Nu-13 is a character with low health and defense, so against most characters you want to create distance and generally keep it. Use your ranged Drive combos to punish any approach attempts. Learn your opponents habits and catch them with 6DD combos from air dashes, or 5DD ground combos from low approaches. You can actually put out quite a bit of damage in melee if you do not want to stay ranged at all times, but if you are face to face, you want it to be on your terms, not theirs. Use Act Pulsar (アクトパルサー,Akuto Parusā, localized as Act Parcer) to get in and out of range as you need to, just do not get predictable with it.
Turn a single sword connect into a nasty combo every time. Remember, your opponent has to approach you, not the other way around. Burst intelligently, and do not be afraid to use it if you’re in a bad situation (i.e., a corner combo). This one will vary from opponent to opponent.
In BlazBlue: Chronophantasma, Nu makes her triumphant return as a true playable character. Her playstyle is a bit different, now combining both her zoning style from BlazBlue: Calamity Trigger and Lambda’s more offensive style from BlazBlue: Continuum Shift through the use of style changes known as Dia Forma to Luna Forma. When Nu is in Luna Forma, she gets a halo above her head which indicated that she is now using Lambda’s style. Nu begins each round in her Dia Forma mode.
BlazBlue: Chronophantasma Extend added Lambda-11 into the character roster, where Nu loses her Luna Forma to Lambda so players have to stick to her Dia Forma play style.
Nu shoots the sword “wings” on her back one by one. Can be mashed for up to eight hits. If the opponent crosses to the other side of Nu while she is mashing this move, she will automatically turn around after them.
Input
Damage
Heat gain
300
Nu crouches and jabs. Fast, but short range.
Input
Damage
Heat gain
380
Low kick along the ground. Hits low.
Input
Damage
Heat gain
112x8
Nu swings her sword “wings” above her in an arc. Has extremely high priority (will beat almost everything in the game once it is out) and is safe on block. Hits multiple times.
Input
Damage
Heat gain
620
Nu leans back and pokes upward with her hands. Has upper-body invulnerability.
Input
Damage
Heat gain
640
Roundhouse kick forward. Good followup to 5B or 2B, and combos into 5C.
Input
Damage
Heat gain
880
Nu does an awkward-looking horizontal spin kick in place. Hits twice, second hit is overhead. Two hits do not combo except on counterhit.
Input
Damage
Heat gain
125x8
Nu winds up and swings her wings forward in an arc. Wallbounces on counterhit or if it hits an airborne opponent. Hits multiple times.
Input
Damage
Heat gain
96x8
Nu sweeps with her wings. Knocks down on hit. Hits low, multiple times.
Input
Damage
Heat gain
(in the air)
300
Nu jabs with her hand in midair.
Input
Damage
Heat gain
(in the air)
440
Nu does a kick resembling her 6B in midair.
Input
Damage
Heat gain
(in the air)
112x8
Nu spins her wings around her horizontally. Also hits behind her. Hits multiple times.
Input
Damage
Heat gain
(in the air)
120x8
Nu spins her wings vertically in a circle. A bit slower than j.C. Hits multiple times.
Input
Damage
Heat gain
130
Nu jabs with her hand. Fast, but short range.
Input
Damage
Heat gain
410
Knee strike. Has good priority, but short range.
Input
Damage
Heat gain
160x8
Nu shoots the sword “wings” on her back one by one. Can be mashed for up to eight hits. If the opponent crosses to the other side of Nu while she is mashing this move, she will automatically turn around after them.
Input
Damage
Heat gain
110
Nu crouches and jabs. Fast, but short range.
Input
Damage
Heat gain
230
Low kick along the ground. Hits low.
Input
Damage
Heat gain
140x8
Nu swings her sword “wings” above her in an arc. Has extremely high priority (will beat almost everything in the game once it is out) and is safe on block. Hits multiple times.
Input
Damage
Heat gain
620
Nu leans back and pokes upward with her hands. Has upper-body invulnerability.
Input
Damage
Heat gain
680
Roundhouse kick forward. Good followup to 5B or 2B, and combos into 5C.
Input
Damage
Heat gain
880
Nu does an awkward-looking horizontal spin kick in place. Hits twice, second hit is overhead. Two hits do not combo except on counterhit.
Input
Damage
Heat gain
145x8
Nu winds up and swings her wings forward in an arc. Wallbounces on counterhit or if it hits an airborne opponent. Hits multiple times.
Input
Damage
Heat gain
120x8
Nu sweeps with her wings. Knocks down on hit. Hits low, multiple times.
Input
Damage
Heat gain
(in the air)
110
Nu jabs with her hand in midair.
Input
Damage
Heat gain
(in the air)
340
Nu does a kick resembling her 6B in midair.
Input
Damage
Heat gain
(in the air)
140x8
Nu spins her wings around her horizontally. Also hits behind her. Hits multiple times.
Input
Damage
Heat gain
(in the air)
150x8
Nu spins her wings vertically in a circle. A bit slower than j.C. Hits multiple times.
100% minimum damage. Nu grabs the opponent, lifts them above her head and impales them with her swords. Launches the opponent.
Input
Damage
Heat gain
0, 1400
100% minimum damage. Same as Forward Throw, the opponent just ends up on the other side.
Input
Damage
Heat gain
(in the air)
0, 1400
100% minimum damage. Nu grabs the opponent, does a small flip that puts them beneath her, dives downwards, and crushes them with her knees. Is slightly different than it’s previous incarnations in that it causes the opponent to bounce into the air upon making contact with the ground, allowing for follow ups with 2D and 6D.
Input
Damage
Heat gain
0, 1500
Nu grabs the opponent, lifts them above her head and impales them with her swords.
Input
Damage
Heat gain
0, 1500
Same as Forward Throw, the opponent just ends up on the other side.
Input
Damage
Heat gain
(in the air)
0, 2000
Nu grabs the opponent, does a small flip that puts them beneath her, dives downwards, and crushes them with her knees.
Nu sends a spinning scythe forward along the ground. In Dia Forma and Overdrive, pressing C before the scythe comes out will cause it to start at max range and travel backwards towards Nu instead. Hits low and knocks down on hit.
Nu charges up briefly, then sends a wave of swords traveling along the ground. In Dia Forma it can be charged longer by tapping C during the charge animation. Uncharged 214D travels halfscreen, charged goes fullscreen. Launches on hit.
Nu swings a sword in an quarter-circle arc over her head. Hits overhead, floorbounces on counterhit. In Dia Forma, pressing C before the sword comes out will cancel the move.
Input
Japanese name
English name
English localization
Damage
Heat gain
/ during certain moves
アクトパルサー Akuto Parusā
Act Pulsar
Act Parcer
--
--
Works only in Dia Forma. Cancels the recovery of certain moves with a teleport in the indicated direction. Forward teleport moves forward significantly, backwards teleport is about the same as her backdash. Invulnerable during the teleport and can pass through the opponent. Can be performed out of any Drive or 6C.
Nu creates a portal on the ground. Opponents standing in the portal will be slowed down significantly, more if they are directly on it. Gravity effect disappears if Nu is hit while the portal is still active. If an airborne opponent is hit by Nu’s hands while she is summoning the portal, he will float upwards slowly until he techs.
Input
Japanese name
English name
Damage
Heat gain
スープラレイジ Sūpura Reiji
Supra Rage
180*8 (623C (Dia/Luna Forma)
A new move from BlazBlue: Chronophantasma. Nu does a Flash Kick-esque attack. Large untechable time and typically used as a combo ender to cause knockdown. Has SMP.
Input
Japanese name
English name
English localization
Damage
Heat gain
アクトパルサーツヴァイ Akuto Parusā Tsuvai
Act Pulsar Zwei
Act Parcer Zwei
--
--
Works only in Luna Forma. Teleports towards the opponent. Can go through the opponent.
Input
Japanese name
English name
English localization
Damage
Heat gain
アクトパルサーツヴァイブレード Akuto Parusā Tsuvai Burēdo
Act Pulsar Zwei: Blade
Act Parcer Zwei: Blade
700
Works only in Luna Forma. Teleports towards the opponent and hits them low. Now causes spinning down on ground hit and wallstick on air hit. Can easily be combo’d midscreen without meter now with 22A cancel. Has SMP.
Input
Japanese name
English name
English localization
Damage
Heat gain
アクトパルサーツヴァイキャバリア Akuto Parusā Tsuvai Kyabaria
Act Pulsar Zwei: Cavalier
Act Parcer Zwei: Cavalier
1250
Works only in Luna Forma. Teleports towards the opponent and rams them. Has SMP.
Input
Japanese name
English name
English localization
Damage
Heat gain
フェイスリフト Feisurifuto
Facelift
Phase Shift
--
--
A new move from BlazBlue: Chronophantasma. Mode change special that changes Nu between Dia Forma (ディアフォルマ Dia Foruma) and Luna Forma (ルナフォルマ Runa Foruma). Can be used off any ground normal, ground drive and all special moves except Crescent Saber, Act Pulsar and Act Pulsar: Zwei.
In Dia Forma:
Allows access to all Drive follow ups regardless of whether they hit or not.
Gains Access to Act Pulsar.
Gains access to Legacy Edge.
In Luna Forma:
Gains a small damage boost to certain attacks.
Drive follow ups can only be used if the opponent doesn’t Block the first hit.
Gains access to Act Pulsar Zwei, Zwei: Blade, and Zwei: Cavalier.
Gains access to Calamity Sword.
Loses (~C) versions of Sickle Storm, Spike Chaser, and Crescent Saber.
Input
Japanese name
English name
Damage
Heat gain
スパイクチェイサー Supaiku Cheisā
Spike Chaser
1200
Nu charges up briefly, then sends a wave of swords traveling along the ground. Can be charged longer by tapping C during the charge animation. Uncharged 214D travels halfscreen, charged goes fullscreen. Launches on hit.
Input
Japanese name
English name
Damage
Heat gain
シックルストーム Shikkuru Sutōmu
Sickle Storm
900 (236D), 980 (236D~C)
Nu sends a spinning scythe forward along the ground. Pressing C before the scythe comes out will cause it to start at max range and travel backwards towards Nu instead. Hits low and knocks down on hit.
Input
Japanese name
English name
Damage
Heat gain
(in the air)
クレセントセイバー Kuresento Seibā
Crescent Saber
1200
Nu swings a sword in an quarter-circle arc over her head. Hits overhead, floorbounces on counterhit. Pressing C before the sword comes out will cancel the move.
Input
Japanese name
English name
English localization
Damage
Heat gain
/ during certain moves
アクトパルサー Akuto Parusā
Act Pulsar
Act Parcer
--
--
Cancels the recovery of certain moves with a teleport in the indicated direction. Forward teleport moves forward significantly, backwards teleport is about the same as her backdash. Invulnerable during the teleport and can pass through the opponent. Can be performed out of any Drive or 6C.
Input
Japanese name
English name
English localization
Damage
Heat gain
/ /
グラビティシード Gurabiti Shīdo
Gravity Seed
Gravity Shield
100 (Gravity Seed)
Nu creates a portal on the ground. Opponents standing in the portal will be slowed down significantly, more if they are directly on it. Gravity effect disappears if Nu is hit while the portal is still active. If an airborne opponent is hit by Nu’s hands while she is summoning the portal, he will float upwards slowly until he techs.
Works only in Dia Forma. Nu creates a portal a short distance in front of her, which fires a barrage of swords. The swords will wallbounce on hit. Will not disappear even if Nu is hit during the move. Goes full screen but has a dead spot directly in front of her similar to her drives. Have enough time to get a mix-up if the opponent blocks or combo if it is hits. Lasts longer in Overdrive.
Works only in Luna Forma and Overdrive. Nu spins in place and calls down a giant sword from above. Invulnerable startup, hits overhead. The air version is a great combo ender and adds about 1K damage to any combo. In Overdrive, 4 swords appear.
Input
Japanese name
English name
Damage
Heat gain
レガシーエッジ Regashī Ejji
Legacy Edge
170*17
0
Nu creates a portal a short distance in front of her, which fires a barrage of swords. The swords will wallbounce on hit. Will not disappear even if Nu is hit during the move.
Input
Japanese name
English name
Damage
Heat gain
カラミティソード Karamiti Sōdo
Calamity Sword
2800
0
Nu spins in place and calls down a giant sword from above. Invulnerable startup, hits overhead. Can be performed in midair.
Astral Heat[]
Input
Japanese name
English name
Damage
Heat gain
滅びの剣 Horobi no Tsurugi
Sword of Destruction
Death
--
Nu charges up briefly and then grabs the opponent. After a brief anime-esque sequence, she pulls out a gigantic sword from a dimension, and stabs the opponent. If the opponent is caught, they will be killed instantly. Invulnerable startup, but slow and short range.