Tsubaki Yayoi/Move List
Comments0this wiki
< Tsubaki Yayoi | Redirected from Tsubaki Yayoi/Movelist
Tsubaki is an slightly-below-average rushdown character that highly relies on her drive to deal significant damage; without her drive, her attacks are incredibly weak and a 20 hit combo will only deal around 2k max. However, her 5B is one of the best attacks in the game, being able to act as an anti-air and interrupt attacks with its long reach.
With all this said however, Tsubaki seriously cannot survive a match without Install attacks simply because they give her more variety on the battlefield with the added bonus of increased damage, and Tsubaki needs that extra damage to win a match. As such, it is well advised to charge up after every combo and try to charge when there is good enough distance.
In Continuum Shift, Tsubaki, unlike Noel and Makoto, is relatively weak, and is considered low-tier as she didn't have any real mind games or tide turning distortions. Her low-tier status, however, was relieved as of Continuum Shift II. Tsubaki's charge time on her Drives has been significantly made faster, and she has gained much more damage output and priority on her moves, excelling especially at pushing the opponent into the corner.
Sadly, all of that progress was dashed as of Extend, and she is now back to being low-tier again. Many consider her to actually be worse than CS1 Tsubaki.
With the introduction of Chronophantasma, Tsubaki gains three new moves, but at the cost of losing two versions each of Sanctus Veritas (loses A and C), Sanctum Decus (loses A and C), Benedictus Rex (loses A and B), and Aequum Eleison (loses B and C).
Tsubaki's Overdrive is Second Install, which forces her Install Gauge to recharge automatically.
Movelist
Edit
Normals
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5A | |||||||||||
| Damage | Heat Gain | ||||||||||
| 300 | 108 | ||||||||||
| Standard standing jab. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5B | |||||||||||
| Damage | Heat Gain | ||||||||||
| 520 | 108 | ||||||||||
| A hand-shaped burst of light comes out of the book and hits the opponent. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5BB | |||||||||||
| Damage | Heat Gain | ||||||||||
| 400 | 144 | ||||||||||
| Followup to 5B. Moves Tsubaki forward. May whiff at maximum 5B range. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5C | |||||||||||
| Damage | Heat Gain | ||||||||||
| 400 | 144 | ||||||||||
| Tsubaki pokes with her spear. Has very short range. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5CC | |||||||||||
| Damage | Heat Gain | ||||||||||
| 620 | 223 | ||||||||||
| Followup to 5C. Moves her forward. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2A | |||||||||||
| Damage | Heat Gain | ||||||||||
| 300 | 108 | ||||||||||
| Standard crouching jab. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2B | |||||||||||
| Damage | Heat Gain | ||||||||||
| 400 | 144 | ||||||||||
| Swirl of light along the ground. Hits low. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2BB | |||||||||||
| Damage | Heat Gain | ||||||||||
| 480 | 172 | ||||||||||
| Followup to 2B. Moves forward. Also hits low. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2C | |||||||||||
| Damage | Heat Gain | ||||||||||
| 660 | 237 | ||||||||||
| Wing of light extends from Tsubaki's book. Has upper-body invulnerability. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2CC | |||||||||||
| Damage | Heat Gain | ||||||||||
| 680 | 244 | ||||||||||
| Followup to 2C. Moves forward and kicks upward. Does not actually launch. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6A | |||||||||||
| Damage | Heat Gain | ||||||||||
| 620 | 223 | ||||||||||
| Tsubaki's book slowly extends above the opponent and hits the opponent with a blast of light from above. Hits overhead. In CS:EX, it causes Fatal Counter. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6B | |||||||||||
| Damage | Heat Gain | ||||||||||
| 400 | 144 | ||||||||||
| Tsubaki's book slowly extends above the opponent, then a burst of light comes out from Tsubaki's foot and hits low Looks very similar to 6A. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6BB | |||||||||||
| Damage | Heat Gain | ||||||||||
| 420 | 151 | ||||||||||
| Followup to 6B. Moves Tsubaki forward slightly. Hits low. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6C | |||||||||||
| Damage | Heat Gain | ||||||||||
| 250x6 | 90x6 | ||||||||||
| Tsubaki's spear turns into a chain, which she swings at the opponent. Hits multiple times, has decent range, but relatively slow startup. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6CC | |||||||||||
| Damage | Heat Gain | ||||||||||
| 300x3 | 108x3 | ||||||||||
| Followup to 6C. A sword extends from the ground beneath the opponent. Hits low and launches on hit. Breaks one guard primer on block. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 3C | |||||||||||
| Damage | Heat Gain | ||||||||||
| 720 | 259 | ||||||||||
| Slide attack. Does not knock down. In CS:EX, it causes Fatal Counter. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 3CC | |||||||||||
| Damage | Heat Gain | ||||||||||
| 980 | 352 | ||||||||||
| Followup to 3C. Upward kick that launches. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.A | |||||||||||
| Damage | Heat Gain | ||||||||||
| 300 | 108 | ||||||||||
| Standard air jab. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.B | |||||||||||
| Damage | Heat Gain | ||||||||||
| 560 | 201 | ||||||||||
| Swings her cape beneath her at an angle. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.BB | |||||||||||
| Damage | Heat Gain | ||||||||||
| 480 | 172 | ||||||||||
| Followup to j.B. Tsubaki swings her cape above her at an angle. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.C | |||||||||||
| Damage | Heat Gain | ||||||||||
| 680 | 244 | ||||||||||
| Angled poke with a hand extending from her book. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.CC | |||||||||||
| Damage | Heat Gain | ||||||||||
| 480 | 172 | ||||||||||
| Followup to j.C Will cancel any falling momentum and move Tsubaki forward in midair. | |||||||||||
Drive
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5D | Install | インストール, Insutōru | -- | -- | |||||||
| Charges Install. Charges the fastest, but has the longest recovery. In Continuum Shift II, charging automatically stops after approximately one stock has been charged. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2D | -- | -- | |||||||||
| Charges Install. Charges the slowest, but has the fastest recovery. In Continuum Shift II, charging gradually speeds up. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.D | -- | -- | |||||||||
| Charges Install. Charges at a moderate rate, with a moderate recovery. Unchanged in Continuum Shift II. | |||||||||||
Special Attacks
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 236A/B/C/D | Sanctus Aequum | 審技・閃ク一ノ撃, Shin-waza: Senku Ichi no Geki | 600 (Version A), 650 (Version B), 700 (Version C), 800(900) (Version D) | 216 (Version A),234 (Version B), 252 (Version C), 288(324) (Version D) | |||||||
| Charges forward using her book as a shield. Distance traveled and startup depends on strength used. Can be canceled into 214 or 22 series on hit. B version has some startup projectile invulnerability. D version staggers opponent on hit and crosses over automatically. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 214A/B/C/D | Sanctus Veritas | 審剣・光ヲ断ツ剣, Shin Tsurugi: Hikari Wodantsu Tsurugi | 600 (Version A/Followed-Up), 650 (Version B/Followed-Up), 700 (Version C/Followed-Up), 900(1000) (Version D/Followed-Up) | 216 (Version A/Followed-Up), 234 (Version B/Followed-Up), 252 (Version C/Followed-Up), 324(360) (Version D/Followed-Up) | |||||||
| Rushes forward with a launching attack. Can be canceled into 236 or 22 series on hit. No longer launches on hit as of CS2. Distance traveled and height launched depend on strength used. Chronophantasma: Only able to use B and D. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 22A/B/C/D | Sanctus Decus | 審剣・風ヲ凪グ剣, Shin Tsurugi: Kaze wo Nagigu Tsurugi | 600 (Version A/Charged/Followed-Up/Charge Followed-Up), 650 (Version B/Charged/Followed-Up/Charge Followed-Up), 700 (Version C/Charged/Followed-Up/Charge Followed-Up), 750(850) (Version D/Charged/Followed-Up/Charge Followed-Up) | 216 (Version A/Charged/Followed-Up/Charge Followed-Up), 234 (Version B/Charged/Followed-Up/Charge Followed-Up), 252 (Version C/Charged/Followed-Up/Charge Followed-Up), 270(306) (Version D/Charged/Followed-Up/Charge Followed-Up) | |||||||
| Forward swooping attack. B version has projectile guardpoint, C version breaks primer on block, D version wallbounds on hit. All versions wallbounce on counterhit allowing follow-ups. Can be delayed ("charged") for additional effect. Level 2 charge has additional untechable time, level 3 charge wallbounces. D version is unblockable when fully charged. Chronophantasma: Only able to use B and D. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 623A/B/C/D | Benedictus Rex | 審槍・空ヲ突ク槍, Shin Yari: Sora wo Totsuku Yari | 600 (Version A), 700 (Version B), 800 (Version C), 470x3 (522x3) (Version D) | 216 (Version A), 252 (Version B), 288 (Version C), 169x3 (187x3) (Version D) | |||||||
| Shoryuken-like move. Despite appearances, only D version has invulnerability. All versions are projectile-invulnerable and air-unblockable. Launches on hit and can be canceled into j.236 and j.214 series. Chronophantasma: Only able to use C and D. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 236A/B/C/D (midair) | Aequum Eleison | 審技・空ニ閃ク光, Shin Waza: Sora ni Senku Hikari | 600 (Version A/Followed-Up) 650 (Version B), 400 (Version B Followed-Up), 700 (Version C), 450 (Version C Followed-Up), 750, 300 (850, 300) (Version D/Followed-Up) | 216 (Version A/Followed-Up) 234 (Version B), 144 (Version B Followed-Up), 252 (Version C), 162 (Version C Followed-Up), 270, 72 (306, 108) (Version D), 270, 108 (306, 108) (Version D Followed-Up) | |||||||
| Tsubaki moves forward and hits the opponent. A version moves upward, B version moves forward, C version moves down. D version creates a small, slow fireball that moves diagonally downward. Can be canceled into j.214 series on hit. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 214A/B/C/D (midair) Chronophantasma': Only able to use A and D. | Lux Aeterna | 審技・空ヲ翔ル翼, Shin Waza: Sora wo Shōru Tsubasa | 700 (Version A), 300 (Version A Followed-Up), 750 (Version B), 300 (Version B Followed-Up), 800 (Version C), 300 Version C Followed-Up), 850 (950) (Version D/Followed-Up) | 252 (Version A), 108 (Version A Followed-Up), 270 (Version B), 108 (Version B Followed-Up), 288 (Version C), 108 (Version C Followed-Up), 306 (342) (Version D/Followed-Up) | |||||||
| Dive attack. All versions knock down, except for D version, which causes float on hit. Can be canceled into j.D on hit. If used directly after j236D and the attack connects it keeps the opponent stunned in a multi-hit burst of light that allows follow-ups. | |||||||||||
Distortion Drives
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 236236C/D | Confutatis Maledictis | 審罰・天ヲ刈ル焔, Shin Batsu: Ten wo Kariru Honō | 300, 2600 (Version C), 300, n (Version D) | 0 | |||||||
| Short-ranged burst of energy centered around Tsubaki. Slams opponent and automatically follows up with an additional attack if it hits. C version consumes no Install stocks. D version consumes all of them and deals additional hits with the followup attack depending on number of stocks consumed. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 214214D | Macto Maledictis | 審罰・地ヲ抱ク衣, Shin Batsu: Chi wo Hōku Koromo | -- | -- | |||||||
| Consumes all Install stocks. Tsubaki gains infinite Install stocks for a short period of time depending on how many Install stocks she had when activating Tsubaki Install. In CS:EX, it is also usable in the air. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 632146B | "Shin Batsu: Chi wo Hofuru Yaiba" | -- | -- | ||||||||
| New move as of CP. Summons 8 blades in the air behind Tsubaki that launch at the opponent. The blades fire rapidly one-at-a-time at the opponent's current position at their individual time of launch. Has long start-up and recovery so best if used as oki. It can be easily countered by zoners and easily avoided by characters with 2 jump cancels and 2 air-dashes, and characters with alternative methods of movement (i.e. Hazama, Arakune, ect). If it's interrupted before the blades launch, then they disappear. Uses no Install stock. | |||||||||||
Astral Heat
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 632146C | Requiem Aeternam | 審聖・人ヲ裁ク神, Shin Hijiri: Nin wo Sai ku Kami | Death | 0 | |||||||
| Tsubaki grows a pair of wings and does a charging attack. Extremely easy to combo into off 22D. | |||||||||||
Normals
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5A | |||||||||||
| Damage | Heat Gain | ||||||||||
| 300 | 108 | ||||||||||
| Standard standing jab. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5B | |||||||||||
| Damage | Heat Gain | ||||||||||
| 520 | 108 | ||||||||||
| A hand-shaped burst of light comes out of the book and hits the opponent. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5BB | |||||||||||
| Damage | Heat Gain | ||||||||||
| 400 | 144 | ||||||||||
| Followup to 5B. Moves Tsubaki forward. May whiff at maximum 5B range. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5C | |||||||||||
| Damage | Heat Gain | ||||||||||
| 400 | 144 | ||||||||||
| Tsubaki pokes with her spear. Has very short range. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5CC | |||||||||||
| Damage | Heat Gain | ||||||||||
| 620 | 223 | ||||||||||
| Followup to 5C. Moves her forward. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2A | |||||||||||
| Damage | Heat Gain | ||||||||||
| 300 | 108 | ||||||||||
| Standard crouching jab. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2B | |||||||||||
| Damage | Heat Gain | ||||||||||
| 400 | 144 | ||||||||||
| Swirl of light along the ground. Hits low. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2BB | |||||||||||
| Damage | Heat Gain | ||||||||||
| 480 | 172 | ||||||||||
| Followup to 2B. Moves forward. Also hits low. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2C | |||||||||||
| Damage | Heat Gain | ||||||||||
| 660 | 237 | ||||||||||
| Wing of light extends from Tsubaki's book. Has upper-body invulnerability. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2CC | |||||||||||
| Damage | Heat Gain | ||||||||||
| 680 | 244 | ||||||||||
| Followup to 2C. Moves forward and kicks upward. Does not actually launch. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6A | |||||||||||
| Damage | Heat Gain | ||||||||||
| 620 | 223 | ||||||||||
| Tsubaki's book slowly extends above the opponent and hits the opponent with a blast of light from above. Hits overhead. In CS:EX, it causes Fatal Counter. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6B | |||||||||||
| Damage | Heat Gain | ||||||||||
| 400 | 144 | ||||||||||
| Tsubaki's book slowly extends above the opponent, then a burst of light comes out from Tsubaki's foot and hits low Looks very similar to 6A. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6BB | |||||||||||
| Damage | Heat Gain | ||||||||||
| 420 | 151 | ||||||||||
| Followup to 6B. Moves Tsubaki forward slightly. Hits low. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6C | |||||||||||
| Damage | Heat Gain | ||||||||||
| 250x6 | 90x6 | ||||||||||
| Tsubaki's spear turns into a chain, which she swings at the opponent. Hits multiple times, has decent range, but relatively slow startup. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6CC | |||||||||||
| Damage | Heat Gain | ||||||||||
| 300x3 | 108x3 | ||||||||||
| Followup to 6C. A sword extends from the ground beneath the opponent. Hits low and launches on hit. Breaks one guard primer on block. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 3C | |||||||||||
| Damage | Heat Gain | ||||||||||
| 720 | 259 | ||||||||||
| Slide attack. Does not knock down. In CS:EX, it causes Fatal Counter. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 3CC | |||||||||||
| Damage | Heat Gain | ||||||||||
| 980 | 352 | ||||||||||
| Followup to 3C. Upward kick that launches. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.A | |||||||||||
| Damage | Heat Gain | ||||||||||
| 300 | 108 | ||||||||||
| Standard air jab. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.B | |||||||||||
| Damage | Heat Gain | ||||||||||
| 560 | 201 | ||||||||||
| Swings her cape beneath her at an angle. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.BB | |||||||||||
| Damage | Heat Gain | ||||||||||
| 480 | 172 | ||||||||||
| Followup to j.B. Tsubaki swings her cape above her at an angle. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.C | |||||||||||
| Damage | Heat Gain | ||||||||||
| 680 | 244 | ||||||||||
| Angled poke with a hand extending from her book. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.CC | |||||||||||
| Damage | Heat Gain | ||||||||||
| 480 | 172 | ||||||||||
| Followup to j.C Will cancel any falling momentum and move Tsubaki forward in midair. | |||||||||||
Drive
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2D | -- | -- | |||||||||
| Charges Install Charges the slowest, but has the fastest recovery. In Continuum Shift II, charging gradually speeds up. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.D | -- | -- | |||||||||
| Charges Install. Charges at a moderate rate, with a moderate recovery. Unchanged in Continuum Shift II. | |||||||||||
Special Attacks
Distortion Drives