Combo List[]
623C Combo[]
- Three conditions for the follow up after 623C combo:
4 hit ➔ 623C ➔ walk forward 6C / 236B
8 hit ➔ 623C ➔ 41236D
10 hit or more ➔ 623C
1) 623C ➔ 41236D
2) 623C ➔ walk forward 6C ➔ D
^ doesn’t work on Rachel and Carl
3) 623C ➔ 2D
^ stable combo on all characters
4) 623C ➔ 236B ➔ 236A ➔ (rc) ➔ (6C ➔ D) or (6C ➔ 623C) or (6C ➔ 236A ➔ 236A) or (6C ➔ 41236D ➔ 2C ➔ 623C)
^ stable combo on all characters
5) 623C ➔ 6C ➔ 623C hold
^ corner and opponent is magnetized
6) 623C ➔ walk forward 6C ➔ JD
^ opponent is magnetized
7) 623C ➔ walk forward 6C ➔ 623C
^ Taokaka only
A Combo[]
2A ➔ 2B ➔ 2C ➔ 623C ➔ ~
A ➔ 2A ➔ 2B ➔ 3C
A ➔ B ➔ 41236D ➔ C ➔ 6A ➔ 2C ➔ 623C
6A ➔ 2C ➔ 623C ➔ 236B ➔ 41236C ➔ 2C ➔ 623C [5560]
2A CH ➔ delay C ➔ 623C ➔ ~
6A ➔ 2C ➔ 623C ➔ 236B ➔ 236A ➔ rc ➔ 6C ➔ 41236D ➔ 2C ➔ 623C [6200]
6A ➔ 2C ➔ 623C ➔ 236B ➔ rc ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C [6480]
6A ➔ 2C ➔ 623C >623C(MISS) ➔ 6B ➔ 236A ➔ 2B ➔ 2C ➔ 623C ➔ [JC(MISS) >LATEJ2C OR 236B] ➔ 22D Works on everyone who is Magnetized. 3K+ DMG
B Combo[]
JB ➔ A ➔ 2A ➔ 2B >3C
JB ➔ JC ➔ C ➔ 236A ➔ 236A
JB CH ➔ 6A ➔ 2C ➔ 623C ➔ ~
C Combo[]
C ➔ 236A ➔ 236A ➔ rc ➔ 236B ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C [4800]
C ➔ 236A ➔ 236A ➔ rc ➔ 236B ➔ C ➔ 2D [3600]
C ➔ 236A ➔ 236A ➔ rc ➔ 6A ➔ 623C ➔ 6C ➔ D [4100]
C ➔ 236A ➔ 236A ➔ rc ➔ Jump 2C ➔ 2B ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C [4900]
C ➔ 236A ➔ 236A ➔ rc ➔ 2D ➔ 2B ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C [5000]
C ➔ 236A ➔ 236A ➔ 2D ➔ 2B ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C
C ➔ 236A ➔ 236A ➔ rc ➔ 236B ➔ C ➔ 6A ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C [5300]
JC ➔ C ➔ 236A ➔ 236A ➔ rc ➔ 236B ➔ C ➔ 6A ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C [6300]
JC ➔ C ➔ 236A ➔ 236A ➔ rc ➔ 236B ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C [5800]
JC ➔ C ➔ 236A ➔ 236A ➔ rc ➔ 236B ➔ C ➔ 6B ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C [6750]
JC ➔ 236A ➔ 236A ➔ rc ➔ 236B ➔ C ➔ 6A ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C [6500]
JC air hit ➔ land ➔ 623C C CH ➔ 6C ➔ 623C ➔ ~
C CH ➔ 6C ➔ Jump 2C ➔ 2B ➔ 2C ➔ 623C
2C CH ➔ C ➔ 6A ➔ 623C ➔ ~
2C CH ➔ 6A ➔ 2C ➔ 623C ➔ ~
2C CH ➔ C ➔ 6A ➔ 623C ➔ 236B ➔ 236A ➔ rc ➔ 6C ➔ 41236D ➔ 2C ➔ 623C
2C CH ➔ 5C/2C ➔ 623C ➔ JC(MISS) ➔ LATE 2C ➔ 5B ➔ 5C ➔ [623C OR 6C ➔ 41236D ➔ 2C ➔ 623C] ➔ [JC(MISS) ➔ LATE2C OR 236B] ➔ 22D works on everyone but arakune,hazama,carl. 4K+ DMG
Jump 2C CH ➔ 2B> 2C ➔ 623C ➔ 6C ➔ D
Jump 2C air hit or CH ➔ 2B ➔ 2C ➔ 623C ➔ 6C ➔ D [4670]
Jump 2C ➔ 2B ➔ 2C ➔ 623C ➔ 236B ➔ 236A ➔ rc ➔ 6C ➔ 41236D ➔ 2C ➔ 623C [6500]
D Combo[]
D CH ➔ 236B ➔ C ➔ 6A ➔ 623C hold ➔ ~
^ center combo
D CH ➔ 623C hold ➔ ~
^ corner combo
2D ➔ rc ➔ 6A ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C
2D ➔ rc ➔ 6A ➔ 2C ➔ 623C ➔ 236B ➔ 236A ➔ rc ➔ 6C ➔ 41236D ➔ 2C ➔ 623C [7000]
41236D Combo[]
41236D ➔ C ➔ 623C ➔ 2C ➔ 623C hold
41236D ➔ C ➔ 6A ➔ 2C ➔ 623C ➔ ~
41236D ➔ 236236B ➔ 236236B
41236D ➔ 6B ➔ 236A ➔ 2B ➔ 2C ➔ 623C ➔ [236B ➔ 22D or JC(MISS) ➔ late J2C ➔ 22D]
236A/B Combo[]
236B ➔ 2B ➔ 2C ➔ 623C ➔ ~
236A/B ➔ C ➔ 6A ➔ 623C ➔ ~
236B CH ➔ 6A ➔ 2C ➔ 623C ➔ ~
236B CH ➔ 236B ➔ 2B ➔ 2C ➔ 623C ➔ ~
236A Loop Combo[]
- crouch hit only
A ➔ 2B ➔ 236A
A ➔ B ➔ C ➔ 6A ➔ 236A
2A ➔ C ➔ 6A ➔ 236A
A ➔ 2B ➔ 236A ➔ A ➔ 2B ➔ 236A ➔ A ➔ 2B
C ➔ 6A ➔ 236A ➔ A ➔ B ➔ C ➔ 6A ➔ 236A ➔ A ➔ B [3500]
2A ➔ C ➔ 6A ➔ 236A ➔ 2A ➔ C ➔ 6A ➔ 236A ➔ 2A ➔ 2C ➔ 623C
A ➔ B ➔ C ➔ 236A ➔ A ➔ B ➔ 41236D ➔ 2C ➔ 623C
623C Anti Air Combo[]
623C ➔ ~
623C ➔ JC ➔ Jump 2C ➔ 2B ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C [5570]
^ corner combo
623C ➔ 2D ➔ rc ➔ 6A ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C [6130]
^ corner combo
623C ➔ rc ➔ hjc ➔ JC ➔ JB ➔ 2C ➔ 623C ➔ ~
360°+A Combo[]
360°+A ➔ 2B ➔ 41236D ➔ ~
^ Tager only
360°+A ➔ C ➔ D or (41236D ➔ ~)
^ Rachel only, can use 623C in the corner
360°+A ➔ 3C (> rc ➔ 41236D ➔ ~)
^ Doesn’t work on Carl or Arakune, 3038 damage after 3C
360A ➔ 5C ➔ 6A ➔ 623C ➔ ~
^ Rachel only, Magnetized only
360°+B Combo[]
360°+B ➔ 236A ➔ 236A [4312]
^ Stable combo on all characters, rapid cancel afterward for further combo
360°+B ➔ C ➔ 41236D ➔ ~
^ Rachel only
360°+B ➔ 2B ➔ 41236D ➔ ~
^ Works on Ragna, Noel, Litchi, Bang, Tager, Rachel, and Taokaka, doesn’t work on Jin, Arakune, and Carl
360°+B ➔ 236A ➔ rc ➔ 6C ➔ 41236D ➔ 2C ➔ 623C [5291]
360B ➔ 5B ➔ 41236D ➔ ~ Works on everyone.
Normal Throw Combo[]
Neutral or Back Throw ➔ 623C ➔ 6C ➔ D [3169]
Neutral or Back Throw ➔ 236B ➔ C ➔ D
Neutral or Back Throw ➔ 236B ➔ 2B ➔ 2C ➔ 623C [3414]
Neutral or Back Throw ➔ 236B ➔ C ➔ 623C ➔ 41236D ➔ C ➔ 623C
Neutral or Back Throw ➔ 236B ➔ C ➔ 236A ➔ 2B ➔ 2C ➔ 623C [3988]
^ Timing varies depends on characters, doesn’t work on Bang and Carl. Delay C after 236B on Jin and Rachel. Doesn’t work on Arakune from back throw.
Neutral or Back Throw ➔ 236B ➔ C ➔ 6B ➔ 623C ➔ 41236D ➔ ~
Neutral or Back Throw ➔ 236B ➔ C ➔ 6A ➔ 2C ➔ 623C ➔ 41236D ➔ ~ [4155]
^ Character specific combo, back throw is easier to combo
- 623C ➔ 41236D
Work on Litchi, Taokaka, Jin, Noel, Ragna, Tager in both throw direction.
Others has to be done from back throw.
It’s really difficult to connect on Bang, Arakune and v-13.
Doesn’t work on Carl.
Delay 6A a bit, and these two combos need some practice.
Neutral or Back Throw ➔ 236B ➔ 5C ➔ 236A ➔ 236A RC for further dmg
Air Throw Combo[]
Air Throw ➔ 2B ➔ 2C ➔ 623C ➔ walk forward 6C ➔ D
^ Doesn’t work on Carl
Air Throw ➔ 2B ➔ 2C ➔ 623C ➔ 41236D ➔ C ➔ 623C
Air Throw ➔ Jump 2C ➔ 2B ➔ 2C ➔ 623C
^ Arakune only
Air Throw ➔ landing JB ➔ 2C ➔ 623C ➔ 6C
^ Only works on Arakune, Carl and Taokaka
Air Throw ➔ landing JB ➔ C ➔ 623C ➔ 6C
^ Only works on Ragna, Jin, Litchi and Hakumen
Air Throw ➔ 236A ➔ 2B ➔ 2C ➔ 623C ➔ ~