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Health Double Jumps/Airdashes Dash Type
11,000 1 Run
Overdrive Duration (in frames)
100 – 90% 89 – 80% 79 – 70% 69 – 60% 59 – 50% 49 – 40% 39 – 30% 29 – 20% 19 – 10% 9 – 0%
180 210 240 270 300 390 480 580 630 780

Tsubaki Yayoi is a slightly-below-average rushdown character that highly relies on her Drive to deal significant damage; without her Drive, Install (インストール Insutōru), her attacks are incredibly weak and a 20 hit combo will only deal around 2000 damage max. However, her 5B is one of the best attacks in the game, being able to act as an anti-air and interrupt attacks with its long reach.

With all this said however, Tsubaki seriously cannot survive a match without Install attacks simply because they give her more variety on the battlefield with the added bonus of increased damage, and Tsubaki needs that extra damage to win a match. As such, it is well advised to charge up after every combo and try to charge when there is good enough distance.

In BlazBlue: Continuum Shift, Tsubaki is relatively weak, and is considered low-tier as she did not have any real mind games or tide turning distortions. Her low-tier status, however, was relieved in BlazBlue: Continuum Shift II. Tsubaki’s charge time on her Drives has been significantly made faster, and she has gained much more damage output and priority on her moves, excelling especially at pushing the opponent into the corner.

Sadly, all of that progress was dashed as of BlazBlue: Continuum Shift Extend, which made her low-tier again. Many consider her to actually be worse than BlazBlue: Continuum Shift Tsubaki.

With the introduction of BlazBlue: Chronophantasma, Tsubaki gains three new moves, but at the cost of losing two versions of Judgment Blade: Sword That Suppresses the Light (審剣・光ヲ断ツ剣 Shinken: Hikari wo Tatsu Tsurugi, localized as Sanctus Veritas) (loses A and C), Judgment Blade: Sword That Calms the Wind (審剣・風ヲ凪グ剣 Shinken: Kaze wo Nagu Tsurugi, localized as Sanctus Decus) (loses A and C), Judgment Lance: Spear That Pierces the Sky (審槍・空ヲ突ク槍 Shinsō: Sora wo Tsuku Yari, localized as Benedictus Rex) (loses A and B), and Judgment Art: Strike of the One That Flashes (審技・閃ク一ノ撃 Shingi: Hirameku Ichi no Geki, localized as Sanctus Aequum) (loses B and C).

Tsubaki’s Overdrive is Second Install (セカンドインストール Sekando Insutōru), which forces her Install Gauge to recharge automatically.

In BlazBlue: Centralfiction, Tsubaki’s Sword That Calms the Wind is replaced with a new overhead, Judgment Mallet: Hammer That Smashes the Soil (審鎚・地ヲ砕ク鎚 Shintsui: Chi wo Kudaku Tsuchi, localized as Agnus Dei).

Command list[]

Basic moves[]

Input Damage Heat gain
A 300 108
Tsubaki Yayoi (Sprite, 5A) Standard standing jab.
Input Damage Heat gain
B 520 108
Tsubaki Yayoi (Sprite, 5B) A hand-shaped burst of light comes out of the book and hits the opponent. Fast and long reach.
Input Damage Heat gain
BB 400 144
Tsubaki Yayoi (Sprite, 5B-B) Followup to 5B. Moves Tsubaki forward.
May whiff at maximum 5B range.
Input Damage Heat gain
C 400 144
Tsubaki Yayoi (Sprite, 5C) Tsubaki pokes with her spear.
Has very short range.
Input Damage Heat gain
CC 620 223
Tsubaki Yayoi (Sprite, 5C-C) Followup to 5C.
Moves her forward.
Input Damage Heat gain
2A 300 108
Tsubaki Yayoi (Sprite, 2A) Standard crouching jab.
Input Damage Heat gain
2B 400 144
Tsubaki Yayoi (Sprite, 2B) Swirl of light along the ground.
Hits low.
Input Damage Heat gain
2BB 480 172
Tsubaki Yayoi (Sprite, 2B-B) Followup to 2B. Moves forward.
Also hits low.
Input Damage Heat gain
2C 660 237
Tsubaki Yayoi (Sprite, 2C) Wing of light extends from Tsubaki’s book.
Has upper-body invulnerability.
Input Damage Heat gain
2CC 680 244
Tsubaki Yayoi (Sprite, 2C-C) Followup to 2C. Moves forward and kicks upward.
Does not actually launch.
Input Damage Heat gain
6A 620 223
Tsubaki Yayoi (Sprite, 6A) Tsubaki’s book slowly extends above the opponent and hits the opponent with a blast of light from above.
Hits overhead.
Input Damage Heat gain
6B 400 144
Tsubaki Yayoi (Sprite, 6B) Tsubaki’s book slowly extends above the opponent, then a burst of light comes out from Tsubaki’s foot and hits low.
Looks very similar to 6A.
Input Damage Heat gain
6BB 420 151
Tsubaki Yayoi (Sprite, 6B-B) Followup to 6B. Moves Tsubaki forward slightly.
Hits low.
Input Damage Heat gain
6C 250x6 90x6
Tsubaki Yayoi (Sprite, 6C) Tsubaki’s spear turns into a chain, which she swings at the opponent.
Hits multiple times, has decent range, but relatively slow startup.
Input Damage Heat gain
6CC 300x3 108x3
Tsubaki Yayoi (Sprite, 6C-C) Followup to 6C. A sword extends from the ground beneath the opponent.
Hits low and launches on hit.
Input Damage Heat gain
3C 720 259
Tsubaki Yayoi (Sprite, 3C) Slide attack.
Does not knock down.
Input Damage Heat gain
3CC 980 352
Tsubaki Yayoi (Sprite, 3C-C) Followup to 3C. Upward kick that launches.
Input Damage Heat gain
A
(in air)
300 108
Tsubaki Yayoi (Sprite, j.A) Standard air jab.
Input Damage Heat gain
B
(in air)
560 201
Tsubaki Yayoi (Sprite, j.B) Swings her cape beneath her at an angle.
Input Damage Heat gain
BB
(in air)
480 172
Tsubaki Yayoi (Sprite, j.B-B) Followup to j.B. Tsubaki swings her cape above her at an angle. May whiff on grounded opponents depending on height.
Input Damage Heat gain
C
(in air)
680 244
Tsubaki Yayoi (Sprite, j.C) Angled poke with a hand extending from her book.
Input Damage Heat gain
CC
(in air)
480 172
Tsubaki Yayoi (Sprite, j.C-C) Followup to j.C
Will cancel any falling momentum and move Tsubaki forward in midair.

Input Damage Heat gain
A 300 108
Tsubaki Yayoi (Chronophantasma, Sprite, 5A) Standard standing jab.
Input Damage Heat gain
B 520 108
Tsubaki Yayoi (Chronophantasma, Sprite, 5B) A hand-shaped burst of light comes out of the book and hits the opponent. Fast and long reach.
Input Damage Heat gain
BB 400 144
Tsubaki Yayoi (Chronophantasma, Sprite, 5B-B) Followup to 5B. Moves Tsubaki forward.
May whiff at maximum 5B range.
Input Damage Heat gain
C 400 144
Tsubaki Yayoi (Chronophantasma, Sprite, 5C) Tsubaki pokes with her spear.
Has very short range.
Input Damage Heat gain
CC 620 223
Tsubaki Yayoi (Chronophantasma, Sprite, 5C-C) Followup to 5C.
Moves her forward.
Input Damage Heat gain
2A 300 108
Tsubaki Yayoi (Chronophantasma, Sprite, 2A) Standard crouching jab.
Input Damage Heat gain
2B 400 144
Tsubaki Yayoi (Chronophantasma, Sprite, 2B) Swirl of light along the ground.
Hits low.
Input Damage Heat gain
2BB 480 172
Tsubaki Yayoi (Chronophantasma, Sprite, 2B-B) Followup to 2B. Moves forward.
Also hits low.
Input Damage Heat gain
2C 660 237
Tsubaki Yayoi (Chronophantasma, Sprite, 2C) Wing of light extends from Tsubaki’s book.
Has upper-body invulnerability.
Input Damage Heat gain
2CC 680 244
Tsubaki Yayoi (Chronophantasma, Sprite, 2C-C) Followup to 2C. Moves forward and kicks upward.
Does not actually launch.
Input Damage Heat gain
6A 620 223
Tsubaki Yayoi (Chronophantasma, Sprite, 6A) Tsubaki’s book slowly extends above the opponent and hits the opponent with a blast of light from above.
Hits overhead.
Input Damage Heat gain
6B 400 144
Tsubaki Yayoi (Chronophantasma, Sprite, 6B) Tsubaki’s book slowly extends above the opponent, then a burst of light comes out from Tsubaki’s foot and hits low.
Looks very similar to 6A.
Input Damage Heat gain
6BB 420 151
Tsubaki Yayoi (Chronophantasma, Sprite, 6B-B) Followup to 6B. Moves Tsubaki forward slightly.
Hits low.
Input Damage Heat gain
6C 250x6 90x6
Tsubaki Yayoi (Chronophantasma, Sprite, 6C) Tsubaki’s spear turns into a chain, which she swings at the opponent.
Hits multiple times, has decent range, but relatively slow startup.
Input Damage Heat gain
6CC 300x3 108x3
Tsubaki Yayoi (Chronophantasma, Sprite, 6C-C) Followup to 6C. A sword extends from the ground beneath the opponent.
Hits low and launches on hit.
Input Damage Heat gain
3C 720 259
Tsubaki Yayoi (Chronophantasma, Sprite, 3C) Slide attack.
Does not knock down.
Input Damage Heat gain
3CC 980 352
Tsubaki Yayoi (Chronophantasma, Sprite, 3C-C) Followup to 3C. Upward kick that launches.
Input Damage Heat gain
A
(in air)
300 108
Tsubaki Yayoi (Chronophantasma, Sprite, j.A) Standard air jab.
Input Damage Heat gain
B
(in air)
560 201
Tsubaki Yayoi (Chronophantasma, Sprite, j.B) Swings her cape beneath her at an angle.
Input Damage Heat gain
BB
(in air)
480 172
Tsubaki Yayoi (Chronophantasma, Sprite, j.B-B) Followup to j.B. Tsubaki swings her cape above her at an angle. May whiff on grounded opponents depending on height.
Input Damage Heat gain
C
(in air)
680 244
Tsubaki Yayoi (Chronophantasma, Sprite, j.C) Angled poke with a hand extending from her book.
Input Damage Heat gain
CC
(in air)
480 172
Tsubaki Yayoi (Chronophantasma, Sprite, j.C-C) Followup to j.C
Will cancel any falling momentum and move Tsubaki forward in midair.

Input Damage Heat gain
A 300 108
Tsubaki Yayoi (Continuum Shift, Sprite, 5A) Standard standing jab.
Input Damage Heat gain
B 520 108
Tsubaki Yayoi (Continuum Shift, Sprite, 5B) A hand-shaped burst of light comes out of the book and hits the opponent. Fast and long reach.
Input Damage Heat gain
BB 400 144
Tsubaki Yayoi (Continuum Shift, Sprite, 5B-B) Followup to 5B. Moves Tsubaki forward.
May whiff at maximum 5B range.
Input Damage Heat gain
C 400 144
Tsubaki Yayoi (Continuum Shift, Sprite, 5C) Tsubaki pokes with her spear.
Has very short range.
Input Damage Heat gain
CC 620 223
Tsubaki Yayoi (Continuum Shift, Sprite, 5C-C) Followup to 5C.
Moves her forward.
Input Damage Heat gain
2A 300 108
Tsubaki Yayoi (Continuum Shift, Sprite, 2A) Standard crouching jab.
Input Damage Heat gain
2B 400 144
Tsubaki Yayoi (Continuum Shift, Sprite, 2B) Swirl of light along the ground.
Hits low.
Input Damage Heat gain
2BB 480 172
Tsubaki Yayoi (Continuum Shift, Sprite, 2B-B) Followup to 2B. Moves forward.
Also hits low.
Input Damage Heat gain
2C 660 237
Tsubaki Yayoi (Continuum Shift, Sprite, 2C) Wing of light extends from Tsubaki’s book.
Has upper-body invulnerability.
Input Damage Heat gain
2CC 680 244
Tsubaki Yayoi (Continuum Shift, Sprite, 2C-C) Followup to 2C. Moves forward and kicks upward.
Does not actually launch.
Input Damage Heat gain
6A 620 223
Tsubaki Yayoi (Continuum Shift, Sprite, 6A) Tsubaki’s book slowly extends above the opponent and hits the opponent with a blast of light from above.
Hits overhead. In Extend, it causes Fatal Counter.
Input Damage Heat gain
6B 400 144
Tsubaki Yayoi (Continuum Shift, Sprite, 6B) Tsubaki’s book slowly extends above the opponent, then a burst of light comes out from Tsubaki’s foot and hits low.
Looks very similar to 6A.
Input Damage Heat gain
6BB 420 151
Tsubaki Yayoi (Continuum Shift, Sprite, 6B-B) Followup to 6B. Moves Tsubaki forward slightly.
Hits low.
Input Damage Heat gain
6C 250x6 90x6
Tsubaki Yayoi (Continuum Shift, Sprite, 6C) Tsubaki’s spear turns into a chain, which she swings at the opponent.
Hits multiple times, has decent range, but relatively slow startup.
Input Damage Heat gain
6CC 300x3 108x3
Tsubaki Yayoi (Continuum Shift, Sprite, 6C-C) Followup to 6C. A sword extends from the ground beneath the opponent.
Hits low and launches on hit. Breaks one guard primer on block.
Input Damage Heat gain
3C 720 259
Tsubaki Yayoi (Continuum Shift, Sprite, 3C) Slide attack.
Does not knock down. In Extend, it causes Fatal Counter.
Input Damage Heat gain
3CC 980 352
Tsubaki Yayoi (Continuum Shift, Sprite, 3C-C) Followup to 3C. Upward kick that launches.
Input Damage Heat gain
A
(in air)
300 108
Tsubaki Yayoi (Continuum Shift, Sprite, j.A) Standard air jab.
Input Damage Heat gain
B
(in air)
560 201
Tsubaki Yayoi (Continuum Shift, Sprite, j.B) Swings her cape beneath her at an angle.
Input Damage Heat gain
BB
(in air)
480 172
Tsubaki Yayoi (Continuum Shift, Sprite, j.B-B) Followup to j.B. Tsubaki swings her cape above her at an angle.
May whiff on grounded opponents depending on height.
Input Damage Heat gain
C
(in air)
680 244
Tsubaki Yayoi (Continuum Shift, Sprite, j.C) Angled poke with a hand extending from her book.
Input Damage Heat gain
CC
(in air)
480 172
Tsubaki Yayoi (Continuum Shift, Sprite, j.C-C) Followup to j.C
Will cancel any falling momentum and move Tsubaki forward in midair.

Throws[]

Input Damage Heat gain
BC 0,1300 0,468
Tsubaki Yayoi (Sprite, 5BC) Tsubaki is one of the few characters who has fantastic corner carry from a throw no matter where she is on the screen, from a 236C followup. However, getting the furthest distance requires one stock, but since it is quite easy for her to gain charges, it is well worth using due to the fact that the combo will more than likely corner carry your opponent. You can combo after this using 236D > Dash 5C, and it’s easier to followup with 5C rather than 5B. Following up into 5C also deals a little more damage
Input Damage Heat gain
4BC 0,1300 0,468
Tsubaki Yayoi (Sprite, 4BC) The same as her forward throw though she turns and throws you backwards instead. The timing for the 236D, or 6CC if you back throw them into the corner, afterwards is a little bit more lax compared to her forward throw.
Input Damage Heat gain
BC
(in air)
0,1400 0,504
Tsubaki Yayoi (Sprite, j.BC) When going into the air with your opponent, this is usually your best option. The air grab provides you with multiple ways of following up such as using 6CC, 2B, 5C, or even an air special.

Input Damage Heat gain
BC 0,1300 0,468
Tsubaki Yayoi (Chronophantasma, Sprite, 5BC) Tsubaki is one of the few characters who has fantastic corner carry from a throw no matter where she is on the screen, from a 236C followup. However, getting the furthest distance requires one stock, but since it is quite easy for her to gain charges, it is well worth using due to the fact that the combo will more than likely corner carry your opponent. You can combo after this using 236D > Dash 5C, and it’s easier to followup with 5C rather than 5B. Following up into 5C also deals a little more damage
Input Damage Heat gain
4BC 0,1300 0,468
Tsubaki Yayoi (Chronophantasma, Sprite, 4BC) The same as her forward throw though she turns and throws you backwards instead. The timing for the 236D, or 6CC if you back throw them into the corner, afterwards is a little bit more lax compared to her forward throw.
Input Damage Heat gain
BC
(in air)
0,1400 0,504
Tsubaki Yayoi (Chronophantasma, Sprite, j.BC) When going into the air with your opponent, this is usually your best option. The air grab provides you with multiple ways of following up such as using 6CC, 2B, 5C, or even an air special.

Input Damage Heat gain
BC 0,1300 0,468
Tsubaki Yayoi (Continuum Shift, Sprite, 5BC) Tsubaki is one of the few characters in Extend who has fantastic corner carry from a throw no matter where she is on the screen, from a 236C followup. However, getting the furthest distance requires one stock, but since it is quite easy for her to gain charges, it is well worth using due to the fact that the combo will more than likely corner carry your opponent. You can combo after this using 236D > Dash 5C, and it’s easier to followup with 5C rather than 5B. Following up into 5C also deals a little more damage
Input Damage Heat gain
4BC 0,1300 0,468
Tsubaki Yayoi (Continuum Shift, Sprite, 4BC) The same as her forward throw though she turns and throws you backwards instead. The timing for the 236D, or 6CC if you back throw them into the corner, afterwards is a little bit more lax compared to her forward throw.
Input Damage Heat gain
BC
(in air)
0,1400 0,504
Tsubaki Yayoi (Continuum Shift, Sprite, j.BC) When going into the air with your opponent, this is usually your best option. The air grab provides you with multiple ways of following up such as using 6CC, 2B, 5C, or even an air special.

Counter Assault[]

Input Damage Heat gain
6AB 0 0
Tsubaki Yayoi (Sprite, 6AB) It is quite fast, and since Tsubaki is quite frail defensively, it would be a good idea to use this to get out of heavy pressure.

Input Damage Heat gain
6AB 0 0
Tsubaki Yayoi (Chronophantasma, Sprite, 22B,D) It is quite fast, and since Tsubaki is quite frail defensively, it would be a good idea to use this to get out of heavy pressure.

Input Damage Heat gain
6AB 0 0
Tsubaki Yayoi (Continuum Shift, Sprite, 22A,B,C,D) It is quite fast, and since Tsubaki is quite frail defensively, it would be a good idea to use this to get out of heavy pressure. Remember Counter Assaults remove a primer, so it is probably best to avoid becoming reliant on this.

Crush Trigger[]

Input Damage Heat gain
AB 1000
Tsubaki Yayoi (Sprite, AB) Tsubaki swings her book over her head. If it hits while the opponent is barrier guarding, it will eat up a portion of their barrier gauge. Can be used in combos as an extender and to help with damage.

Input Damage Heat gain
AB 1000
Tsubaki Yayoi (Chronophantasma, Sprite, AB) Tsubaki swings her book over her head. If it hits while the opponent is barrier guarding, it will eat up a portion of their barrier gauge. Can be used in combos as an extender and to help with damage.

Drive[]

Input Japanese name English name Damage Heat gain
D インストール Insutōru Install -- --
Tsubaki Yayoi (Sprite, 5D) Charges Install. Charges the fastest, but has the longest recovery.
Input Damage Heat gain
2D -- --
Tsubaki Yayoi (Sprite, 2D) Charges Install. Charges the slowest, but has the fastest recovery.
Input Damage Heat gain
D
(in air)
-- --
Tsubaki Yayoi (Sprite, j.D) Charges Install. Charges at a moderate rate, with a moderate recovery.

Input Japanese name English name Damage Heat gain
D インストール Insutōru Install -- --
Tsubaki Yayoi (Chronophantasma, Sprite, 5D) Charges Install. Charges the fastest, but has the longest recovery.
Input Damage Heat gain
2D -- --
Tsubaki Yayoi (Chronophantasma, Sprite, 2D) Charges Install. Charges the slowest, but has the fastest recovery.
Input Damage Heat gain
D
(in air)
-- --
Tsubaki Yayoi (Chronophantasma, Sprite, j.D) Charges Install. Charges at a moderate rate, with a moderate recovery.

Input Japanese name English name Damage Heat gain
D インストール Insutōru Install -- --
Tsubaki Yayoi (Continuum Shift, Sprite, 5D) Charges Install. Charges the fastest, but has the longest recovery. In BlazBlue: Continuum Shift II, charging automatically stops after approximately one stock has been charged.
Input Damage Heat gain
2D -- --
Tsubaki Yayoi (Continuum Shift, Sprite, 2D) Charges Install Charges the slowest, but has the fastest recovery. In BlazBlue: Continuum Shift II, charging gradually speeds up.
Input Damage Heat gain
D
(in air)
-- --
Tsubaki Yayoi (Continuum Shift, Sprite, j.D) Charges Install. Charges at a moderate rate, with a moderate recovery. Unchanged in BlazBlue: Continuum Shift II.

Overdrive[]

Input Japanese name English name Damage Heat gain
AB
CD
セカンドインストール Sekando Insutōru Second Install -- --
Tsubaki Yayoi (Sprite, 214214D) Install Gauge automatically charges.

Input Japanese name English name Damage Heat gain
AB
CD
セカンドインストール Sekando Insutōru Second Install -- --
Tsubaki Yayoi (Chronophantasma, Sprite, 214214D) Install Gauge automatically charges.

Exceed Accel[]

Input Japanese name English name English localization Damage Heat gain
AB
CD
(during Overdrive)
審罰・冥を射る雷 Shinbatsu: Mei wo Iru Ikazuchi Divine Judgment: Lightning That Shoots the Darkness Macto Lux Kyrie 2000
4000 (Active Flow)
Tsubaki Yayoi (Sprite, Exceed Accel) Izayoi turns into a massive bow, Tsubaki pulls the string back and when she releases it, lots of energy streams then hit the opponent.


Special moves[]

Input Japanese name English name English localization Damage Heat gain
236A/B/
C/D
審技・閃ク壱ノ撃 Shingi: Hirameku Ichi no Geki Judgment Art: Strike of the One That Flashes Sanctus Aequum 600 (Version A), 650 (Version B), 700 (Version C), 800(900) (Version D) 216 (Version A),234 (Version B), 252 (Version C), 288(324) (Version D)
Tsubaki Yayoi (Sprite, 236A,B,C,D) Charges forward using her book as a shield. Distance traveled and startup depends on strength used.
Can be canceled into 214 or 22 series on hit.
B version has some startup projectile invulnerability.
D version staggers opponent on hit and crosses over automatically.
Input Japanese name English name English localization Damage Heat gain
214B/D 審剣・光ヲ断ツ剣 Shinken: Hikari wo Tatsu Tsurugi Judgment Blade: Sword That Suppresses the Light Sanctus Veritas 650 (Version B/Followed-Up), 900(1000) (Version D/Followed-Up) 234 (Version B/Followed-Up), 324(360) (Version D/Followed-Up)
Tsubaki Yayoi (Sprite, 214B,D) Rushes forward with an attack. Can be canceled into 236 or 22 series on hit.
Distance traveled depends on strength used.
Input Japanese name English name English localization Damage Heat gain
22
B/D
審鎚・地ヲ砕ク鎚 Shintsui: Chi wo Kudaku Tsuchi Judgment Mallet: Hammer That Smashes the Soil Agnus Dei 800 (Version B), 660*2 (Version D)
Tsubaki Yayoi (Sprite, 22B,D) Tsubaki leaps into the air and attacks from above. Hits high.
Input Japanese name English name English localization Damage Heat gain
623C/D 審槍・空ヲ突ク槍 Shinsō: Sora wo Tsuku Yari Judgment Lance: Spear That Pierces the Sky Benedictus Rex 800 (Version C), 470x3 (522x3) (Version D) 288 (Version C), 169x3 (187x3) (Version D)
Tsubaki Yayoi (Sprite, 623C,D) Shoryuken-like move. Despite appearances, only D version has invulnerability.
All versions are projectile-invulnerable and air-unblockable.
Launches on hit and can be canceled into j.236 and j.214 series.
Input Japanese name English name English localization Damage Heat gain
236A/D
(in air)
審技・空ニ閃ク光 Shingi: Sora ni Hirameku Hikari Judgment Art: Light That Flashes in the Sky Aequum Eleison 600 (Version A/Followed-Up), 750, 300 (850, 300) (Version D/Followed-Up) 216 (Version A/Followed-Up), 270, 72 (306, 108) (Version D), 270, 108 (306, 108) (Version D Followed-Up)
Tsubaki Yayoi (Sprite, j.236A,D) Tsubaki moves forward and hits the opponent. A version moves upward.
D version creates a small, slow fireball that moves diagonally downward.
Can be canceled into j.214 series on hit.
Input Japanese name English name English localization Damage Heat gain
214A/B/
C/D
(in air)
審技・空ヲ翔ル翼 Shingi: Sora wo Kakeru Tsubasa Judgment Art: Wings That Soar in the Sky Lux Aeterna 700 (Version A), 300 (Version A Followed-Up), 850 (950) (Version D/Followed-Up) 252 (Version A), 108 (Version A Followed-Up), 306 (342) (Version D/Followed-Up)
Tsubaki Yayoi (Sprite, j.214A,B,C,D) Dive attack. All versions knock down, except for D version, which causes float on hit.
Can be canceled into j.D on hit.
If used directly after j.236D and the attack connects it keeps the opponent stunned in a multi-hit burst of light that allows follow-ups.
Input Japanese name English name English localization Damage Heat gain
421A/D 審技・闇ヲ穿ツ灯 Shingi: Yami wo Ugatsu Akari Judgment Art: Light That Pierces the Darkness Lux Macto 300 (Version C), 450 (Version D)
Tsubaki Yayoi (Sprite, 421A,D) Tsubaki launches a ground projectile towards her opponent. The projectile really benefits Tsubaki’s overall game by possessing a lot of handy features. Firstly, it can be used in neutral to allow you to get in or control the opponent’s movement, just like the air version. The C version does not travels about 3/4 of the screen whilst the D version will continue to travel down. In this case, it is better to use this from fullscreen away, especially if you’re using the C version because it has a smaller hitbox and longer startup.

Secondly, it can be used for oki or pressure. For example, after the staple corner knockdown, you can tap 5D and then go for the C projectile due to the slow startup (the D version will most likely pass them as they are teching). If they don’t tech this oki will lose, but if they do, you have the option to followup with whatever you want, including the command grab. You can also use this after a 22D > 6C midscreen.
The third ties in with the 1st option. Using this is in neutral also makes it easier for you to obtain more charges, especially against certain characters such as Tager or Valkenhayn.

Input Japanese name English name English localization Damage Heat gain
63214C 審鎖・無ヘ誘ウ鎖 Shinsa: Mu e Izanau Kusari Judgment Connection: Chain That Leads to Nothing Sanctus Aerolata 0x2,80x12 (960 guaranteed)
Tsubaki Yayoi (Sprite, 63214C) She will not acquire exactly two charges if the move is RC’d before it is over. However, you will be able to keep the amount that you gained before rapid-canceling. You do maintain oki after this attack especially in the corner and it plays a useful role in Tsubaki’s mixup game. The startup is very fast matching her 5C so it’s definitely something to consider especially if you’re having a difficult time opening up your opponent. Remember that if this is used on your opponent’s wakeup they can avoid it by jumping, and this is why you would mix it up by using 5C. 5C is a great combo starter and will hit if opponent try to jump on their wakeup. It’s all about conditioning your opponent.

Input Japanese name English name English localization Damage Heat gain
236A/B/
C/D
審技・閃ク一ノ撃 Shingi: Hirameku Ichi no Geki Judgment Art: Strike of the One That Flashes Sanctus Aequum 600 (Version A), 650 (Version B), 700 (Version C), 800(900) (Version D) 216 (Version A),234 (Version B), 252 (Version C), 288(324) (Version D)
Tsubaki Yayoi (Chronophantasma, Sprite, 236A,B,C,D) Charges forward using her book as a shield. Distance traveled and startup depends on strength used.
Can be canceled into 214 or 22 series on hit.
B version has some startup projectile invulnerability.
D version staggers opponent on hit and crosses over automatically.
Input Japanese name English name English localization Damage Heat gain
214B/D 審剣・光ヲ断ツ剣 Shinken: Hikari wo Tatsu Tsurugi Judgment Blade: Sword That Suppresses the Light Sanctus Veritas 650 (Version B/Followed-Up), 900(1000) (Version D/Followed-Up) 234 (Version B/Followed-Up), 324(360) (Version D/Followed-Up)
Tsubaki Yayoi (Chronophantasma, Sprite, 214B,D) Rushes forward with an attack. Can be canceled into 236 or 22 series on hit.
Distance traveled depends on strength used.
Input Japanese name English name English localization Damage Heat gain
22
B/D
審剣・風ヲ凪グ剣 Shinken: Kaze wo Nagu Tsurugi Judgment Blade: Sword That Calms the Wind Sanctus Decus 650 (Version B/Charged/Followed-Up/Charge Followed-Up), 750(850) (Version D/Charged/Followed-Up/Charge Followed-Up) 234 (Version B/Charged/Followed-Up/Charge Followed-Up), 270(306) (Version D/Charged/Followed-Up/Charge Followed-Up)
Tsubaki Yayoi (Chronophantasma, Sprite, 22B,D) Forward swooping attack. B version has projectile guardpoint, D version wallbounds on hit.
All versions wallbounce on counterhit allowing follow-ups.
Can be delayed (“charged”) for additional effect.
Level 2 charge has additional untechable time, level 3 charge wallbounces.
D version is unblockable when fully charged.
Input Japanese name English name English localization Damage Heat gain
623C/D 審槍・空ヲ突ク槍 Shinsō: Sora wo Tsuku Yari Judgment Lance: Spear That Pierces the Sky Benedictus Rex 800 (Version C), 470x3 (522x3) (Version D) 288 (Version C), 169x3 (187x3) (Version D)
Tsubaki Yayoi (Chronophantasma, Sprite, 623C,D) Shoryuken-like move. Despite appearances, only D version has invulnerability.
All versions are projectile-invulnerable and air-unblockable.
Launches on hit and can be canceled into j.236 and j.214 series.
Input Japanese name English name English localization Damage Heat gain
236A/D
(in air)
審技・空ニ閃ク光 Shingi: Sora ni Hirameku Hikari Judgment Art: Light That Flashes in the Sky Aequum Eleison 600 (Version A/Followed-Up), 750, 300 (850, 300) (Version D/Followed-Up) 216 (Version A/Followed-Up), 270, 72 (306, 108) (Version D), 270, 108 (306, 108) (Version D Followed-Up)
Tsubaki Yayoi (Chronophantasma, Sprite, j.236A,D) Tsubaki moves forward and hits the opponent. A version moves upward.
D version creates a small, slow fireball that moves diagonally downward.
Can be canceled into j.214 series on hit.
Input Japanese name English name English localization Damage Heat gain
214A/B/
C/D
(in air)
審技・空ヲ翔ル翼 Shingi: Sora wo Kakeru Tsubasa Judgment Art: Wings That Soar in the Sky Lux Aeterna 700 (Version A), 300 (Version A Followed-Up), 750 (Version B), 300 (Version B Followed-Up), 800 (Version C), 300 (Version C Followed-Up), 850 (950) (Version D/Followed-Up) 252 (Version A), 108 (Version A Followed-Up), 270 (Version B), 108 (Version B Followed-Up), 288 (Version C), 108 (Version C Followed-Up), 306 (342) (Version D/Followed-Up)
Tsubaki Yayoi (Chronophantasma, Sprite, j.214A,B,C,D) Dive attack. All versions knock down, except for D version, which causes float on hit.
Can be canceled into j.D on hit.
If used directly after j.236D and the attack connects it keeps the opponent stunned in a multi-hit burst of light that allows follow-ups.
Input Japanese name English name English localization Damage Heat gain
421A/D 審技・闇ヲ穿ツ灯 Shingi: Yami wo Ugatsu Akari Judgment Art: Light That Pierces the Darkness Lux Macto 300 (Version C), 450 (Version D)
Tsubaki Yayoi (Chronophantasma, Sprite, 421A,D) One of Tsubaki’s new moves which launches a ground projectile towards her opponent. The projectile really benefits Tsubaki’s overall game by possessing a lot of handy features. Firstly, it can be used in neutral to allow you to get in or control the opponent’s movement, just like the air version. The C version does not travels about 3/4 of the screen whilst the D version will continue to travel down. In this case, it is better to use this from fullscreen away, especially if you’re using the C version because it has a smaller hitbox and longer startup.

Secondly, it can be used for oki or pressure. For example, after the staple corner knockdown, you can tap 5D and then go for the C projectile due to the slow startup (the D version will most likely pass them as they are teching). If they don’t tech this oki will lose, but if they do, you have the option to followup with whatever you want, including the command grab. You can also use this after a 22D > 6C midscreen.
The third ties in with the 1st option. Using this is in neutral also makes it easier for you to obtain more charges, especially against certain characters such as Tager or Valkenhayn.

Input Japanese name English name English localization Damage Heat gain
63214C 審鎖・無ヘ誘ウ鎖 Shinsa: Mu e Izanau Kusari Judgment Connection: Chain That Leads to Nothing Sanctus Aerolata 0x2,80x12 (960 guaranteed)
Tsubaki Yayoi (Chronophantasma, Sprite, 63214C) A new move in BlazBlue: Chronophantasma. She will not acquire exactly two charges if the move is RC’d before it is over. However, you will be able to keep the amount that you gained before rapid-canceling. You do maintain oki after this attack especially in the corner and it plays a useful role in Tsubaki’s mixup game. The startup is very fast matching her 5C so it’s definitely something to consider especially if you’re having a difficult time opening up your opponent. Remember that if this is used on your opponent’s wakeup they can avoid it by jumping, and this is why you would mix it up by using 5C. 5C is a great combo starter and will hit if opponent try to jump on their wakeup. It’s all about conditioning your opponent.

Input Japanese name English name English localization Damage Heat gain
236A/B/
C/D
審技・閃ク一ノ撃 Shingi: Hirameku Ichi no Geki Judgment Art: Strike of the One That Flashes Sanctus Aequum 600 (Version A), 650 (Version B), 700 (Version C), 800(900) (Version D) 216 (Version A),234 (Version B), 252 (Version C), 288(324) (Version D)
Tsubaki Yayoi (Continuum Shift, Sprite, 236A,B,C,D) Charges forward using her book as a shield. Distance traveled and startup depends on strength used.
Can be canceled into 214 or 22 series on hit.
B version has some startup projectile invulnerability.
D version staggers opponent on hit and crosses over automatically.
Input Japanese name English name English localization Damage Heat gain
214A/B/
C/D
審剣・光ヲ断ツ剣 Shinken: Hikari wo Tatsu Tsurugi Judgment Blade: Sword That Suppresses the Light Sanctus Veritas 600 (Version A/Followed-Up), 650 (Version B/Followed-Up), 700 (Version C/Followed-Up), 900(1000) (Version D/Followed-Up) 216 (Version A/Followed-Up), 234 (Version B/Followed-Up), 252 (Version C/Followed-Up), 324(360) (Version D/Followed-Up)
Tsubaki Yayoi (Continuum Shift, Sprite, 214A,B,C,D) Rushes forward with a launching attack. Can be canceled into 236 or 22 series on hit.
As of BlazBlue: Continuum Shift II, no longer launches on hit.
Distance traveled and height launched depend on strength used.
Input Japanese name English name English localization Damage Heat gain
22A/
B/C/D
審剣・風ヲ凪グ剣 Shinken: Kaze wo Nagu Tsurugi Judgment Blade: Sword That Calms the Wind Sanctus Decus 600 (Version A/Charged/Followed-Up/Charge Followed-Up), 650 (Version B/Charged/Followed-Up/Charge Followed-Up), 700 (Version C/Charged/Followed-Up/Charge Followed-Up), 750(850) (Version D/Charged/Followed-Up/Charge Followed-Up) 216 (Version A/Charged/Followed-Up/Charge Followed-Up), 234 (Version B/Charged/Followed-Up/Charge Followed-Up), 252 (Version C/Charged/Followed-Up/Charge Followed-Up), 270(306) (Version D/Charged/Followed-Up/Charge Followed-Up)
Tsubaki Yayoi (Continuum Shift, Sprite, 22A,B,C,D) Forward swooping attack. B version has projectile guardpoint, C version breaks primer on block, D version wallbounds on hit.
All versions wallbounce on counterhit allowing follow-ups.
Can be delayed (“charged”) for additional effect.
Level 2 charge has additional untechable time, level 3 charge wallbounces.
D version is unblockable when fully charged.
Input Japanese name English name English localization Damage Heat gain
623A/B/
C/D
審槍・空ヲ突ク槍 Shinsō: Sora wo Tsuku Yari Judgment Lance: Spear That Pierces the Sky Benedictus Rex 600 (Version A), 700 (Version B), 800 (Version C), 470x3 (522x3) (Version D) 216 (Version A), 252 (Version B), 288 (Version C), 169x3 (187x3) (Version D)
Tsubaki Yayoi (Continuum Shift, Sprite, 623A,B,C,D) Shoryuken-like move. Despite appearances, only D version has invulnerability.
All versions are projectile-invulnerable and air-unblockable.
Launches on hit and can be canceled into j.236 and j.214 series.
Input Japanese name English name English localization Damage Heat gain
236A/B/
C/D
(in air)
審技・空ニ閃ク光 Shingi: Sora ni Hirameku Hikari Judgment Art: Light That Flashes in the Sky Aequum Eleison 600 (Version A/Followed-Up) 650 (Version B), 400 (Version B Followed-Up), 700 (Version C), 450 (Version C Followed-Up), 750, 300 (850, 300) (Version D/Followed-Up) 216 (Version A/Followed-Up) 234 (Version B), 144 (Version B Followed-Up), 252 (Version C), 162 (Version C Followed-Up), 270, 72 (306, 108) (Version D), 270, 108 (306, 108) (Version D Followed-Up)
Tsubaki Yayoi (Continuum Shift, Sprite, j.236A,B,C,D) Tsubaki moves forward and hits the opponent. A version moves upward, B version moves forward, C version moves down.
D version creates a small, slow fireball that moves diagonally downward.
Can be canceled into j.214 series on hit.
Input Japanese name English name English localization Damage Heat gain
214A/B/
C/D
(in air)
審技・空ヲ翔ル翼 Shingi: Sora wo Kakeru Tsubasa Judgment Art: Wings That Soar in the Sky Lux Aeterna 700 (Version A), 300 (Version A Followed-Up), 750 (Version B), 300 (Version B Followed-Up), 800 (Version C), 300 (Version C Followed-Up), 850 (950) (Version D/Followed-Up) 252 (Version A), 108 (Version A Followed-Up), 270 (Version B), 108 (Version B Followed-Up), 288 (Version C), 108 (Version C Followed-Up), 306 (342) (Version D/Followed-Up)
Tsubaki Yayoi (Continuum Shift, Sprite, j.214A,B,C,D) Dive attack. All versions knock down, except for D version, which causes float on hit.
Can be canceled into j.D on hit.
If used directly after j.236D and the attack connects it keeps the opponent stunned in a multi-hit burst of light that allows follow-ups.


Distortion Drives[]

Input Japanese name English name English localization Damage Heat gain
236236
C/D
審罰・天ヲ刈ル焔 Shinbatsu: Ten wo Karu Honō Punishing Judgment: Flame That Cuts the Heavens Confutatis Maledictis 300, 2600 (Version C), 300, n (Version D) 0
Tsubaki Yayoi (Sprite, 236236C,D) Short-ranged burst of energy centered around Tsubaki. Slams opponent and automatically follows up with an additional attack if it hits.
C version consumes no Install stocks.
D version consumes all of them and deals additional hits with the followup attack depending on number of stocks consumed.
Input Japanese name English name English localization Damage Heat gain
214214D
(air also)
審罰・地ヲ抱ク衣 Shinbatsu: Chi wo Idaku Koromo Punishing Judgment: Mantle That Enfolds the Soil Macto Maledictis -- --
Tsubaki Yayoi (Sprite, 214214D) Consumes all Install stocks. Tsubaki gains infinite Install stocks for a short period of time depending on how many Install stocks she had when activating Mantle That Enfolds the Soil.
Input Japanese name English name English localization Damage Heat gain
632146B 審罰・地ヲ屠ル刃 Shinbatsu: Chi wo Hofuru Yaiba Punishing Judgment: Blade That Butchers the Soil Requiem Maledictis 450x8 0
Tsubaki Yayoi (Sprite, 632146B) Summons 8 blades in the air behind Tsubaki that launch at the opponent. The blades fire rapidly one-at-a-time at the opponent’s current position at their individual time of launch.
Has long start-up and recovery so best if used as oki. It can be easily countered by zoners and easily avoided by characters with 2 jump cancels and 2 air-dashes, and characters with alternative methods of movement (i.e. Hazama, Arakune, etc). If it is interrupted before the blades launch, then they disappear. Uses no Install stock.

Input Japanese name English name English localization Damage Heat gain
236236
C/D
審罰・天ヲ刈ル焔 Shinbatsu: Ten wo Karu Honō Punishing Judgment: Flame That Cuts the Heavens Confutatis Maledictis 300, 2600 (Version C), 300, n (Version D) 0
Tsubaki Yayoi (Chronophantasma, Sprite, 236236C,D) Short-ranged burst of energy centered around Tsubaki. Slams opponent and automatically follows up with an additional attack if it hits.
C version consumes no Install stocks.
D version consumes all of them and deals additional hits with the followup attack depending on number of stocks consumed.
Input Japanese name English name English localization Damage Heat gain
214214D
(air also)
審罰・地ヲ抱ク衣 Shinbatsu: Chi wo Idaku Koromo Punishing Judgment: Mantle That Enfolds the Soil Macto Maledictis -- --
Tsubaki Yayoi (Chronophantasma, Sprite, 214214D) Consumes all Install stocks. Tsubaki gains infinite Install stocks for a short period of time depending on how many Install stocks she had when activating Mantle That Enfolds the Soil.
Input Japanese name English name English localization Damage Heat gain
632146B 審罰・地ヲ屠ル刃 Shinbatsu: Chi wo Hofuru Yaiba Punishing Judgment: Blade That Butchers the Soil Requiem Maledictis 450x8 0
Tsubaki Yayoi (Chronophantasma, Sprite, 632146B) New move as of BlazBlue: Chronophantasma. Summons 8 blades in the air behind Tsubaki that launch at the opponent. The blades fire rapidly one-at-a-time at the opponent’s current position at their individual time of launch.
Has long start-up and recovery so best if used as oki. It can be easily countered by zoners and easily avoided by characters with 2 jump cancels and 2 air-dashes, and characters with alternative methods of movement (i.e. Hazama, Arakune, etc). If it is interrupted before the blades launch, then they disappear. Uses no Install stock.

Input Japanese name English name English localization Damage Heat gain
236236
C/D
審罰・天ヲ刈ル焔 Shinbatsu: Ten wo Karu Honō Punishing Judgment: Flame That Cuts the Heavens Confutatis Maledictis 300, 2600 (Version C), 300, n (Version D) 0
Tsubaki Yayoi (Continuum Shift, Sprite, 236236C,D) Short-ranged burst of energy centered around Tsubaki. Slams opponent and automatically follows up with an additional attack if it hits.
C version consumes no Install stocks.
D version consumes all of them and deals additional hits with the followup attack depending on number of stocks consumed.
Input Japanese name English name English localization Damage Heat gain
214214D 審罰・地ヲ抱ク衣 Shinbatsu: Chi wo Idaku Koromo Punishing Judgment: Mantle That Enfolds the Soil Macto Maledictis -- --
Tsubaki Yayoi (Continuum Shift, Sprite, 214214D) Consumes all Install stocks. Tsubaki gains infinite Install stocks for a short period of time depending on how many Install stocks she had when activating Mantle That Enfolds the Soil.
In Extend, it is also usable in the air.

Astral Heat[]

Input Japanese name English name English localization Damage Heat gain
632146C 審聖・人ヲ裁ク神 Shinsei: Hito wo Sabaku Kami Holy Judgment: Goddess That Judges Men Requiem Aeternam Death 0
Tsubaki Yayoi (Sprite, 632146C) Tsubaki grows a pair of wings and does a charging attack.

Input Japanese name English name English localization Damage Heat gain
632146C 審聖・人ヲ裁ク神 Shinsei: Hito wo Sabaku Kami Holy Judgment: Goddess That Judges Men Requiem Aeternam Death 0
Tsubaki Yayoi (Chronophantasma, Sprite, 632146C) Tsubaki grows a pair of wings and does a charging attack. Extremely easy to combo into off 22D.

Input Japanese name English name English localization Damage Heat gain
632146C 審聖・人ヲ裁ク神 Shinsei: Hito wo Sabaku Kami Holy Judgment: Goddess That Judges Men Requiem Aeternam Death 0
Tsubaki Yayoi (Continuum Shift, Sprite, 632146C) Tsubaki grows a pair of wings and does a charging attack. Extremely easy to combo into off 22D.

Navigation[]

Command list
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