FANDOM


Calamity Trigger

6A Combo

6A ➔ B ➔ j.B ➔ j.C ➔ dj.B ➔ dj.C ➔ j.236A
{C 6A ➔ B ➔ sj.B ➔ j.A ➔ j.B ➔ j.C ➔ dj.2C
{C 6A ➔ B ➔ j.B ➔ j.C ➔ 2D (land) ➔ B ➔ sj.B ➔ sj.C ➔ dj.B ➔ dj.C ➔ j.236A
{C 6A ➔ B ➔ j.B ➔ j.C ➔ 2D (land) ➔ B ➔ 632146C
{C 6A ➔ B ➔ j.B ➔ j.C ➔ dj.2C + 2D ➔ j.C *land* ➔ B ➔ sj.B ➔ sj.C ➔ dj.B ➔ dj.C ➔ j.236A
{C 6A ➔ 4D ➔ 632146C (Should be input as 6A3214D6C)
{C On CH AA 6A, you can add another 6A.
{C You can also do B ➔ 6A ➔ B ➔ *combo*

B Combo

B ➔ D ➔ C+C *slight delay* ➔ 236B ➔ 22A ➔ IAD j.B ➔ j.C ➔ j.236A
{C B ➔ D ➔ C+C *slight delay* ➔ 236B ➔ 632146C ➔ 214A ➔ 3C *frog hits* ➔ 3C
{C (CH 6B) B/6B ➔ 6C+D ➔ j.C ➔ B ➔ 6C+D ➔ B ➔ 3C
{C ^ Does not work on Rachel. Carl and Taokaka may also be problematic at times.
{C B ➔ j.3D+B ➔ j.C ➔ B ➔ j.B ➔ j.2C ➔ j.C ➔ B ➔ C+C ➔ 236B ➔ 22A / 632146C ➔ 214A ➔ 3C *frog hits* ➔ 3C

Vs crouching:
{C j.3DC ➔ B ➔ j.2C ➔ B ➔ j.3DC ➔ B ➔ j.3D+C ➔ B ➔ D ➔ C+C ➔ 236B…
{C > dash 22A ➔ j.C ➔ dj.C ➔ j.236A
{C > 632146C ➔ 3C *frog hits* ➔ 3C

Corner:
{C B ➔ D ➔ C+C ➔ 214A ➔ dash B ➔ 236A *frog hits* ➔ 6A ➔ 632146C ➔ 214A ➔ 3C *frog hits* ➔ 3C
{C B ➔ D ➔ C+C ➔ 214A ➔ dash 2B ➔ B ➔ *frog hits* ➔ sj.8D ➔ 2D + j.2C ➔ 214A ➔ 3C *frog hits* ➔ 3C / 632146C
{C ^ If the opponent techs out after the j.2C, you’re coming down too early. Go a little higher.

Midscreen combos w/ frog:
These work on the following: Carl, Haku-Men, Litchi, Bang, Arakune, V-13, Rachel, Taokaka. Most of the time, you should be using these as your midscreen combo against them.

B ➔ D ➔ C+C ➔ 214A ➔ dash B ➔ 236A *frog hits* ➔ dash 6A ➔ 632146C ➔ 214A ➔ 3C *frog hits* ➔ 3C
B ➔ D ➔ C+C ➔ 214A ➔ 3C (1 hit) ➔ 236A *frog hits* ➔ 3C ➔ 22A ➔ 3C / j.2C
B ➔ D ➔ C+C ➔ 214A ➔ dash 2B ➔ B ➔ *frog hits* ➔ sj.8D ➔ 2D + j.2C ➔ 214A ➔ 3C *frog hits* ➔ 3C / 632146C
^ If the opponent techs out after the j.2C, you’re coming down too early. Go a little higher.

3C Combo

3C +9D ➔ 6C ➔ j.C *land* ➔ j.B ➔ j.C ➔ dj.B ➔ dj.C ➔ j.236A
3C +9D ➔ 6C ➔ j.C *land* ➔ 632146C ➔ 214A ➔ 3C *frog hits* ➔ 3C
^ Against Tager/Carl/Noel, you have to input 9D after the 1st hit of 3C.
So 3C (1hit) ➔ 9D ➔ *combo*.

Throw Combo

Throw ➔ 7D ➔ dash B ➔ j.B ➔ j.C ➔ dj.B ➔ dj.C ➔ j.236A
Throw ➔ 7D ➔ dash B ➔ j.B ➔ j.C ➔ 2D *land* ➔ B ➔ 632146C
Throw ➔ 7D ➔ dash B ➔ j.B ➔ j.C ➔ dj.2C + 2D ➔ j.C *land* ➔ sj.B ➔ sj.C ➔ dj.B ➔ dj.C ➔ j.236A

Corner:
1) Throw ➔ 9D ➔ 6A ➔ 632146C ➔ 214A ➔ 3C *frog hits* ➔ 3C
2) Throw ➔ B ➔ j.B ➔ j.C ➔ dj.B ➔ dj.C ➔ j.236A
3) Throw ➔ 6C ➔ j.C *land* ➔ 632146C ➔ 214A ➔ 3C *frog hits* ➔ 3C
Air throw ➔ 2D *land* ➔ 2B ➔ B ➔ j.B ➔ j.C ➔ dj.B ➔ dj.C ➔ j.236A

Continuum Shift

Continuum Shift II

Continuum Shift Extend

  • 5B ➔ 6D ➔ 5CC ➔ George XIII (214A)
  • 4B ➔ 5B ➔ 6B ➔ Tiny Lobelia (236A)
  • 5B ➔ 6D ➔ 6C ➔ j.5C ➔ 5B ➔ 3C ➔ George XIII (214A)
  • 5B ➔ 6D ➔ 5CC ➔ George XIII (214A) ➔ 5B ➔ Tiny Lobelia (236A) ➔ *George hits* ➔ Dash ➔ 5CC ➔ Impish Gypsophila (214B)
  • (on jumping opponent) 6A (Counter) ➔ Dash ➔ 5B ➔ Jump Cancel ➔ j.5B ➔ j.5A ➔ j.5C ➔ Jump Cancel ➔ j.5B ➔ j.5C ➔ Tiny Lobelia (j.236A)
  • 5B ➔ 6D ➔ 5CC ➔ Tiny Lobelia (236B) ➔ 6D ➔ Sword Iris (214C) ➔ George XIII (214A)
  • 5B ➔ 6D ➔ 6C ➔ 9D ➔ j.5C ➔ 5B ➔ 3C ➔ George XIII (214A)
  • 5B ➔ 3C ➔ 9D ➔ 5B ➔ j.5B ➔ j.5C ➔ Jump Cancel ➔ j.5B ➔ j.5C ➔ Tiny Lobelia (236A)
  • Throw (B+C) ➔ 7D ➔ 5B ➔ Jump Cancel ➔ j.5B ➔ j.5A ➔ j.5C ➔ Jump Cancel ➔ j.2C
  • 2C (Counter) ➔ 1D ➔ 6A ➔ Baden-Baden Lily (632146C) ➔ George XIII (214A) ➔ 3C ➔ *George hits* ➔ Tiny Lobelia (236A) ➔ 5CC ➔ Impish Gypsophila (214B)

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