Platinum the Trinity/Move List
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Platinum is a fairly easy character to pick up and play. She is a good all-around character whose claim to fame is her high-damaging, simple combos. She can also play defensively using her Drive attacks, a handful of which act as projectiles to zone opponents from mid-to-long range. Platinum can be summed up best as a character with a lot of variety.
Platinum has a very strong footsie game with her pokes. 5B is an excellent combo starter with good range and utility. Her jumping 5B is also a good jump-in tool thanks to its hitboxes. You will generally want to avoid Platinum's C moves unless comboing off of a B attack however, as they are relatively slow to come out and are easily punished. It is possible to cross the screen in an instant by using Mami Circular. This is Platinum's main special move that, while unsafe if blocked, can be used as a surprise attack.
Platinum's Drive, Magical Symphony, allows her to use a variety of magical items to attack the opponent with. Using these effectively requires luck, as there is no way of knowing what item will come up next. Always remember that there is a possibility that, in a dire situation, the needed item will not be obtained, often causing players to end up severely hindered.
Platinum's Overdrive is Magical Heart Catch, which grants temporary unlimited uses of the currently equipped Magical Weapon.
Movelists
Edit
Normals
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5A | |||||||||||
| Damage | Heat Gain | ||||||||||
| 300 | 124 | ||||||||||
| A small handclap. Short reach. Hits mid. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5B | |||||||||||
| Damage | Heat Gain | ||||||||||
| 560 | 231 | ||||||||||
| Side swipe with staff Long reach, seemingly her best poke. Hits mid. In CS:EX, it had its speed increased as well as its forward movement distance. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5C | |||||||||||
| Damage | Heat Gain | ||||||||||
| 660 | 273 | ||||||||||
| Quick strike with staff. Looks high but hits mid. Short range, JC on hit and block. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2A | |||||||||||
| Damage | Heat Gain | ||||||||||
| 300 | 124 | ||||||||||
| Small jab with the end of the staff. Short-ranged. Hits low. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2B | |||||||||||
| Damage | Heat Gain | ||||||||||
| 500 | 207 | ||||||||||
| Slide with staff. Hits low. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2C | |||||||||||
| Damage | Heat Gain | ||||||||||
| 800 | 331 | ||||||||||
| Thrusts staff into ground and a heart shape comes up and attacks the opponent. Useful as an anti-air move. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6A | |||||||||||
| Damage | Heat Gain | ||||||||||
| 540 | 223 | ||||||||||
| Smacks diagonally upwards with staff’s handle. Good anti-air. Jump cancellable. Launches opponent. Useful in combos. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6B | |||||||||||
| Damage | Heat Gain | ||||||||||
| 620 | 256 | ||||||||||
| Thrusts her hips forward and attacks (like Princess Peach in SSB). Hits high, can link into other normals at specific ranges. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6C | |||||||||||
| Damage | Heat Gain | ||||||||||
| 760 | 314 | ||||||||||
| Spins with staff on the spot. Causes Fatal Counter on Counter Hit. Jump cancellable. Has lower body invincibility, leads to high mixups. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 3C | |||||||||||
| Damage | Heat Gain | ||||||||||
| 600 | 248 | ||||||||||
| Swings herself on her staff and kicks low. Hits opponents on the ground. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.A | |||||||||||
| Damage | Heat Gain | ||||||||||
| 220(300) | 91 (124) | ||||||||||
| Punch angled downwards. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.B | |||||||||||
| Damage | Heat Gain | ||||||||||
| 480 | 198 | ||||||||||
| Turns backwards and attacks with small wings. Hits high. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.C | |||||||||||
| Damage | Heat Gain | ||||||||||
| 660 | 273 | ||||||||||
| Smacks with staff by spinning in midair while riding it. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.2C | |||||||||||
| Damage | Heat Gain | ||||||||||
| 300x3 | 124x3 | ||||||||||
| Flurry kick downwards. 3 hits, but pretty weak. Good in some combos. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5B+C/4B+C | |||||||||||
| Damage | Heat Gain | ||||||||||
| -- | -- | ||||||||||
| Summons a massive bell to send opponent flying. Causes wallbounce in the corner. Puts lots of space between you and the opponent mid screen. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.B+C | |||||||||||
| Damage | Heat Gain | ||||||||||
| -- | -- | ||||||||||
| Uses the bell to bounce opponent directly beneath her. Can follow up on the way down. | |||||||||||
Drive
Flying Pan (3 Uses)
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.D | 800 | 331 | |||||||||
| Swings the frying pan below her. Overhead. Bounces, so it leads into combos. | |||||||||||
UPGRADED VERSION: Paper Fan (3 Uses)
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5D | 800 | 331 | |||||||||
| Swings the fan. Pretty much the same as the frying pan but has longer reach. Opponent spins for a longer time as well. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.D | 800 | 331 | |||||||||
| Swings the fan below her. Overhead hit. Can be followed with 5A. | |||||||||||
Hammer (3 Uses)
UPGRADED VERSION: 16 Ton Hammer (3 uses)
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.D | 900, 950 (Hit), 372, 393 (Quake) | 0 | |||||||||
| Same, includes slide head effect. | |||||||||||
Cat (5 uses)
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.D | 800 | 331 | |||||||||
| Same as above. Same as above, but hits high. | |||||||||||
UPGRADED VERSION: Lion (5 uses)
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.D | 1200 | 496 | |||||||||
| Same as above, but hits Overhead. | |||||||||||
Bomb (6 uses)
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.D | 280, 800 | 115, 331 | |||||||||
| Identical to grounded use. | |||||||||||
UPGRADED VERSION: Large Bomb (6 uses)
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5D | 420, 1200 (5D), 280, 800 (4D, 6D, Air) | 173, 496 (5D), 115, 331 (4D, 6D, Air) | |||||||||
| Significant size and damage increase. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.D | 420, 1200 (5D), 280, 800 (4D, 6D, Air) | 173, 496 (5D), 115, 331 (4D, 6D, Air) | |||||||||
| Identical to grounded use. | |||||||||||
Bat (3 uses)
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.D | 600 | 248 | |||||||||
| Swings horizontally. Hard to hit with. In CS:EX, causes blowback to corner as well. | |||||||||||
UPGRADED VERSION: Excaliborg (3 uses)
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.D | 800 | 331 | |||||||||
| Same as above. in CS:EX, it wallbounds, untechable until opponent hits the ground. | |||||||||||
Missile (3 uses)
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.D | 400, 600 (Ground) | 165, 248 (Ground) | |||||||||
| Identical to grounded use. | |||||||||||
Cat Missile (3 uses)
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5D | 600, 1000 (Air) | 248, 414 (Air) | |||||||||
| Summons giant cat missiles that fly towards the opponent. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.D | 600, 1000 (Ground/Air) | 248, 414 (Ground/Air) | |||||||||
| Identical to grounded use. | |||||||||||
Present Box (New to CP, 2 uses)
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5D | -- | -- | |||||||||
| Tosses three presents in an arc. When the opponent gets close to them, little faces pop out on a spring as a trap. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.D | -- | -- | |||||||||
| Identical to grounded use. | |||||||||||
UPGRADED VERSION: Treasure Chest (New to CP, 4 uses)
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5D | -- | -- | |||||||||
| Present boxes now become chests, and inside are cat faces that rocket into the sky after being triggered. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.D | -- | -- | |||||||||
| Identical to grounded use. | |||||||||||
Special Attacks
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Hold 2, then 8C | Happy Magica | ハッピーマギカ, Happi Magika | 100 | ||||||||
| New move in Chronophantasma. Counter move. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 22C (when the opponent is down) | Fallen Melody | フォーリンメロディ, Fōrin Merodi | 400 | 165 | |||||||
| Jump on a downed opponent using a pogo stick. | |||||||||||
Distortion Drives