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Noel Vermillion/Move List

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Although Noel's Drive, Chain Revolver, is extremely spammable and may even seem cheap at low levels of play, it is in fact fairly unsafe and demands that any player seeking to use Noel competitively becomes familiar with her move properties. Although Noel is fairly fast and has good range, she has nothing that actually combos out of most of her pokes on a standing opponent, and most of the moves that do combo are either fairly situational or have slow startup. When she does land a solid hit, however, Noel is capable of extremely high-damage combos.

As of Continuum Shift, Noel's damage output has actually increased, but in exchange it is even more difficult for her to get into her damaging combos.

Noel's Overdrive is Chain Quasar, which increases the speed of her Drives.

Move ListsEdit

  • NOTE: All of her normals can be canceled into throws except for 2C and 3C and her drives.
  • NOTE: As of CS:EX Noel can only special cancel her drive after the initial starter. No more mid-drive Muzzle Flitter or Optic Barrel.

Normals

Input
5A
Damage Heat Gain
300 124
A fast jab.
Short range, but fast startup and decent priority.
Good for hitconfirming into 6A.
Now no longer + on block.
Input
5B
Damage Heat Gain
500 207
Backhand strike with gun.
Relatively fast poke with decent range and priority.
Input
5C
Damage Heat Gain
680 281
Fires gun straight forward.
Changed from CT, comparatively faster and with better priority and longer hitstun.
Projectile property.
Input
2A
Damage Heat Gain
300 124
Standard crouching jab.
Decent poke, but poor combo potential on standing opponents.
Input
2B
Damage Heat Gain
460 190
Pokes along the ground with her foot.
Hits low.
Gatlings into 5B and 6A.
Input
2C
Damage Heat Gain
420x2 173x2
Noel sweeps along the ground with one gun
Hits twice.
Projectile property.
Input
6A
Damage Heat Gain
550 227
Anti-air kick angled upwards.
Input
6B
Damage Heat Gain
650 269
Overhead pistol whip.
Hits overhead.
Slow startup and has an obvious telegraph.
Forces crouch on hit.
Basic mixup leading into Drive juggles.
Input
6C
Damage Heat Gain
450,750 186,310
Noel twirls the gun, then fires a large shot into the air.
Compared to CT, has a slower startup.
Can be canceled with throw or specials.
Second hit breaks one primer.
Second hit has projectile property.
Second hit wall bounces in the corner.
Input
3C
Damage Heat Gain
720 298
Sliding gunshot along the ground.
Hits low.
Breaks one guard primer.

Low profiles.
Projectile property.
Combos out of 5C and 2C on crouching opponents.
Basic setup for combos involving 22B/C.

Input
j.A
Damage Heat Gain
300 124
Standard aerial jab.
Cancels into itself.
Input
j.B
Damage Heat Gain
460 190
Swings gun in a diagonal arc.
Vertical hitbox shrunk compared to CT, now has trouble hitting opponents below Noel.
Input
j.C
Damage Heat Gain
250x3 103x3
Spinning shots from both guns.
Projectile property.

Drive

Input English Name Japanese Name Literal Translation Damage Heat Gain
5D Chain Revolver チェーンリボルバー, Chēn Riborubā 740 306
Noel slides forward and fires her gun directly in front of her. Faster startup compared to CT.
Now has full-body invulnerability (can still be thrown) in latter part of move.
Projectile property.
Input English Name Japanese Name Literal Translation Damage Heat Gain
2D 420x3 173x3
Overhead flip while firing guns. Similar to Ky's Greed Sever.
No longer hits overhead.
Has lower-body invulnerability while airborne.

Projectile property.

Input English Name Japanese Name Literal Translation Damage Heat Gain
4D 700 289
Twirls back and shoots the grounds. Faster startup compared to CT.
Now has upper-body invunerability from frame 1.
Staggers on hit.
Fatal counter will stagger opponent for much longer.
Projectile property.
Input English Name Japanese Name Literal Translation Damage Heat Gain
6D 720 296
Slides forward, then sweeps low. Faster startup compared to CT.
Knocks down on hit.
Now has upper-body invulnerability from frame 1.
Input English Name Japanese Name Literal Translation Damage Heat Gain
5A (during Chain Revolver) 450 186
Unremarkable forward shot. Basic combo filler.
Projectile property.
Input English Name Japanese Name Literal Translation Damage Heat Gain
6A (during Chain Revolver) 400 186
Fires guns in both directions. Resembles CT 5C.
Basic combo filler.
Projectile property.
Input English Name Japanese Name Literal Translation Damage Heat Gain
5B (during Chain Revolver) 350x2 144x2
Forward shot while bracing gun on foot. Blows opponent back on hit.
Projectile property.
Input English Name Japanese Name Literal Translation Damage Heat Gain
6B (during Chain Revolver) 640 264
Overhead axe kick. Hits overhead.
Good vertical hitbox for juggles and bounces opponent.
Input English Name Japanese Name Literal Translation Damage Heat Gain
5C (during Chain Revolver) 640 264
Advances while shooting her gun. Resembles old CT Drive 6A.
No longer jump cancelable as of CSII.
Projectile property.
Input English Name Japanese Name Literal Translation Damage Heat Gain
6C (during Chain Revolver) 120x9 49x9
Throws her gun forward like a boomerang. Hits multiple times.
First hit breaks one guard primer.
Input English Name Japanese Name Literal Translation Damage Heat Gain
j.D 350x2 144x2
Falls to the ground while firing both guns straight downward. Carries momentum.
Groundbounces airborne opponents and staggers on grounded opponents
On counter hit, can combo into 214A or 6A/3C after reload animation.
When used close to the ground, can be used to enter Chain Revolver state without a D opener.
Input English Name Japanese Name Literal Translation Damage Heat Gain
j.4D 600 248
Performs an aerial combat dive behind opponent to deliver a shot to their back. Retains momentum if performed during a dash, sometimes causing Noel to land in front and whiff. Instantly grounds aerial opponent on hit.
No invulnerability
Fatal Counter.
Has start up upon reaching the ground and can be thrown


Special Attacks

Input English Name Japanese Name Literal Translation Damage Heat Gain
236A/B/C Type XI: Optic Barrel 拾壱式・オプティックバレル, Jitsu Ichi-Shiki: Oputikku Bareru 650 (A), 650 (B), 650 (C) 269 (A), 269 (B), 269 (C)
Sets a mark, which explodes soon after. Strength used determines placement of mark.
Now has faster startup, but significantly less blockstun and shorter untech time.
Launches on hit.
Input English Name Japanese Name Literal Translation Damage Heat Gain
236C
(midair only)
Type XIII: Revolver Blast 拾参式・リボルバーブラスト, Jitsu San-Shiki: Riborubā Burasuto 400x4 331x4
Fires four shots while twirling in the air. Viable tiger knee option and has low pro-ration as a starter on counter hit.
Projectile Property.
Input English Name Japanese Name Literal Translation Damage Heat Gain
214A Type IX: Muzzle Filter 玖式・マズルフリッター, Ku-Shiki: Mazuru Furittā 0, 800 0, 331
Flips forward and catches the opponent with her legs. Only hits standing opponents (whiffs on crouching or airborne opponents).
Unblockable.
Resembles a throw, but cannot be teched even when comboed into.
Input English Name Japanese Name Literal Translation Damage Heat Gain
236D
(While Chain Revolver activated)
Type II: Bloom Trigger 弐式・ブルームトリガー, Ni-Shiki: Burūmu Torigā 600,950 248,393
Jams the barrel of her gun forward followed by large energy blast from gun. Now recovers faster than in CT.
Wallbounces on hit. Second hit has projectile property.
Input English Name Japanese Name Literal Translation Damage Heat Gain
623D
(While Chain Revolver activated)
Type III: Spring Raid 参式・スプリングレイド, San-Shiki: Supuringu Reido 1150 476
Flash Kick. No longer has invulnerability.
Launches opponent on hit.
Breaks one guard primer.
Input used to be 28D back in CT. In CS:EX, can combo after it even from midscreen with j.b or 6c in certain conditions.
Input English Name Japanese Name Literal Translation Damage Heat Gain
214D
(while Chain Revolver activated)
Type V: Assault Through 伍式・アサルトスルー, Go-Shiki: Asaruto Surū 1000 414
Spins forward very quickly, then tackles with shoulder. Crosses over opponent.
Breaks one guard primer.
Unsafe on block. In CS:EX, it causes slide towards corner on normal hit and wall bounce in the corner or on counter hit allowing follow-ups midscreen.
Input English Name Japanese Name Literal Translation Damage Heat Gain
22B/C (on downed opponent) Silencer フラッシュハイダー, Furasshu Haidā, Flash Hider 300 124
Noel fires her gun at the ground. B version can be mashed for additional hits.
B version combos into C version.
B version keeps opponent grounded and has significant pushback.
C version launches opponent on hit.
Hitboxes improved overall compared to CT.


Drives

Input English Name Japanese Name Literal Translation Damage Heat Gain
632146D Zero-Gun: Fenrir 零銃・フェンリル, Reijū: Fenriru 200 (First Hit), 70x16[145x24] (Bullets), 3600 (Finisher) 0
Jams the barrel of the gun forward and, sprays them with machine gun fire, then blows them away with a charged shot from the Nemesis Stabilizer. Gun-butt startup has guardpoint on block. Cannot be thrown. Bullet spray fires for a while longer if the bayonet does not hit.
Final charged shot only occurs if the gunbutt hits.
Puts opponent in fallback on hit of the finisher. Normal bullets make the enemy fall vertically.

In Overdrive, she will perform a few more shorts before the Nemesis Stabilizer finisher.

Input English Name Japanese Name Literal Translation Damage Heat Gain
j.236236D (midair only) Bullet Storm ⇒ Zero-Gun: Thor バレットレイン⇒零銃・トール, Baretto Rein ⇒ Reijū: Tōru, Bullet Rain ⇒ Zero-Gun: Thor 160x10,1900 0
Noel fires a volley of bullets, followed by a missile. Extremely fast startup.
Bullets stun the opponent in midair for a very long time if they hit.
Missile breaks 2 primers.
No longer can move or guard after the missile until landing


Astral Heat

Input English Name Japanese Name Literal Translation Damage Heat Gain
214214C Valkyrie Veil ヴァルキリーペイル, Varukirī Peiru Valkyrie Pale Death 0
CT/CS: Fires a single shot forward. If opponent is hit, Noel dances around while shooting her opponent with explosive needles while being binded by her glyph. Invulnerable startup.


CP: Creates a shield in front, blocking the next attack. If Noel is hit during this time, she instantly counters the attack, followed by an anime sequence of Noel firing a barrage of shots at the opponent. Energy grows in the background, and then explodes, destroying the opponent.

Input
5A
BBCS (Noel 5A) Damage Heat Gain
300 124
A fast jab.
Short range, but fast startup and decent priority.
Good for hitconfirming into 6A.
Now no longer + on block.
Input
5B
BBCS (Noel 5B) Damage Heat Gain
500 207
Backhand strike with gun.
Relatively fast poke with decent range and priority.
Input
5C
BBCS (Noel 5C) Damage Heat Gain
680 281
Fires gun straight forward.
Changed from CT, comparatively faster and with better priority and longer hitstun.
Projectile property.
Input
2A
BBCS (Noel 2A) Damage Heat Gain
300 124
Standard crouching jab.
Decent poke, but poor combo potential on standing opponents.
Input
2B
BBCS (Noel 2B) Damage Heat Gain
460 190
Pokes along the ground with her foot.
Hits low.
Gatlings into 5B and 6A.
Input
2C
BBCS (Noel 2C) Damage Heat Gain
420x2 173x2
Noel sweeps along the ground with one gun
Hits twice.
Projectile property.
Input
6A
BBCS (Noel 6A) Damage Heat Gain
550 227
Anti-air kick angled upwards.
Input
6B
BBCS (Noel 6B) Damage Heat Gain
650 269
Overhead pistol whip.
Hits overhead.
Slow startup and has an obvious telegraph.
Forces crouch on hit.
Basic mixup leading into Drive juggles.
Input
6C
BBCS (Noel 6C(1))
BBCS (Noel 6C(2))
Damage Heat Gain
450,750 186,310
Noel twirls the gun, then fires a large shot into the air.
Compared to CT, has a slower startup.
Can be canceled with throw or specials.
Second hit breaks one primer.
Second hit has projectile property.
Second hit wall bounces in the corner.
Input
3C
BBCS (Noel 3C) Damage Heat Gain
720 298
Sliding gunshot along the ground.
Hits low.
Breaks one guard primer.

Low profiles.
Projectile property.
Combos out of 5C and 2C on crouching opponents.
Basic setup for combos involving 22B/C.

Input
j.A
BBCS (Noel jA) Damage Heat Gain
300 124
Standard aerial jab.
Cancels into itself.
Input
j.B
BBCS (Noel jB) Damage Heat Gain
460 190
Swings gun in a diagonal arc.
Vertical hitbox shrunk compared to CT, now has trouble hitting opponents below Noel.
Input
j.C
BBCS (Noel jC) Damage Heat Gain
250x3 103x3
Spinning shots from both guns.
Projectile property.

Drive

Input English Name Japanese Name Literal Translation Damage Heat Gain
5D Chain Revolver チェーンリボルバー, Chēn Riborubā 740 306
BBCS (Noel 5D) Noel slides forward and fires her gun directly in front of her. Faster startup compared to CT.
Now has full-body invulnerability (can still be thrown) in latter part of move.
Projectile property.
Input English Name Japanese Name Literal Translation Damage Heat Gain
2D 420x3 173x3
BBCS (Noel 2D) Overhead flip while firing guns. Similar to Ky's Greed Sever.
No longer hits overhead.
Has lower-body invulnerability while airborne.

Projectile property.

Input English Name Japanese Name Literal Translation Damage Heat Gain
4D 700 289
BBCS (Noel 4D) Twirls back and shoots the grounds. Faster startup compared to CT.
Now has upper-body invunerability from frame 1.
Staggers on hit.
Fatal counter will stagger opponent for much longer.
Projectile property.
Input English Name Japanese Name Literal Translation Damage Heat Gain
6D 720 296
BBCS (Noel 6D) Slides forward, then sweeps low. Faster startup compared to CT.
Knocks down on hit.
Now has upper-body invulnerability from frame 1.
Input English Name Japanese Name Literal Translation Damage Heat Gain
5A (during Chain Revolver) 450 186
BBCS (Noel d5A) Unremarkable forward shot. Basic combo filler.
Projectile property.
Input English Name Japanese Name Literal Translation Damage Heat Gain
6A (during Chain Revolver) 400 186
BBCS (Noel d6A) Fires guns in both directions. Resembles CT 5C.
Basic combo filler.
Projectile property.
Input English Name Japanese Name Literal Translation Damage Heat Gain
5B (during Chain Revolver) 350x2 144x2
BBCS (Noel d5B) Forward shot while bracing gun on foot. Blows opponent back on hit.
Projectile property.
Input English Name Japanese Name Literal Translation Damage Heat Gain
6B (during Chain Revolver) 640 264
BBCS (Noel d6B) Overhead axe kick. Hits overhead.
Good vertical hitbox for juggles and bounces opponent.
Input English Name Japanese Name Literal Translation Damage Heat Gain
5C (during Chain Revolver) 640 264
BBCS (Noel d5C) Advances while shooting her gun. Resembles old CT Drive 6A.
No longer jump cancelable as of CSII.
Projectile property.
Input English Name Japanese Name Literal Translation Damage Heat Gain
6C (during Chain Revolver) 120x9 49x9
BBCS (Noel d6C)
BBCS (Noel d6C(2)
Throws her gun forward like a boomerang. Hits multiple times.
First hit breaks one guard primer.
Input English Name Japanese Name Literal Translation Damage Heat Gain
j.D 350x2 144x2
BBCS (Noel jD) Falls to the ground while firing both guns straight downward. Carries momentum.
Groundbounces airborne opponents.
When used close to the ground, can be used to enter Chain Revolver state without a D opener.
Input English Name Japanese Name Literal Translation Damage Heat Gain
j.4D 600 248
BBCS (Noel j4D) Performs an aerial combat dive behind opponent to deliver a shot to their back. Retains momentum if performed during a dash, sometimes causing Noel to land in front and whiff. Instantly grounds aerial opponent on hit.
No invulnerability
Fatal Counter.
Has start up upon reaching the ground and can be thrown
Starts with reverse facing from the position move was launched from regardless of where she lands


Special Attacks

Input English Name Japanese Name Literal Translation Damage Heat Gain
236A/B/C Type XI: Optic Barrel 拾壱式・オプティックバレル, Jitsu Ichi-Shiki: Oputikku Bareru 650 (A), 650 (B), 650 (C) 269 (A), 269 (B), 269 (C)
BBCS (Noel OB)
BBCS (Noel OB(2))
Sets a mark, which explodes soon after. Strength used determines placement of mark.
Now has faster startup, but significantly less blockstun and shorter untech time.
Launches on hit.
Input English Name Japanese Name Literal Translation Damage Heat Gain
236C
(midair only)
Type XIII: Revolver Blast 拾参式・リボルバーブラスト, Jitsu San-Shiki: Riborubā Burasuto 400x4 331x4
BBCS (Noel RB) Fires four shots while twirling in the air. Viable tiger knee option and has low pro-ration as a starter on counter hit.
Projectile Property.
Input English Name Japanese Name Literal Translation Damage Heat Gain
214A Type IX: Muzzle Filter 玖式・マズルフリッター, Ku-Shiki: Mazuru Furittā 0, 800 0, 331
BBCS (Noel MF)
BBCS (Noel MF(2))
Flips forward and catches the opponent with her legs. Only hits standing opponents (whiffs on crouching or airborne opponents).
Unblockable.
Resembles a throw, but cannot be teched even when comboed into.
Input English Name Japanese Name Literal Translation Damage Heat Gain
236D
(While Chain Revolver activated)
Type II: Bloom Trigger 弐式・ブルームトリガー, Ni-Shiki: Burūmu Torigā 600,950 248,393
BBCS (Noel BT) Jams the barrel of her gun forward followed by large energy blast from gun. Now recovers faster than in CT.
Wallbounces on hit. Second hit has projectile property.
Input English Name Japanese Name Literal Translation Damage Heat Gain
623D
(While Chain Revolver activated)
Type III: Spring Raid 参式・スプリングレイド, San-Shiki: Supuringu Reido 1150 476
BBCS (Noel SR) Flash Kick. No longer has invulnerability.
Launches opponent on hit.
Breaks one guard primer.
Input used to be 28D back in CT. In CS:EX, can combo after it even from midscreen with j.b or 6c in certain conditions.
Input English Name Japanese Name Literal Translation Damage Heat Gain
214D
(while Chain Revolver activated)
Type V: Assault Through 伍式・アサルトスルー, Go-Shiki: Asaruto Surū 1000 414
BBCS (Noel AT) Spins forward very quickly, then tackles with shoulder. Crosses over opponent.
Breaks one guard primer.
Unsafe on block. In CS:EX, it causes slide towards corner on normal hit and wall bounce in the corner or on counter hit allowing follow-ups midscreen.
Input English Name Japanese Name Literal Translation Damage Heat Gain
22B/C (on downed opponent) Silencer フラッシュハイダー, Furasshu Haidā, Flash Hider 300 124
BBCS (Noel haidaA)
BBCS (Noel haidaB)
Noel fires her gun at the ground. B version can be mashed for additional hits.
B version combos into C version.
B version keeps opponent grounded and has significant pushback.
C version launches opponent on hit.
Hitboxes improved overall compared to CT.


Drives

Input English Name Japanese Name Literal Translation Damage Heat Gain
632146D Zero-Gun: Fenrir 零銃・フェンリル, Reijū: Fenriru 200 (First Hit), 70x16[145x24] (Bullets), 3600 (Finisher) 0
BBCS (Noel Fenrir)
BBCS (Noel Fenrir(bullets))
BBCS (Noel Fenrir(finisher))
Jams the barrel of the gun forward and, sprays them with machine gun fire, then blows them away with a charged shot from the Nemesis Stabilizer. Gun-butt startup has guardpoint on block. Cannot be thrown. Bullet spray fires for a while longer if the bayonet does not hit.
Final charged shot only occurs if the gunbutt hits.
Puts opponent in fallback on hit of the finisher. Normal bullets make the enemy fall vertically.
Input English Name Japanese Name Literal Translation Damage Heat Gain
j.236236D (midair only) Bullet Storm ⇒ Zero-Gun: Thor バレットレイン⇒零銃・トール, Baretto Rein ⇒ Reijū: Tōru, Bullet Rain ⇒ Zero-Gun: Thor 160x10,1900 0
BBCS (Noel Thor)
BBCS (Noel Thor(2))
Noel fires a volley of bullets, followed by a missile. Extremely fast startup.
Bullets stun the opponent in midair for a very long time if they hit.
Missile breaks 2 primers.
No longer can move or guard after the missile until landing


Astral Heat

Input English Name Japanese Name Literal Translation Damage Heat Gain
214214C Valkyrie Veil ヴァルキリーペイル, Varukirī Peiru Valkyrie Pale Death 0
BBCS (Noel VVeil) CT/CS: Fires a single shot forward. If opponent is hit, Noel dances around while shooting her opponent with explosive needles while being binded by her glyph. Invulnerable startup.

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