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Tsubaki Yayoi/Move List

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< Tsubaki Yayoi

Health Double Jumps/Airdashes Dash Type
11,000 1 Run
Overdrive Duration (in frames)
100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
180 210 240 270 300 390 480 580 630 780

With the introduction of Chronophantasma, Tsubaki gains three new moves, but at the cost of losing two versions each of Sanctus Veritas (loses A and C), Sanctum Decus (loses A and C), Benedictus Rex (loses A and B), and Aequum Eleison (loses B and C).

Tsubaki's Overdrive is Second Install, which forces her Install Gauge to recharge automatically.

Tsubaki is an slightly-below-average rushdown character that highly relies on her drive to deal significant damage; without her drive, her attacks are incredibly weak and a 20 hit combo will only deal around 2k max. However, her 5B is one of the best attacks in the game, being able to act as an anti-air and interrupt attacks with its long reach.

With all this said however, Tsubaki seriously cannot survive a match without Install attacks simply because they give her more variety on the battlefield with the added bonus of increased damage, and Tsubaki needs that extra damage to win a match. As such, it is well advised to charge up after every combo and try to charge when there is good enough distance.

In Continuum Shift, Tsubaki, unlike Noel and Makoto, is relatively weak, and is considered low-tier as she did not have any real mind games or tide turning distortions. Her low-tier status, however, was relieved as of Continuum Shift II. Tsubaki's charge time on her Drives has been significantly made faster, and she has gained much more damage output and priority on her moves, excelling especially at pushing the opponent into the corner.

Sadly, all of that progress was dashed as of Extend, and she is now back to being low-tier again. Many consider her to actually be worse than CS1 Tsubaki.

MovelistsEdit

Normals

Input Damage Heat Gain
A 300 108
BBCP (Tsubaki 5A) Standard standing jab.
Input Damage Heat Gain
B 520 108
BBCP (Tsubaki 5B) A hand-shaped burst of light comes out of the book and hits the opponent. Fast and long reach.
Input Damage Heat Gain
BB 400 144
BBCP (Tsubaki 5BB) Followup to 5B. Moves Tsubaki forward.
May whiff at maximum 5B range.
Input Damage Heat Gain
C 400 144
BBCP (Tsubaki 5C) Tsubaki pokes with her spear.
Has very short range.
Input Damage Heat Gain
CC 620 223
BBCP (Tsubaki 5CC) Followup to 5C.
Moves her forward.
Input Damage Heat Gain
2A 300 108
BBCP (Tsubaki 2A) Standard crouching jab.
Input Damage Heat Gain
2B 400 144
BBCP (Tsubaki 2B) Swirl of light along the ground.
Hits low.
Input Damage Heat Gain
2BB 480 172
BBCP (Tsubaki 2BB) Followup to 2B. Moves forward.
Also hits low.
Input Damage Heat Gain
2C 660 237
BBCP (Tsubaki 2C) Wing of light extends from Tsubaki's book.
Has upper-body invulnerability.
Input Damage Heat Gain
2CC 680 244
BBCP (Tsubaki 2CC) Followup to 2C. Moves forward and kicks upward.
Does not actually launch.
Input Damage Heat Gain
6A 620 223
BBCP (Tsubaki 6A) Tsubaki's book slowly extends above the opponent and hits the opponent with a blast of light from above.
Hits overhead.
Input Damage Heat Gain
6B 400 144
BBCP (Tsubaki 6B) Tsubaki's book slowly extends above the opponent, then a burst of light comes out from Tsubaki's foot and hits low
Looks very similar to 6A.
Input Damage Heat Gain
6BB 420 151
BBCP (Tsubaki 6BB) Followup to 6B. Moves Tsubaki forward slightly.
Hits low.
Input Damage Heat Gain
6C 250x6 90x6
BBCP (Tsubaki 6C) Tsubaki's spear turns into a chain, which she swings at the opponent.
Hits multiple times, has decent range, but relatively slow startup.
Input Damage Heat Gain
6CC 300x3 108x3
BBCP (Tsubaki 6CC) Followup to 6C. A sword extends from the ground beneath the opponent.
Hits low and launches on hit.
Input Damage Heat Gain
3C 720 259
BBCP (Tsubaki 3C) Slide attack.
Does not knock down.
Input Damage Heat Gain
3CC 980 352
BBCP (Tsubaki 3CC) Followup to 3C. Upward kick that launches.
Input Damage Heat Gain
A (in the air) 300 108
BBCP (Tsubaki jA) Standard air jab.
Input Damage Heat Gain
B (in the air) 560 201
BBCP (Tsubaki jB) Swings her cape beneath her at an angle.
Input Damage Heat Gain
BB (in the air) 480 172
BBCP (Tsubaki jBB) Followup to j.B. Tsubaki swings her cape above her at an angle. May whiff on grounded opponents depending on height.
Input Damage Heat Gain
C (in the air) 680 244
BBCP (Tsubaki jC) Angled poke with a hand extending from her book.
Input Damage Heat Gain
CC (in the air) 480 172
BBCP (Tsubaki jCC) Followup to j.C
Will cancel any falling momentum and move Tsubaki forward in midair.
Input Damage Heat Gain
6AB 0 0
BBCP (Tsubaki Decus) It is quite fast, and since Tsubaki is quite frail defensively, it would be a good idea to use this to get out of heavy pressure.
Input Damage Heat Gain
AB 1000
BBCP (Tsubaki CT) Tsubaki swings her book over her head. If it hits while the opponent is barrier guarding, it will eat up a portion of their barrier gauge. Can be used in combos as an extender and to help with damage.

Drive

Input English Name Japanese Name Damage Heat Gain
D Install インストール, Insutōru -- --
BBCP (Tsubaki 5D) Charges Install. Charges the fastest, but has the longest recovery. Charging automatically stops after approximately one stock has been charged.
Input English Name Japanese Name Damage Heat Gain
2D -- --
BBCP (Tsubaki 2D) Charges Install. Charges the slowest, but has the fastest recovery.
Input English Name Japanese Name Damage Heat Gain
D (in the air) -- --
BBCP (Tsubaki jD) Charges Install. Charges at a moderate rate, with a moderate recovery.

Overdrive

Input English Name Japanese Name Damage Heat Gain
AB
CD
Second Install セカンドインストール, Sekando Insutōru -- --
Install Gauge automatically charges.

Throws

Input English Name Japanese Name Literal Translation Damage Heat Gain
BC 0,1300 0,468
BBCP (Tsubaki FThrow) Tsubaki is one of the few characters who has fantastic corner carry from a throw no matter where she is on the screen, from a 236C followup. However, getting the furthest distance requires one stock, but since it is quite easy for her to gain charges, it is well worth using due to the fact that the combo will more than likely corner carry your opponent. You can combo after this using 236D > Dash 5C, and it's easier to followup with 5C rather than 5B. Following up into 5C also deals a little more damage
Input English Name Japanese Name Literal Translation Damage Heat Gain
4BC 0,1300 0,468
BBCP (Tsubaki BThrow) The same as her forward throw though she turns and throws you backwards instead. The timing for the 236D, or 6CC if you back throw them into the corner, afterwards is a little bit more lax compared to her forward throw.
Input English Name Japanese Name Literal Translation Damage Heat Gain
BC (in the air) 0,1400 0,504
BBCP (Tsubaki AThrow) When going into the air with your opponent, this is usually your best option. The air grab provides you with multiple ways of following up such as using 6CC, 2B, 5C, or even an air special.


Special Attacks

Input English Name Japanese Name Literal Translation Damage Heat Gain
236A/B/
C/D
Sanctus Aequum 審技・閃ク一ノ撃, Shingi: Hirameku Ichi no Geki 600 (Version A), 650 (Version B), 700 (Version C), 800(900) (Version D) 216 (Version A),234 (Version B), 252 (Version C), 288(324) (Version D)
BBCP (Tsubaki Aequum) Charges forward using her book as a shield. Distance traveled and startup depends on strength used.
Can be canceled into 214 or 22 series on hit.
B version has some startup projectile invulnerability.
D version staggers opponent on hit and crosses over automatically.
Input English Name Japanese Name Literal Translation Damage Heat Gain
214B/D Sanctus Veritas 審剣・光ヲ断ツ剣, Shinken: Hikari wo Tatsu Tsurugi 650 (Version B/Followed-Up), 900(1000) (Version D/Followed-Up) 234 (Version B/Followed-Up), 324(360) (Version D/Followed-Up)
BBCP (Tsubaki Veritas) Rushes forward with a launching attack. Can be canceled into 236 or 22 series on hit.
No longer launches on hit as of CS2.
Distance traveled and height launched depend on strength used.
Input English Name Japanese Name Literal Translation Damage Heat Gain
22B/D Sanctus Decus 審剣・風ヲ凪グ剣, Shinken: Kaze wo Nagu Tsurugi 650 (Version B/Charged/Followed-Up/Charge Followed-Up), 750(850) (Version D/Charged/Followed-Up/Charge Followed-Up) 234 (Version B/Charged/Followed-Up/Charge Followed-Up), 270(306) (Version D/Charged/Followed-Up/Charge Followed-Up)
BBCP (Tsubaki Decus) Forward swooping attack. B version has projectile guardpoint, C version breaks primer on block, D version wallbounds on hit.
All versions wallbounce on counterhit allowing follow-ups.
Can be delayed ("charged") for additional effect.
Level 2 charge has additional untechable time, level 3 charge wallbounces.
D version is unblockable when fully charged.
Input English Name Japanese Name Literal Translation Damage Heat Gain
623C/D Benedictus Rex 審槍・空ヲ突ク槍, Shinsō: Sora wo Tsuku Yari 800 (Version C), 470x3 (522x3) (Version D) 288 (Version C), 169x3 (187x3) (Version D)
BBCP (Tsubaki BenedictusRex) Shoryuken-like move. Despite appearances, only D version has invulnerability.
All versions are projectile-invulnerable and air-unblockable.
Launches on hit and can be canceled into j.236 and j.214 series.
Input English Name Japanese Name Literal Translation Damage Heat Gain
236A/D
(in the air)
Aequum Eleison 審技・空ニ閃ク光, Shingi: Sora ni Hirameku Hikari 600 (Version A/Followed-Up), 750, 300 (850, 300) (Version D/Followed-Up) 216 (Version A/Followed-Up), 270, 72 (306, 108) (Version D), 270, 108 (306, 108) (Version D Followed-Up)
BBCP (Tsubaki AequumElesion) Tsubaki moves forward and hits the opponent. A version moves upward.
D version creates a small, slow fireball that moves diagonally downward.
Can be canceled into j.214 series on hit.
Input English Name Japanese Name Literal Translation Damage Heat Gain
214A/D
(in the air)
Lux Aeterna 審技・空ヲ翔ル翼, Shingi: Sora wo Kakeru Tsubasa 700 (Version A), 300 (Version A Followed-Up), 850 (950) (Version D/Followed-Up) 252 (Version A), 108 (Version A Followed-Up), 306 (342) (Version D/Followed-Up)
BBCP (Tsubaki LuxAeterna) Dive attack. All versions knock down, except for D version, which causes float on hit.
Can be canceled into j.D on hit.
If used directly after j.236D and the attack connects it keeps the opponent stunned in a multi-hit burst of light that allows follow-ups.
Input English Name Japanese Name Literal Translation Damage Heat Gain
421C/D Lux Macto 審技・闇ヲ穿ツ灯, "Shingi: Yami wo Ugatsu Akari" 300 (Version C), 450 (Version D)
BBCP (Tsubaki Shingi) One of Tsubaki's new moves which launches a ground projectile towards her opponent. The projectile really benefits Tsubaki overall game by possessing a lot of handy features. Firstly, it can be used in neutral to allow you to get in or control the opponent's movement, just like the air version. The C version does not travels about 3/4 of the screen whilst the D version will continue to travel down. In this case, it is better to use this from fullscreen away, especially if you're using the C version because it has a smaller hitbox and longer startup.

Secondly, it can be used for oki or pressure. For example, after the staple corner knockdown, you can tap 5D and then go for the C projectile due to the slow startup (the D version will most likely pass them as they are teching). If they don't tech this oki will lose, but if they do, you have the option to followup with whatever you want, including the command grab. You can also use this after a 22D > 6C midscreen.
The third ties in with the 1st option. Using this is in neutral also makes it easier for you to obtain more charges, especially against certain characters such as Tager or Valkenhayn.

Input English Name Japanese Name Literal Translation Damage Heat Gain
63214C Sanctus Aerolata 審鎖・無ヘ誘ウ鎖, "Shinsa: Mu he Izanau Kusari" 0x2,80x12 (960 guaranteed)
BBCP (Tsubaki ShingiAura) A new move in Chronophantasma. She will not acquire exactly two charges if the move is RC'd before it is over. However, you will be able to keep the amount that you gained before rapid-canceling. You do maintain oki after this attack especially in the corner and it plays a useful role in Tsubaki's mixup game. The startup is very fast matching her 5C so it's definitely something to consider especially if you're having a difficult time opening up your opponent. Remember that if this is used on your opponent's wakeup they can avoid it by jumping, and this is why you would mix it up by using 5C. 5C is a great combo starter and will hit if opponent try to jump on their wakeup. It's all about conditioning your opponent.


Distortion Drives

Input English Name Japanese Name Literal Translation Damage Heat Gain
236236C/D Confutatis Maledictis 審罰・天ヲ刈ル焔, Shinbatsu: Ten wo Karu Honō 300, 2600 (Version C), 300, n (Version D) 0
BBCP (Tsubaki ConfutatisMaledictis) Short-ranged burst of energy centered around Tsubaki. Slams opponent and automatically follows up with an additional attack if it hits.
C version consumes no Install stocks.
D version consumes all of them and deals additional hits with the followup attack depending on number of stocks consumed.
Input English Name Japanese Name Literal Translation Damage Heat Gain
214214D (air also) Macto Maledictis 審罰・地ヲ抱ク衣, Shinbatsu: Chi wo Idaku Koromo -- --
BBCP (Tsubaki MactoMaledictis) Consumes all Install stocks. Tsubaki gains infinite Install stocks for a short period of time depending on how many Install stocks she had when activating Macto Maledictis.
Input English Name Japanese Name Literal Translation Damage Heat Gain
632146B Requiem Maledictis 審罰・地ヲ屠ル刃, "Shinbatsu: Chi wo Hofuru Yaiba" 450x8 0
BBCP (Tsubaki Shinpatsu) New move as of CP. Summons 8 blades in the air behind Tsubaki that launch at the opponent. The blades fire rapidly one-at-a-time at the opponent's current position at their individual time of launch.
Has long start-up and recovery so best if used as oki. It can be easily countered by zoners and easily avoided by characters with 2 jump cancels and 2 air-dashes, and characters with alternative methods of movement (i.e. Hazama, Arakune, etc). If it is interrupted before the blades launch, then they disappear. Uses no Install stock.


Astral Heat

Input English Name Japanese Name Literal Translation Damage Heat Gain
632146C Requiem Aeternam 審聖・人ヲ裁ク神, Shinsei: Hito wo Sabaku Kami Death 0
BBCP (Tsubaki RequiemAeternam) Tsubaki grows a pair of wings and does a charging attack. Extremely easy to combo into off 22D.

Normals

Input Damage Heat Gain
A 300 108
BBCS (Tsubaki 5A) Standard standing jab.
Input Damage Heat Gain
B 520 108
BBCS (Tsubaki 5B) A hand-shaped burst of light comes out of the book and hits the opponent. Fast and long reach.
Input Damage Heat Gain
BB 400 144
BBCS (Tsubaki 5BB) Followup to 5B. Moves Tsubaki forward.
May whiff at maximum 5B range.
Input Damage Heat Gain
C 400 144
BBCS (Tsubaki 5C) Tsubaki pokes with her spear.
Has very short range.
Input Damage Heat Gain
CC 620 223
BBCS (Tsubaki 5CC) Followup to 5C.
Moves her forward.
Input Damage Heat Gain
2A 300 108
BBCS (Tsubaki 2A) Standard crouching jab.
Input Damage Heat Gain
2B 400 144
BBCS (Tsubaki 2B) Swirl of light along the ground.
Hits low.
Input Damage Heat Gain
2BB 480 172
BBCS (Tsubaki 2BB) Followup to 2B. Moves forward.
Also hits low.
Input Damage Heat Gain
2C 660 237
BBCS (Tsubaki 2C) Wing of light extends from Tsubaki's book.
Has upper-body invulnerability.
Input Damage Heat Gain
2CC 680 244
BBCS (Tsubaki 2CC) Followup to 2C. Moves forward and kicks upward.
Does not actually launch.
Input Damage Heat Gain
6A 620 223
BBCS (Tsubaki 6A) Tsubaki's book slowly extends above the opponent and hits the opponent with a blast of light from above.
Hits overhead. In CS:EX, it causes Fatal Counter.
Input Damage Heat Gain
6B 400 144
BBCS (Tsubaki 6B) Tsubaki's book slowly extends above the opponent, then a burst of light comes out from Tsubaki's foot and hits low
Looks very similar to 6A.
Input Damage Heat Gain
6BB 420 151
BBCS (Tsubaki 6BB) Followup to 6B. Moves Tsubaki forward slightly.
Hits low.
Input Damage Heat Gain
6C 250x6 90x6
BBCS (Tsubaki 6C) Tsubaki's spear turns into a chain, which she swings at the opponent.
Hits multiple times, has decent range, but relatively slow startup.
Input Damage Heat Gain
6CC 300x3 108x3
BBCS (Tsubaki 6CC) Followup to 6C. A sword extends from the ground beneath the opponent.
Hits low and launches on hit. Breaks one guard primer on block.
Input Damage Heat Gain
3C 720 259
BBCS (Tsubaki 3C) Slide attack.
Does not knock down. In CS:EX, it causes Fatal Counter.
Input Damage Heat Gain
3CC 980 352
BBCS (Tsubaki 3CC) Followup to 3C. Upward kick that launches.
Input Damage Heat Gain
A (in the air) 300 108
BBCS (Tsubaki jA) Standard air jab.
Input Damage Heat Gain
B (in the air) 560 201
BBCS (Tsubaki jB) Swings her cape beneath her at an angle.
Input Damage Heat Gain
BB (in the air) 480 172
BBCS (Tsubaki jBB) Followup to j.B. Tsubaki swings her cape above her at an angle.
Input Damage Heat Gain
C (in the air) 680 244
BBCS (Tsubaki jC) Angled poke with a hand extending from her book.
Input Damage Heat Gain
CC (in the air) 480 172
BBCS (Tsubaki jCC) Followup to j.C
Will cancel any falling momentum and move Tsubaki forward in midair.
Input Damage Heat Gain
6AB 0 0
BBCS (Tsubaki Decus) It is quite fast, and since Tsubaki is quite frail defensively, it would be a good idea to use this to get out of heavy pressure. Remember Counter Assaults remove a primer now, so it's probably best to avoid becoming reliant on this.

Drive

Input English Name Japanese Name Literal Translation Damage Heat Gain
D Install インストール, Insutōru -- --
BBCS (Tsubaki 5D) Charges Install. Charges the fastest, but has the longest recovery. In Continuum Shift II, charging automatically stops after approximately one stock has been charged.
Input English Name Japanese Name Literal Translation Damage Heat Gain
2D -- --
BBCS (Tsubaki 2D) Charges Install Charges the slowest, but has the fastest recovery. In Continuum Shift II, charging gradually speeds up.
Input English Name Japanese Name Literal Translation Damage Heat Gain
D (in the air) -- --
BBCS (Tsubaki jD) Charges Install. Charges at a moderate rate, with a moderate recovery. Unchanged in Continuum Shift II.


Throws

Input English Name Japanese Name Literal Translation Damage Heat Gain
BC 0,1300 0,468
BBCS (Tsubaki FThrow) Tsubaki is one of the few characters in CSE who has fantastic corner carry from a throw no matter where she is on the screen, from a 236C followup. However, getting the furthest distance requires one stock, but since it is quite easy for her to gain charges, it is well worth using due to the fact that the combo will more than likely corner carry your opponent. You can combo after this using 236D > Dash 5C, and it's easier to followup with 5C rather than 5B. Following up into 5C also deals a little more damage
Input English Name Japanese Name Literal Translation Damage Heat Gain
4BC 0,1300 0,468
BBCS (Tsubaki BThrow) The same as her forward throw though she turns and throws you backwards instead. The timing for the 236D, or 6CC if you back throw them into the corner, afterwards is a little bit more lax compared to her forward throw.
Input English Name Japanese Name Literal Translation Damage Heat Gain
BC (in the air) 0,1400 0,504
BBCS (Tsubaki AThrow) When going into the air with your opponent, this is usually your best option. The air grab provides you with multiple ways of following up such as using 6CC, 2B, 5C, or even an air special.


Special Attacks

Input English Name Japanese Name Literal Translation Damage Heat Gain
236A/B/
C/D
Sanctus Aequum 審技・閃ク一ノ撃, Shingi: Hirameku Ichi no Geki 600 (Version A), 650 (Version B), 700 (Version C), 800(900) (Version D) 216 (Version A),234 (Version B), 252 (Version C), 288(324) (Version D)
BBCS (Tsubaki Aequum) Charges forward using her book as a shield. Distance traveled and startup depends on strength used.
Can be canceled into 214 or 22 series on hit.
B version has some startup projectile invulnerability.
D version staggers opponent on hit and crosses over automatically.
Input English Name Japanese Name Literal Translation Damage Heat Gain
214A/B/
C/D
Sanctus Veritas 審剣・光ヲ断ツ剣, Shinken: Hikari wo Tatsu Tsurugi 600 (Version A/Followed-Up), 650 (Version B/Followed-Up), 700 (Version C/Followed-Up), 900(1000) (Version D/Followed-Up) 216 (Version A/Followed-Up), 234 (Version B/Followed-Up), 252 (Version C/Followed-Up), 324(360) (Version D/Followed-Up)
BBCS (Tsubaki Veritas) Rushes forward with a launching attack. Can be canceled into 236 or 22 series on hit.
No longer launches on hit as of CS2.
Distance traveled and height launched depend on strength used.
Input English Name Japanese Name Literal Translation Damage Heat Gain
22A/
B/C/D
Sanctus Decus 審剣・風ヲ凪グ剣, Shinken: Kaze wo Nagu Tsurugi 600 (Version A/Charged/Followed-Up/Charge Followed-Up), 650 (Version B/Charged/Followed-Up/Charge Followed-Up), 700 (Version C/Charged/Followed-Up/Charge Followed-Up), 750(850) (Version D/Charged/Followed-Up/Charge Followed-Up) 216 (Version A/Charged/Followed-Up/Charge Followed-Up), 234 (Version B/Charged/Followed-Up/Charge Followed-Up), 252 (Version C/Charged/Followed-Up/Charge Followed-Up), 270(306) (Version D/Charged/Followed-Up/Charge Followed-Up)
BBCS (Tsubaki Decus) Forward swooping attack. B version has projectile guardpoint, C version breaks primer on block, D version wallbounds on hit.
All versions wallbounce on counterhit allowing follow-ups.
Can be delayed ("charged") for additional effect.
Level 2 charge has additional untechable time, level 3 charge wallbounces.
D version is unblockable when fully charged.
Input English Name Japanese Name Literal Translation Damage Heat Gain
623A/B/
C/D
Benedictus Rex 審槍・空ヲ突ク槍, Shinsō: Sora wo Tsuku Yari 600 (Version A), 700 (Version B), 800 (Version C), 470x3 (522x3) (Version D) 216 (Version A), 252 (Version B), 288 (Version C), 169x3 (187x3) (Version D)
BBCS (Tsubaki BenedictusRex) Shoryuken-like move. Despite appearances, only D version has invulnerability.
All versions are projectile-invulnerable and air-unblockable.
Launches on hit and can be canceled into j.236 and j.214 series.
Input English Name Japanese Name Literal Translation Damage Heat Gain
236A/B/
C/D
(in the air)
Aequum Eleison 審技・空ニ閃ク光, Shingi: Sora ni Hirameku Hikari 600 (Version A/Followed-Up) 650 (Version B), 400 (Version B Followed-Up), 700 (Version C), 450 (Version C Followed-Up), 750, 300 (850, 300) (Version D/Followed-Up) 216 (Version A/Followed-Up) 234 (Version B), 144 (Version B Followed-Up), 252 (Version C), 162 (Version C Followed-Up), 270, 72 (306, 108) (Version D), 270, 108 (306, 108) (Version D Followed-Up)
BBCS (Tsubaki AequumElesion) Tsubaki moves forward and hits the opponent. A version moves upward, B version moves forward, C version moves down.
D version creates a small, slow fireball that moves diagonally downward.
Can be canceled into j.214 series on hit.
Input English Name Japanese Name Literal Translation Damage Heat Gain
214A/B/
C/D
(in the air)
Lux Aeterna 審技・空ヲ翔ル翼, Shingi: Sora wo Kakeru Tsubasa 700 (Version A), 300 (Version A Followed-Up), 750 (Version B), 300 (Version B Followed-Up), 800 (Version C), 300 Version C Followed-Up), 850 (950) (Version D/Followed-Up) 252 (Version A), 108 (Version A Followed-Up), 270 (Version B), 108 (Version B Followed-Up), 288 (Version C), 108 (Version C Followed-Up), 306 (342) (Version D/Followed-Up)
BBCS (Tsubaki LuxAeterna) Dive attack. All versions knock down, except for D version, which causes float on hit.
Can be canceled into j.D on hit.
If used directly after j.236D and the attack connects it keeps the opponent stunned in a multi-hit burst of light that allows follow-ups.


Distortion Drives

Input English Name Japanese Name Literal Translation Damage Heat Gain
236236C/D Confutatis Maledictis 審罰・天ヲ刈ル焔, Shinbatsu: Ten wo Karu Honō 300, 2600 (Version C), 300, n (Version D) 0
BBCS (Tsubaki ConfutatisMaledictis) Short-ranged burst of energy centered around Tsubaki. Slams opponent and automatically follows up with an additional attack if it hits.
C version consumes no Install stocks.
D version consumes all of them and deals additional hits with the followup attack depending on number of stocks consumed.
Input English Name Japanese Name Literal Translation Damage Heat Gain
214214D Macto Maledictis 審罰・地ヲ抱ク衣, Shinbatsu: Chi wo Idaku Koromo -- --
BBCS (Tsubaki MactoMaledictis) Consumes all Install stocks. Tsubaki gains infinite Install stocks for a short period of time depending on how many Install stocks she had when activating Tsubaki Install.
In CS:EX, it is also usable in the air.


Astral Heat

Input English Name Japanese Name Literal Translation Damage Heat Gain
632146C Requiem Aeternam 審聖・人ヲ裁ク神, Shinsei: Hito wo Sabaku Kami Death 0
Tsubaki Yayoi (Sprite, Astral Heat suit) Tsubaki grows a pair of wings and does a charging attack. Extremely easy to combo into off 22D.

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