

  • TK Hotaru x 4 (damage: 3.5k)
  • "Until I'm bored" (Fatal Counter) TK Hotaru x N (max hits: 8, max damage: 5-6k)
  • "Give no chance" (Fatal Counter/Counterhit) TK Tsubaki>Hotaru x N (max hits: 8 max damage: 8k)

Until DeathEdit

  • (Counterhit) (Mugen) TK Tsubaki x N (Max hits: Until they die, Max Damage: N/A)

Empty Sky Form: Death SentenceEdit

  • (Off normal hit/CH/FC) Renka (1 hit)>Zan (2 hits)>5C x N (on hit #27-30 use Shippu to kill) (max damage: 13-15k, max hits: 32 hits)

HazamaEdit

Notable ChangesEdit

  • HP: 16,000
  • Uses voice set "Generic Type C" (AKA Terumi voice)
  • New taunt: he laughs while holding his hat.
  • Has a 1.1x Damage Modifier Boost
  • Hazama has a special ring-like shield around him that drains the health of anyone within the circle, also any attacks he lands while they are in the circle will give him HP back, but not "outside" the circle, so he is limited in that regard.
  • Serpent's Benediction moves can now be performed without going into Serpent's Benediction (elaborated in Extra Inputs section).
  • If Serpent's Benediction moves are performed with Serpent's Benediction, they will always be the blue, glowing versions no matter how much time is taken to charge them.
  • Bloody Fangs, instead of stunning the opponent, now does a miniature Eternal Coils of the Dragon Serpent.
  • Eternal Coils of the Dragon Serpent may or may not have faster startup/higher priority. Is also a low hit.
  • Faster movement; forward step can now be interrupted with a jump.
  • Chronophantasma Only: Serpent's Infernal Rapture now has auto-tracking properties.

Extra InputsEdit

Special AttacksEdit

Input English Name Japanese Name Description
236B Serpent's Infernal Rapture 蛇翼崩天刃, Jayoku Hōtenjin Heatless Version, takes 1 Increment off Guard Gauge on Guard, and Cancels in to Rising Fang and Falling Fang. Like this: 236B->j.214A->214B. (Note: Hazama's legs must be in the air to do the second part).
214A -> 214B Rising Fang -> Falling Fang 牙昇脚 -> 裂閃牙, Gashōkyaku -> Ressenga Jumping Rising Fang->Falling Fang: (j.214A -> 214B) (note that Wind Serpent's Fang (j.214B) cannot be used as a followup, only used by itself, and it can't Cancel in to other moves).
214A Falling Fang 裂閃牙, Ressenga Version without Serpent's Benediction.
214B Rising Fang 牙昇脚, Gashōkyaku Version without Serpent's Benediction.
214C Devouring Fang 残影牙, Zaneiga Version without Serpent's Benediction.
236C Bloody Fangs 牙砕衝, Gaisaishō Added a Heatless Eternal Coils of the Dragon Snake as Follow-up.

Distortion DrivesEdit

Input English Name Japanese Name Description
632146D Den of Hungry Snakes デンオブハングリースネイクス, Den Obu Hangurī Suneikusu New Distortion as of Extend. Hazama fades from view, as if doing Serpent's Infernal Rapture, but performs a Wind Serpent's Fang instead, knocking the opponent down and leading them into a Devouring Fang, followed by five Hungry Coils that slam the opponent into the ground on opposite sides with each Hungry Coil. He then performs his 6B as the opponent lies on the ground, then taunts them.
??? Yamata-no-Orochi's Thousand Fang Assault Orochi Senjageki New Distortion as of Chronophantasma. Hazama dashes through his opponent, and if it connects he performs several slashes before transitioning into Orochi Burenso.

Tsubaki YayoiEdit

Notable ChangesEdit

  • HP: 15,000
  • Movement speed faster and lengthened airdash.
  • Install Charge moves (2D, 5D, j.D) are now incredibly fast to charge.
  • Special Moves can cancel into each other on Block.
  • In Story Mode, her color palette changes to a black and red motif, instead of yellow and brown.

Extra InputsEdit

Special AttacksEdit

Input English Name Japanese Name Description
D (after Special Attack) Charging Armagus 術式充填, Jutsushiki Jūten Pressing D during or after any of Tsubaki's special attacks will instantly give her back 1 increment of her charge gauge.

Distortion DrivesEdit

Input English Name Japanese Name Description
j.632146D Dies Irae ダイズイレ, Daizu Ire New Distortion as of Extend. Tsubaki performs Millia Rage's Winger super from Guilty Gear.
??? Kyrie Eleison Kiriei Ereison New Distortion as of Chronophantasma. Tsubaki rains meteors from the sky in a similar manner to Chie's Agneyastra super from Persona 4 Arena.

Mu-12Edit

Notable ChangesEdit

  • HP: 13,000
  • Movement speed faster and lengthened airdash.
  • Has Double Airdash (Superjump + 2 Airdashes/Superjump + 1 Jump + 1 Airdash)
  • Sword of Decimation (63214C) is no longer chargeable and behaves like Guilty Gear's Dizzy's Ice Spike. It can be easy to combo from.
  • Drive mechanics have been completely changed. Steins now act as projectiles and are able to hit the opponent while floating multiple times (similar to Dizzy's Ice Fish), but can no longer be charged to fire lasers.
    • Downward Forward Laser (j.D) - Fires 3 times.
    • Attacking Stein (j.2D) - Homes in on Enemy, Hits Twice.
    • Downward Forward Laser (5D) - Fires 3 times.
    • Attacking Stein (2D) - Homes in on Enemy, Hits Twice.
    • Upward Forward Laser (6D) - Fires 3 times.
    • Uppercut Charge Laser (4D) - Knocks the opponent upwards then charges up a high powered laser.
  • Continuum Shift II only: Arrows of Heaven (236A) is weaker, same damage and speed like in original Continuum Shift.
  • Continuum Shift Extend only: Uses her up-to-date balance changes.
  • Continuum Shift Extend only: Arrows of Heaven (236A) makes two speed projectiles.

Extra InputsEdit

Distortion DrivesEdit

Input English Name Japanese Name Description
632146A Imperial Ray インペリアルレイ, Inperiaru Rei A carbon copy of Dizzy's Imperial Ray from Guilty Gear.
632146B Celestial Jewel 八尺瓊曲玉, Yasakani no Magatama New Distortion as of Extend. Mu creates four Arrows of Heaven in midair that lock the opponent in for a juggle if they connect. In Chronophantasma, the four Arrows of Heaven instead circle around her body in a similar manner to Strider Hiryu's Ouroboros and Rose's Soul Satellite from Super Street Fighter 4.
34123646A Kusanagi's Anger クサナギの怒り, Kusanagi no Ikari New Distortion as of Extend. Mu "borrows" another one of Dizzy's supers (Necro's Anger). She traps the enemy inside her Astral circle as she summons four steins above her that rain powerful lasers on the opponent.

Makoto NanayaEdit

Notable ChangesEdit

  • HP: 14,000
  • Has a 1.3x Damage Modifier Boost
  • Continuum Shift Only: Most of Makoto's movelist aside from her Drive has been completely changed!
  • Chronophantasma Only: Drive attacks are always at Level G.
  • Chronophantasma Only: Comet Cannon is much larger.

Extra Inputs (Continuum Shift)Edit

Special AttacksEdit

Input English Name Japanese Name Description
AB Victory Acorn Bikkutorii Ekon Throws an Acorn Projectile (from Dudley's Victory Rose taunt).
63214D (chargeable) Shooting Star シューティングスター, Shūtingu Sutā Chargeable Shooting Star (from Short Swing Blow).
41236B Machine Gun Blow マシンガンブロー, Mashin Gan Burō From Dudley, can be cancelled into her Distortion Drives and Astral.
41236C Duck ダック, Dakku Has invincibile frames and can end in block.
41236C -> B Dash Straight ダッシュストレート, Dasshu Sutorēto Dash Straight.
41236C -> C Dash Uppercut ダッシュアッパーカット, Dasshu Appākatto Dash Uppercut.
63214B Space-Counter Taunt スペースカウンター, Supēsu Kauntā From Dudley's Cross Counter, If the opponent hits you can deal a Fatal Counter.

Distortion DrivesEdit

Input English Name Japanese Name Description
236236B, mash B Rolling Thunder ローリングサンダー, Rōringu Sandā Also from Dudley. Requires 100% Heat/Can be done even if Makoto whiffs all her hits. Makoto rushes in with a Lunatic Upper which, if it connects, can mash B to make her do a rapid series of Infinite Rushes which can deal around 9000+ damage.
(j.)214214C Tosa's Raging Wave アバレトサナミ, Abare Tosanami From the "OTHER" Makoto, has homing properties.
236236A Five-Point Midriff Punch 正中線五段突き, Seichūsen Godanzuki New Distortion as of Extend. Also from the OTHER Makoto.

Extra Inputs (Chronophantasma)Edit

Distortion DrivesEdit

Input English Name Japanese Name Description
??? Event Horizon Combination Attack Ebento Horaizon Konbineishon Atakku New Distortion as of Chronophantasma. Makoto rushes in with a Break Shot, then goes into an Infinite Rush combination before ending with the 3rd segment of her Particle Flare.

Valkenhayn R. HellsingEdit

Notable ChangesEdit

  • HP: 11,500
  • Has a 1.1x Damage Modifier Boost
  • Idle stance changed, now waves hands about like Magneto from Marvel vs. Capcom.
  • Begins round with empty Wolf Gauge that regenerates after 22 seconds. When full, it rapidly regenerates whenever he's not jumping in human form. When emptied, it takes about 5 seconds to fully recover again.
  • j.C is his 6C normal (has no FC property however).
  • Forward Mini-dash instead of a Hop.
  • Wolf: 5B hits twice but can cancel into the first hit into itself for 3 hits total (from ground to air).
  • Wolf: j.B has no knockdown and can be used many times in a single jump.
  • Wolf: Any Direction+C has improved dash speed and distance (applies to Geschwind Wolf as well).

Extra InputsEdit

  • j.2C is his old j.C normal and has a slight diving property.
  • Wolf Ukemi: Can recover from many stun attacks by changing to Wolf and back with D.
  • New followup to König Wolf/Eisen Wolf: pressing A x 4 will have a chain effect and cancels into "Seismic Toss".
  • About "Zanseirōga Chains" (A x4 followup to König/Eisen Wolf): by itself it cannot cancel into anything else and auto-corrects depending on which direction Valkenhayn is in, so it can't be followed up. However, a Rapid Cancel can still be used to cancel it into another series of passes with König Wolf/Eisen Wolf or other moves, assuming Valkenhayn is in aerial range and in the right position to do so.

Distortion DrivesEdit

Input English Name Japanese Name Description
as Wolf: 236236B Blitzen Wolf ブリッツェンウルフ, Burittsen Urufu In any direction when the opponent is in the air. Hidden Distortion Drive. This move will always have a base damage of 2500 and will not prorate. Valkenhayn grabs the opponent and performs an Izuna Drop, slamming them headfirst into the ground.
as Wolf: 236236A Kaiser Wolf カイザーウルフ, Kaizā Vorufu New Distortion as of Extend. Valkenhayn performs an enhanced version of Konig Wolf that drills the opponent until they hit the corner of the stage.
as Wolf: ??? Vormund Wolf Borumundo Vorufu New Distortion as of Chronophantasma. Valkenhayn howls briefly, and as surrounded by an aura of energy particles. As long as the aura surrounds him, he is locked in Wolf Mode, but he gains permanent Guard Point until the Wolf Gauge runs out.

Platinum the TrinityEdit

Notable ChangesEdit

  • HP: 13,500
  • Increased Movement speed.
  • Superjump height, distance while dashing, instant airdash speed, airdash speed/length have been increased.
  • Second jump, being a controllable Swallow Moon's height, movement speeds in each direction and length.
  • Airdash into normal Swallow Moon momentum speeds. (Unlike normal Platinum, players can't airdash after using Swallow Moon, due to both 88 and j.236C versions counting as a double jump. They are still allowed to airdash into the j.236C version, however).
  • Maximum height Swallow Moon stalling with Fan.
  • Air Mami Circular can be used as a crossup.
  • TK Swallow Moon (j.236C version, 88 version also TK-able).
  • Short combo showing off 22C (hits 3 times).
  • Miracle Jeanne & Cure Dot Typhoon short combo.
  • Dream Sally bubbles can now be popped by Platinum herself or the opponent to do damage (similar to Dizzy's bubbles).
  • Dramatic Sammy now knocks directly into the air, and is very easily combo'd out of. If no item is equipped, it can be chosen with a direction while the animation comes out. Doing so will refill the current item per usual.
  • Miracle Jeanne (236236D) now rains bomb-meteors (similar to Faust) in the current area of the stage. Pushing someone out of range when using it in a combo can make very few to none of the bombs to hit. Also does fairly large chip damage, and does not stop even if Platinum gets hit before they land.
  • Cure Dot Typhoon (632146C) now ends with an EX Cat Missile and a rain of bombs.

Extra InputsEdit

DriveEdit

Input English Name Japanese Name Description
D Magical Symphony マジカルシンフォニー, Majikaru Shinfonī Summoning upgraded item - the 16t Hammer
4D Summoning upgraded item - Excaliborg
1D Summoning upgraded item - the Paper Fan
2D Summoning upgraded item - Large Bombs
3D Summoning upgraded item - Large Missiles
6D Summoning upgraded item - the Lion

Distortion DrivesEdit

Input English Name Japanese Name Description
632146B Super Magical Cat Missile スーパーマジカルキャットミサイル, Sūpā Majikaru Kyatto Misairu Breaks 3 primers on block. Platinum summons a MUCH larger version of the EX Cat Missile that can be comboed from.
4123641236A Lyrical Maintenance リリカルメンテナンス, Ririkaru Mentenansu New Distortion as of Extend. Platinum fires off an explosion from her staff in a similar fashion to Bridget's Tragedy Maintenance from Guilty Gear.
??? Resounding Magica New Distortion as of Chronophantasma. Platinum strikes the ground with her hammer, summoning a bunch of bells from the sky, then summoning a Super Magical Cat Missile.

Relius CloverEdit

Notable ChangesEdit

  • HP: 15,000
  • Ignis is always active (pressing D to call her back does her 6D attack), and does not consume meter while idle.
  • Ignis' gauge regenerates faster (but it only regenerates while Relius is in the ground).
  • Naiads can now be performed on the ground as well as in the air, and is also TK-able (Tiger Knee Cancelable).
  • j.B now causes ground bounce, thus losing its utility in Relius' air combos.
  • j.C can now be jump cancelled, replacing j.B in most of his combos. Can chain into j.B.
  • Val Lanto and Id Haas can cause more hits depending on Ignis' distance from the opponent. Id Haas usually does 3 hits. Val Lanto can cause a maximum amount of six hits, which greatly increase this move's damage. However, Val Lanto now spends 3000 points of the Ignis' gauge, even with Ignis being permanently summoned (Relius' normal version Val Lanto uses 2000 points if Ignis is already summoned). This change greatly increases the damage caused by Relius' combos, allowing him to dish out a 6000 damage combo easily.
  • Val Lyra has a quicker startup and always sends the opponent flying upwards, except if it hits as a counter (in CH, it will put the opponent in a long stagger state).
  • Bel Lafino and Id Naids have more untechable time, making Relius' combos easier.

Distortion DrivesEdit

Input English Name Japanese Name Description
2141236C Nero Angelo ネロアンジェロ, Nero Anjero Relius fires a modified Vol Tedo orb at the opponent, similar to Venom's Dark Angel from Guilty Gear.
2141236D Ad Infinitum アド インフィニつ, Ado Infinitsu Ignis disappears from the screen, then reappears in front of your opponent, performing an enhanced, autocombo version of Val Tus that ends with a Val Lyra.  This would later be incorporated in Chronophantasma as the Overdrive version of Duo Bios.
??? Ruber Grando Ruberu Gurando New Distortion as of Chronophantasma. Relius "borrows" another one of Venom's supers, Red Hail, having Ignis fire dozens of aerial Vol Tedo orbs at the opponent before firing an aerial Nero Angelo.

Amane NishikiEdit

Notable ChangesEdit

  • Spiral Gauge starts at Level 3 and regenerates.

Extra InputsEdit

Distortion Drives

Input English Name Japanese Name Description
??? ??? ??? New Distortion. Amane turns his shawl into a gigantic, spinning pinwheel that stays on the screen for a long time. This move is similar to Jedah's Dio Sega from Vampire Savior/Darkstalkers 3.

BulletEdit

Notable ChangesEdit

  • Can now run.
  • Her Drive functionality has been completely changed.
  • Flint Shooter and Afterburner are now chargeable, and will have stronger results.

Extra InputsEdit

Distortion Drives

Input English Name Japanese Name Description
??? Pressure Buster New Distortion. Bullet rushees the opponent into the corner ala Rugal Bernstein's God Press, then unleashes a volley of energy from her gauntlets in a similar manner to Terry Bogard's Buster Wolf.


AzraelEdit

Notable ChangesEdit

  • Speed increase
  • Properties on many of his moves have been changed to allow for greater combo and infinite potential.

Extra InputsEdit

Special AttacksEdit

Input English Name Japanese Name Description
??? Javelin Raid New move. Azrael does an overhead which leads into a 16-hit autocombo ending with a launcher, similar to the All-Out Attacks from Persona 4 Arena.

Distortion Drives

Input English Name Japanese Name Description
??? Enchant Dragunov New Distortion. Azrael does his winpose animation where he glows with a red aura as he releases his seals, and the number 7 appears on top of his Heat Gauge. This is rumored to be a reference to the Musou Tensei technique used by Kenshiro and Raoh in the Hokuto no Ken/Fist of the North Star game, which allows them to parry any attack 7 times upon activation and teleport behind the opponent. Can be comboed into.

IzayoiEdit

Notable ChangesEdit

  • Teleports are faster
  • Movement speed increased
  • Many of her Specials are now enhanced
  • Slaver Trans-Am no longer has a depleting gauge, but it can only be used up to 20 times.

Extra InputsEdit

Distortion Drives

Input English Name Japanese Name Description
??? Dies Irae Ver. 2.0 Dieisu Irei Bajon Tsu Pointo Zero New Distortion. Exactly the same as Tsubaki's Unlimited Distortion, only modified with Izayoi's sprites.
??? Wings of Justice Uinguzu Obu Jasutisu New Distortion. Izayoi teleports to the opponent and does a series of attacks which ends in a teleport.

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