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Health Double Jumps/Airdashes Dash Type
10,000 1 Run
Overdrive Duration (in frames)
100 – 90% 89 – 80% 79 – 70% 69 – 60% 59 – 50% 49 – 40% 39 – 30% 29 – 20% 19 – 10% 9 – 0%
180 210 240 270 300 420 480 540 600 720

Nu-13 is a character with low health and defense, so against most characters you want to create distance and generally keep it. Use your ranged Drive combos to punish any approach attempts. Learn your opponents habits and catch them with 6DD combos from air dashes, or 5DD ground combos from low approaches. You can actually put out quite a bit of damage in melee if you do not want to stay ranged at all times, but if you are face to face, you want it to be on your terms, not theirs. Use Act Pulsar (アクトパルサー Akuto Parusā, localized as Act Parcer) to get in and out of range as you need to, just do not get predictable with it.

Turn a single sword connect into a nasty combo every time. Remember, your opponent has to approach you, not the other way around. Burst intelligently, and do not be afraid to use it if you’re in a bad situation (i.e., a corner combo). This one will vary from opponent to opponent.

In BlazBlue: Chronophantasma, Nu makes her triumphant return as a true playable character. Her playstyle is a bit different, now combining both her zoning style from BlazBlue: Calamity Trigger and Lambda’s more offensive style from BlazBlue: Continuum Shift through the use of style changes known as Dia Forma to Luna Forma. When Nu is in Luna Forma, she gets a halo above her head which indicated that she is now using Lambda’s style. Nu begins each round in her Dia Forma mode.

BlazBlue: Chronophantasma Extend added Lambda-11 into the character roster, where Nu loses her Luna Forma to Lambda so players have to stick to her Dia Forma play style.

Command list

Basic moves

Input Damage Heat gain
A 300
Nu-13 (Sprite, 5A) Nu jabs with her hand. Fast, but short range.
Input Damage Heat gain
B 410
Nu-13 (Sprite, 5B) Knee strike. Has good priority, but short range.
Input Damage Heat gain
C 125x8
Nu-13 (Sprite, 5C) Nu shoots the sword “wings” on her back one by one. Can be mashed for up to eight hits.
If the opponent crosses to the other side of Nu while she is mashing this move, she will automatically turn around after them.
Input Damage Heat gain
2A 300
Nu-13 (Sprite, 2A) Nu crouches and jabs. Fast, but short range.
Input Damage Heat gain
2B 380
Nu-13 (Sprite, 2B) Low kick along the ground. Hits low.
Input Damage Heat gain
2C 112x8
Nu-13 (Sprite, 2C) Nu swings her sword “wings” above her in an arc. Has extremely high priority (will beat almost everything in the game once it is out) and is safe on block.
Hits multiple times.
Input Damage Heat gain
6A 620
Nu-13 (Sprite, 6A) Nu leans back and pokes upward with her hands. Has upper-body invulnerability.
Input Damage Heat gain
6B 640
Nu-13 (Sprite, 6B) Roundhouse kick forward. Good followup to 5B or 2B, and combos into 5C.
Input Damage Heat gain
4B 880
Nu-13 (Sprite, 4B) Nu does an awkward-looking horizontal spin kick in place. Hits twice, second hit is overhead.
Two hits do not combo except on counterhit.
Input Damage Heat gain
6C 125x8
Nu-13 (Sprite, 6C) Nu winds up and swings her wings forward in an arc. Wallbounces on counterhit or if it hits an airborne opponent.
Hits multiple times.
Input Damage Heat gain
3C 96x8
Nu-13 (Sprite, 3C) Nu sweeps with her wings. Knocks down on hit. Hits low, multiple times.
Input Damage Heat gain
A (in the air) 300
Nu-13 (Sprite, jA) Nu jabs with her hand in midair.
Input Damage Heat gain
B (in the air) 440
Nu-13 (Sprite, jB) Nu does a kick resembling her 6B in midair.
Input Damage Heat gain
C (in the air) 112x8
Nu-13 (Sprite, jC) Nu spins her wings around her horizontally. Also hits behind her.
Hits multiple times.
Input Damage Heat gain
2C
(in the air)
120x8
Nu-13 (Sprite, j2C) Nu spins her wings vertically in a circle. A bit slower than j.C.
Hits multiple times.

Input Damage Heat gain
A 130
Nu-13 (Sprite, 5A) Nu jabs with her hand. Fast, but short range.
Input Damage Heat gain
B 410
Nu-13 (Sprite, 5B) Knee strike. Has good priority, but short range.
Input Damage Heat gain
C 160x8
Nu-13 (Sprite, 5C) Nu shoots the sword “wings” on her back one by one. Can be mashed for up to eight hits.
If the opponent crosses to the other side of Nu while she is mashing this move, she will automatically turn around after them.
Input Damage Heat gain
2A 110
Nu-13 (Sprite, 2A) Nu crouches and jabs. Fast, but short range.
Input Damage Heat gain
2B 230
Nu-13 (Sprite, 2B) Low kick along the ground. Hits low.
Input Damage Heat gain
2C 140x8
Nu-13 (Sprite, 2C) Nu swings her sword “wings” above her in an arc. Has extremely high priority (will beat almost everything in the game once it is out) and is safe on block.
Hits multiple times.
Input Damage Heat gain
6A 620
Nu-13 (Sprite, 6A) Nu leans back and pokes upward with her hands. Has upper-body invulnerability.
Input Damage Heat gain
6B 680
Nu-13 (Sprite, 6B) Roundhouse kick forward. Good followup to 5B or 2B, and combos into 5C.
Input Damage Heat gain
4B 880
Nu-13 (Sprite, 4B) Nu does an awkward-looking horizontal spin kick in place. Hits twice, second hit is overhead.
Two hits do not combo except on counterhit.
Input Damage Heat gain
6C 145x8
Nu-13 (Sprite, 6C) Nu winds up and swings her wings forward in an arc. Wallbounces on counterhit or if it hits an airborne opponent.
Hits multiple times.
Input Damage Heat gain
3C 120x8
Nu-13 (Sprite, 3C) Nu sweeps with her wings. Knocks down on hit. Hits low, multiple times.
Input Damage Heat gain
A (in the air) 110
Nu-13 (Sprite, jA) Nu jabs with her hand in midair.
Input Damage Heat gain
B (in the air) 340
Nu-13 (Sprite, jB) Nu does a kick resembling her 6B in midair.
Input Damage Heat gain
C (in the air) 140x8
Nu-13 (Sprite, jC) Nu spins her wings around her horizontally. Also hits behind her.
Hits multiple times.
Input Damage Heat gain
2C
(in the air)
150x8
Nu-13 (Sprite, j2C) Nu spins her wings vertically in a circle. A bit slower than j.C.
Hits multiple times.
Input Damage Heat gain
6AB 0
Nu-13 (Sprite, 6B) 1-20 invul; 180F cooldown

Throws

Input Damage Heat gain
BC 0, 1400
Nu-13 (Sprite, BC) 100% minimum damage.
Nu grabs the opponent, lifts them above her head and impales them with her swords. Launches the opponent.
Input Damage Heat gain
4BC 0, 1400
Nu-13 (Sprite, BC) 100% minimum damage.
Same as Forward Throw, the opponent just ends up on the other side.
Input Damage Heat gain
BC
(in the air)
0, 1400
Nu-13 (Sprite, jBC) 100% minimum damage.
Nu grabs the opponent, does a small flip that puts them beneath her, dives downwards, and crushes them with her knees. Is slightly different than it’s previous incarnations in that it causes the opponent to bounce into the air upon making contact with the ground, allowing for follow ups with 2D and 6D.

Input Damage Heat gain
BC 0, 1500
Nu-13 (Sprite, BC) Nu grabs the opponent, lifts them above her head and impales them with her swords.
Input Damage Heat gain
4BC 0, 1500
Nu-13 (Sprite, BC) Same as Forward Throw, the opponent just ends up on the other side.
Input Damage Heat gain
BC
(in the air)
0, 2000
Nu-13 (Sprite, jBC) Nu grabs the opponent, does a small flip that puts them beneath her, dives downwards, and crushes them with her knees.

Counter Assault

Input Damage Heat gain
6AB 0
Nu-13 (Sprite, 6B) 1-20 invul; 180F cooldown


Crush Trigger

Input Damage Heat gain
AB 1000
(BBCP Nu CT) Possible to charge;180F cooldown


Drive

Input Japanese name English name Damage Heat gain
D ソードサマナー Sōdo Samanā Sword Summoner 480 (5D), 200 (5DD), 300*2 (5D (Overdrive)), 200*2 (5DD (Overdrive))
Nu-13 (Sprite, 5D) Nu summons a sword that flies straight forward. Second 5D sword staggers on hit.
Input Damage Heat gain
2D 480 (2D), 200 (2DD), 300*2 (2D (Overdrive)), 200*2 (2DD (Overdrive))
Nu-13 (Sprite, 2D) Nu summons a sword that flies upward at a steep 70-degree angle.
Input Damage Heat gain
6D 480 (6D), 200 (6DD), 300*2 (6D (Overdrive)), 200*2 (6DD (Overdrive))
Nu-13 (Sprite, 6D) Nu summons a sword that flies upward at a 30-degree angle.
Input Damage Heat gain
4D 480 (4D), 200 (4DD), 300*2 (4D (Overdrive)), 200*2 (4DD (Overdrive))
Nu-13 (Sprite, 4D) Nu summons a sword that slowly appears behind the opponent and strikes downward from above. Hits overhead.
Input Damage Heat gain
D (in the air) 480 (jD), 200 (jDD), 300*2 (jD (Overdrive)), 200*2 (jDD (Overdrive))
Nu-13 (Sprite, jD) Nu summons a sword in midair that flies upward at a slight 30-degree angle.
Input Damage Heat gain
2D
(in the air)
480 (j2D), 200 (j2DD), 300*2 (j2D (Overdrive)), 200*2 (j2DD (Overdrive))
Nu-13 (Sprite, j2D) Nu summons a sword in midair that flies downward at a slight 30-degree angle.

Input Japanese name English name Damage Heat gain
D ソードサマナー Sōdo Samanā Sword Summoner 600 (5D), 184 (5DD)
Nu-13 (Sprite, 5D) Nu summons a sword that flies straight forward. Second 5D sword staggers on hit.
Input Damage Heat gain
2D 600 (2D), 204 (2DD)
Nu-13 (Sprite, 2D) Nu summons a sword that flies upward at a steep 70-degree angle.
Input Damage Heat gain
6D 600 (6D), 184 (6DD)
Nu-13 (Sprite, 6D) Nu summons a sword that flies upward at a 30-degree angle.
Input Damage Heat gain
4D 600 (4D), 184 (4DD)
Nu-13 (Sprite, 4D) Nu summons a sword that slowly appears behind the opponent and strikes downward from above. Hits overhead.
Input Damage Heat gain
D (in the air) 600 (j.D), 184 (j.DD)
Nu-13 (Sprite, jD) Nu summons a sword in midair that flies upward at a slight 30-degree angle.
Input Damage Heat gain
2D
(in the air)
600 (j.2D), 184 (j.2DD)
Nu-13 (Sprite, j2D) Nu summons a sword in midair that flies downward at a slight 30-degree angle.

Overdrive

Input Japanese name English name Damage Heat gain
AB
CD
アンリミテッドドライブ Anrimiteddo Doraibu Unlimited Drive
Nu-13 (Sprite, Overdrive) Drive attacks summon two swords, like her Unlimited form.


Exceed Accel

Input Japanese name English name Damage Heat gain
AB
CD
(during Overdrive)
トゥルーインプレッサ Turū Inpuressa True Impreza 2000
4000 (Active Flow)
BBCF Nu-13 True Impreza New move in Centralfiction. Nu sends a projectile at the opponent upon hit it freezes them in place she then summons swords to attack them from above.


Special moves

Input Japanese name English name Damage Heat gain
236D シックルストーム Shikkuru Sutōmu Sickle Storm 900 (236D (Dia Forma)), 980 (236D~C (Dia Forma)), 250*5 (236D (Luna Forma)), 250*5 (236D~C (Overdrive Luna Forma))
Nu-13 (Sprite, 236D) Nu sends a spinning scythe forward along the ground. In Dia Forma and Overdrive, pressing C before the scythe comes out will cause it to start at max range and travel backwards towards Nu instead.
Hits low and knocks down on hit.
Input Japanese name English name Damage Heat gain
214D スパイクチェイサー Supaiku Cheisā Spike Chaser 1200 (214D (Dia Forma)). 900 (214D (Luna Forma)), 1200 (214D~C (Dia Forma))
Nu-13 (Sprite, 214D) Nu charges up briefly, then sends a wave of swords traveling along the ground. In Dia Forma it can be charged longer by tapping C during the charge animation.
Uncharged 214D travels halfscreen, charged goes fullscreen.
Launches on hit.
Input Japanese name English name Damage Heat gain
214D
(in the air)
クレセントセイバー Kuresento Seibā Crescent Saber 1000 (j.214D (Dia Forma)/j.214D (Luna Forma)) -- (j.214D~C (Dia Forma))
Nu-13 (Sprite, j214D) Nu swings a sword in an quarter-circle arc over her head. Hits overhead, floorbounces on counterhit.
In Dia Forma, pressing C before the sword comes out will cancel the move.
Input Japanese name English name English localization Damage Heat gain
66/
44
during certain moves
アクトパルサー Akuto Parusā Act Pulsar Act Parcer -- --
Nu-13 (Sprite, 44, 66) Works only in Dia Forma.
Cancels the recovery of certain moves with a teleport in the indicated direction. Forward teleport moves forward significantly, backwards teleport is about the same as her backdash.
Invulnerable during the teleport and can pass through the opponent.
Can be performed out of any Drive or 6C.
Input Japanese name English name Damage Heat gain
214A/
B/C
グラビティシード Gurabiti Shīdo Gravity Seed -- (Gravity Seed (Dia Forma)/Gravity Seed Field), 800 (Gravity Seed (Luna Forma))
Nu-13 (Sprite, 214ABC) Nu creates a portal on the ground. Opponents standing in the portal will be slowed down significantly, more if they are directly on it.
Gravity effect disappears if Nu is hit while the portal is still active.
If an airborne opponent is hit by Nu’s hands while she is summoning the portal, he will float upwards slowly until he techs.
Input Japanese name English name Damage Heat gain
623C スープラレイジ Sūpura Reiji Supra Rage 180*8 (623C (Dia/Luna Forma)
Nu-13 (Sprite, 623C) A new move from BlazBlue: Chronophantasma. Nu does a Flash Kick-esque attack. Large untechable time and typically used as a combo ender to cause knockdown. Has SMP.
Input Japanese name English name English localization Damage Heat gain
236A アクトパルサーツヴァイ Akuto Parusā Tsuvai Act Pulsar Zwei Act Parcer Zwei -- --
Nu-13 (Sprite, 236A) Works only in Luna Forma.
Teleports towards the opponent. Can go through the opponent.
Input Japanese name English name English localization Damage Heat gain
236B アクトパルサーツヴァイブレード Akuto Parusā Tsuvai Burēdo Act Pulsar Zwei: Blade Act Parcer Zwei: Blade 700
Nu-13 (Sprite, 236B) Works only in Luna Forma.
Teleports towards the opponent and hits them low. Now causes spinning down on ground hit and wallstick on air hit. Can easily be combo’d midscreen without meter now with 22A cancel. Has SMP.
Input Japanese name English name English localization Damage Heat gain
236C アクトパルサーツヴァイキャバリア Akuto Parusā Tsuvai Kyabaria Act Pulsar Zwei: Cavalier Act Parcer Zwei: Cavalier 1250
Nu-13 (Sprite, 236C) Works only in Luna Forma.
Teleports towards the opponent and rams them. Has SMP.
Input Japanese name English name English localization Damage Heat gain
22A フェイスリフト Feisurifuto Facelift Phase Shift -- --
BBCP (Nu PhaseLift) A new move from BlazBlue: Chronophantasma. Mode change special that changes Nu between Dia Forma (ディアフォルマ Dia Foruma) and Luna Forma (ルナフォルマ Runa Foruma). Can be used off any ground normal, ground drive and all special moves except Crescent Saber, Act Pulsar and Act Pulsar: Zwei.

In Dia Forma:

  • Allows access to all Drive follow ups regardless of whether they hit or not.
  • Gains Access to Act Pulsar.
  • Gains access to Legacy Edge.

In Luna Forma:

  • Gains a small damage boost to certain attacks.
  • Drive follow ups can only be used if the opponent doesn’t Block the first hit.
  • Gains access to Act Pulsar Zwei, Zwei: Blade, and Zwei: Cavalier.
  • Gains access to Calamity Sword.
  • Loses (~C) versions of Sickle Storm, Spike Chaser, and Crescent Saber.

Input Japanese name English name Damage Heat gain
214D スパイクチェイサー Supaiku Cheisā Spike Chaser 1200
Nu-13 (Sprite, 214D) Nu charges up briefly, then sends a wave of swords traveling along the ground. Can be charged longer by tapping C during the charge animation.
Uncharged 214D travels halfscreen, charged goes fullscreen.
Launches on hit.
Input Japanese name English name Damage Heat gain
236D シックルストーム Shikkuru Sutōmu Sickle Storm 900 (236D), 980 (236D~C)
Nu-13 (Sprite, 236D) Nu sends a spinning scythe forward along the ground. Pressing C before the scythe comes out will cause it to start at max range and travel backwards towards Nu instead.
Hits low and knocks down on hit.
Input Japanese name English name Damage Heat gain
214D
(in the air)
クレセントセイバー Kuresento Seibā Crescent Saber 1200
Nu-13 (Sprite, j214D) Nu swings a sword in an quarter-circle arc over her head. Hits overhead, floorbounces on counterhit.
Pressing C before the sword comes out will cancel the move.
Input Japanese name English name English localization Damage Heat gain
66/
44
during certain moves
アクトパルサー Akuto Parusā Act Pulsar Act Parcer -- --
Nu-13 (Sprite, 44, 66) Cancels the recovery of certain moves with a teleport in the indicated direction. Forward teleport moves forward significantly, backwards teleport is about the same as her backdash.
Invulnerable during the teleport and can pass through the opponent.
Can be performed out of any Drive or 6C.
Input Japanese name English name English localization Damage Heat gain
214A/
B/C
グラビティシード Gurabiti Shīdo Gravity Seed Gravity Shield 100 (Gravity Seed)
Nu-13 (Sprite, 214ABC) Nu creates a portal on the ground. Opponents standing in the portal will be slowed down significantly, more if they are directly on it.
Gravity effect disappears if Nu is hit while the portal is still active.
If an airborne opponent is hit by Nu’s hands while she is summoning the portal, he will float upwards slowly until he techs.

Distortion Drives

Input Japanese name English name Damage Heat gain
236236D レガシーエッジ Regashī Ejji Legacy Edge 93*22 (236236D (Dia Forma)), 93*37 (236236D (Overdrive)) 0
Nu-13 (Sprite, 236236D) Works only in Dia Forma.
Nu creates a portal a short distance in front of her, which fires a barrage of swords. The swords will wallbounce on hit.
Will not disappear even if Nu is hit during the move.
Goes full screen but has a dead spot directly in front of her similar to her drives. Have enough time to get a mix-up if the opponent blocks or combo if it is hits.
Lasts longer in Overdrive.
Input Japanese name English name Damage Heat gain
632146D
(air also)
カラミティソード Karamiti Sōdo Calamity Sword 2000 (632146D (Luna Forma)), 1250*4 (632146D (Overdrive)), 2600 (j.632146D (Luna Forma)), 1250*4 (j.632146D (Overdrive)) 0
Nu-13 (Sprite, 632146D) Works only in Luna Forma and Overdrive.
Nu spins in place and calls down a giant sword from above. Invulnerable startup, hits overhead.
The air version is a great combo ender and adds about 1K damage to any combo.
In Overdrive, 4 swords appear.

Input Japanese name English name Damage Heat gain
236236D レガシーエッジ Regashī Ejji Legacy Edge 170*17 0
Nu-13 (Sprite, 236236D) Nu creates a portal a short distance in front of her, which fires a barrage of swords. The swords will wallbounce on hit.
Will not disappear even if Nu is hit during the move.
Input Japanese name English name Damage Heat gain
632146D カラミティソード Karamiti Sōdo Calamity Sword 2800 0
Nu-13 (Sprite, 632146D) Nu spins in place and calls down a giant sword from above. Invulnerable startup, hits overhead.
Can be performed in midair.

Astral Heat

Input Japanese name English name Damage Heat gain
214214D 滅びの剣 Horobi no Tsurugi Sword of Destruction Death --
Nu-13 (Sprite, 214214D) Nu charges up briefly and then grabs the opponent. After a brief anime-esque sequence, she pulls out a gigantic sword from a dimension, and stabs the opponent. If the opponent is caught, they will be killed instantly. Invulnerable startup, but slow and short range.

Navigation

Move List
Ragna the Bloodedge · Jin Kisaragi · Noel Vermillion · Rachel Alucard · Taokaka · Iron Tager · Litchi Faye Ling · Arakune · Bang Shishigami · Carl Clover · Hakumen · ν-No.13- · Tsubaki Yayoi · Hazama · μ-No.12- · Makoto Nanaya · Valkenhayn R. Hellsing · Platinum the Trinity · Relius Clover · Izayoi · Amane Nishiki · Bullet · Azrael · Kagura Mutsuki · Kokonoe · Yūki Terumi · Celica A. Mercury · Λ-No.11- · Hibiki Kohaku · Naoto Kurogane · Nine the Phantom · Izanami · Es · Mai Natsume · Susanoo · Jūbei

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