Noel Vermillion/Move List
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Although Noel's Drive, Chain Revolver, is extremely spammable and may even seem cheap at low levels of play, it is in fact fairly unsafe and demands that any player seeking to use Noel competitively becomes familiar with her move properties. Although Noel is fairly fast and has good range, she has nothing that actually combos out of most of her pokes on a standing opponent, and most of the moves that do combo are either fairly situational or have slow startup. When she does land a solid hit, however, Noel is capable of extremely high-damage combos.
As of Continuum Shift, Noel's damage output has actually increased, but in exchange it is even more difficult for her to get into her damaging combos.
Noel's Overdrive is Chain Quasar, which increases the speed of her Drives.
Move Lists
Edit
- NOTE: All of her normals can be canceled into throws except for 2C and 3C and her drives.
- NOTE: As of CS:EX Noel can only special cancel her drive after the initial starter. No more mid-drive Muzzle Flitter or Optic Barrel.
Normals
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5A | |||||||||||
| Damage | Heat Gain | ||||||||||
| 300 | 124 | ||||||||||
| A fast jab. Short range, but fast startup and decent priority. Good for hitconfirming into 6A. Now no longer + on block. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5B | |||||||||||
| Damage | Heat Gain | ||||||||||
| 500 | 207 | ||||||||||
| Backhand strike with gun. Relatively fast poke with decent range and priority. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5C | |||||||||||
| Damage | Heat Gain | ||||||||||
| 680 | 281 | ||||||||||
| Fires gun straight forward. Changed from CT, comparatively faster and with better priority and longer hitstun. Projectile property. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2A | |||||||||||
| Damage | Heat Gain | ||||||||||
| 300 | 124 | ||||||||||
| Standard crouching jab. Decent poke, but poor combo potential on standing opponents. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2B | |||||||||||
| Damage | Heat Gain | ||||||||||
| 460 | 190 | ||||||||||
| Pokes along the ground with her foot. Hits low. Gatlings into 5B and 6A. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2C | |||||||||||
| Damage | Heat Gain | ||||||||||
| 420x2 | 173x2 | ||||||||||
| Noel sweeps along the ground with one gun Hits twice. Projectile property. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6A | |||||||||||
| Damage | Heat Gain | ||||||||||
| 550 | 227 | ||||||||||
| Anti-air kick angled upwards. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6B | |||||||||||
| Damage | Heat Gain | ||||||||||
| 650 | 269 | ||||||||||
| Overhead pistol whip. Hits overhead. Slow startup and has an obvious telegraph. Forces crouch on hit. Basic mixup leading into Drive juggles. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6C | |||||||||||
| Damage | Heat Gain | ||||||||||
| 450,750 | 186,310 | ||||||||||
| Noel twirls the gun, then fires a large shot into the air. Compared to CT, has a slower startup. Can be canceled with throw or specials. Second hit breaks one primer. Second hit has projectile property. Second hit wall bounces in the corner. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 3C | |||||||||||
| Damage | Heat Gain | ||||||||||
| 720 | 298 | ||||||||||
| Sliding gunshot along the ground. Hits low. Breaks one guard primer. Low profiles. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.A | |||||||||||
| Damage | Heat Gain | ||||||||||
| 300 | 124 | ||||||||||
| Standard aerial jab. Cancels into itself. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.B | |||||||||||
| Damage | Heat Gain | ||||||||||
| 460 | 190 | ||||||||||
| Swings gun in a diagonal arc. Vertical hitbox shrunk compared to CT, now has trouble hitting opponents below Noel. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.C | |||||||||||
| Damage | Heat Gain | ||||||||||
| 250x3 | 103x3 | ||||||||||
| Spinning shots from both guns. Projectile property. | |||||||||||
Drive
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5D | Chain Revolver | チェーンリボルバー, Chēn Riborubā | 740 | 306 | |||||||
| Noel slides forward and fires her gun directly in front of her. Faster startup compared to CT. Now has full-body invulnerability (can still be thrown) in latter part of move. Projectile property. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2D | 420x3 | 173x3 | |||||||||
| Overhead flip while firing guns. Similar to Ky's Greed Sever. No longer hits overhead. Has lower-body invulnerability while airborne. Projectile property. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4D | 700 | 289 | |||||||||
| Twirls back and shoots the grounds. Faster startup compared to CT. Now has upper-body invunerability from frame 1. Staggers on hit. Fatal counter will stagger opponent for much longer. Projectile property. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6D | 720 | 296 | |||||||||
| Slides forward, then sweeps low. Faster startup compared to CT. Knocks down on hit. Now has upper-body invulnerability from frame 1. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5A (during Chain Revolver) | 450 | 186 | |||||||||
| Unremarkable forward shot. Basic combo filler. Projectile property. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6A (during Chain Revolver) | 400 | 186 | |||||||||
| Fires guns in both directions. Resembles CT 5C. Basic combo filler. Projectile property. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5B (during Chain Revolver) | 350x2 | 144x2 | |||||||||
| Forward shot while bracing gun on foot. Blows opponent back on hit. Projectile property. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6B (during Chain Revolver) | 640 | 264 | |||||||||
| Overhead axe kick. Hits overhead. Good vertical hitbox for juggles and bounces opponent. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5C (during Chain Revolver) | 640 | 264 | |||||||||
| Advances while shooting her gun. Resembles old CT Drive 6A. No longer jump cancelable as of CSII. Projectile property. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6C (during Chain Revolver) | 120x9 | 49x9 | |||||||||
| Throws her gun forward like a boomerang. Hits multiple times. First hit breaks one guard primer. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.D | 350x2 | 144x2 | |||||||||
| Falls to the ground while firing both guns straight downward. Carries momentum. Groundbounces airborne opponents and staggers on grounded opponents On counter hit, can combo into 214A or 6A/3C after reload animation. When used close to the ground, can be used to enter Chain Revolver state without a D opener. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.4D | 600 | 248 | |||||||||
| Performs an aerial combat dive behind opponent to deliver a shot to their back. Retains momentum if performed during a dash, sometimes causing Noel to land in front and whiff. Instantly grounds aerial opponent on hit. No invulnerability Fatal Counter. Has start up upon reaching the ground and can be thrown | |||||||||||
Special Attacks
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 236A/B/C | Type XI: Optic Barrel | 拾壱式・オプティックバレル, Jitsu Ichi-Shiki: Oputikku Bareru | 650 (A), 650 (B), 650 (C) | 269 (A), 269 (B), 269 (C) | |||||||
| Sets a mark, which explodes soon after. Strength used determines placement of mark. Now has faster startup, but significantly less blockstun and shorter untech time. Launches on hit. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 236C (midair only) | Type XIII: Revolver Blast | 拾参式・リボルバーブラスト, Jitsu San-Shiki: Riborubā Burasuto | 400x4 | 331x4 | |||||||
| Fires four shots while twirling in the air. Viable tiger knee option and has low pro-ration as a starter on counter hit. Projectile Property. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 214A | Type IX: Muzzle Filter | 玖式・マズルフリッター, Ku-Shiki: Mazuru Furittā | 0, 800 | 0, 331 | |||||||
| Flips forward and catches the opponent with her legs. Only hits standing opponents (whiffs on crouching or airborne opponents). Unblockable. Resembles a throw, but cannot be teched even when comboed into. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 236D (While Chain Revolver activated) | Type II: Bloom Trigger | 弐式・ブルームトリガー, Ni-Shiki: Burūmu Torigā | 600,950 | 248,393 | |||||||
| Jams the barrel of her gun forward followed by large energy blast from gun. Now recovers faster than in CT. Wallbounces on hit. Second hit has projectile property. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 623D (While Chain Revolver activated) | Type III: Spring Raid | 参式・スプリングレイド, San-Shiki: Supuringu Reido | 1150 | 476 | |||||||
| Flash Kick. No longer has invulnerability. Launches opponent on hit. Breaks one guard primer. Input used to be 28D back in CT. In CS:EX, can combo after it even from midscreen with j.b or 6c in certain conditions. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 214D (while Chain Revolver activated) | Type V: Assault Through | 伍式・アサルトスルー, Go-Shiki: Asaruto Surū | 1000 | 414 | |||||||
| Spins forward very quickly, then tackles with shoulder. Crosses over opponent. Breaks one guard primer. Unsafe on block. In CS:EX, it causes slide towards corner on normal hit and wall bounce in the corner or on counter hit allowing follow-ups midscreen. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 22B/C (on downed opponent) | Silencer | フラッシュハイダー, Furasshu Haidā, | Flash Hider | 300 | 124 | ||||||
| Noel fires her gun at the ground. B version can be mashed for additional hits. B version combos into C version. B version keeps opponent grounded and has significant pushback. C version launches opponent on hit. Hitboxes improved overall compared to CT. | |||||||||||
Drives
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 632146D | Zero-Gun: Fenrir | 零銃・フェンリル, Reijū: Fenriru | 200 (First Hit), 70x16[145x24] (Bullets), 3600 (Finisher) | 0 | |||||||
| Jams the barrel of the gun forward and, sprays them with machine gun fire, then blows them away with a charged shot from the Nemesis Stabilizer. Gun-butt startup has guardpoint on block. Cannot be thrown. Bullet spray fires for a while longer if the bayonet does not hit. Final charged shot only occurs if the gunbutt hits. Puts opponent in fallback on hit of the finisher. Normal bullets make the enemy fall vertically. In Overdrive, she will perform a few more shorts before the Nemesis Stabilizer finisher. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.236236D (midair only) | Bullet Storm ⇒ Zero-Gun: Thor | バレットレイン⇒零銃・トール, Baretto Rein ⇒ Reijū: Tōru, Bullet Rain ⇒ Zero-Gun: Thor | 160x10,1900 | 0 | |||||||
| Noel fires a volley of bullets, followed by a missile. Extremely fast startup. Bullets stun the opponent in midair for a very long time if they hit. Missile breaks 2 primers. No longer can move or guard after the missile until landing | |||||||||||
Astral Heat
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 214214C | Valkyrie Veil | ヴァルキリーペイル, Varukirī Peiru | Valkyrie Pale | Death | 0 | ||||||
| CT/CS: Fires a single shot forward. If opponent is hit, Noel dances around while shooting her opponent with explosive needles while being binded by her glyph. Invulnerable startup.
| |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5A | |||||||||||
| Damage | Heat Gain | ||||||||||
| 300 | 124 | ||||||||||
| A fast jab. Short range, but fast startup and decent priority. Good for hitconfirming into 6A. Now no longer + on block. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5B | |||||||||||
| Damage | Heat Gain | ||||||||||
| 500 | 207 | ||||||||||
| Backhand strike with gun. Relatively fast poke with decent range and priority. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5C | |||||||||||
| Damage | Heat Gain | ||||||||||
| 680 | 281 | ||||||||||
| Fires gun straight forward. Changed from CT, comparatively faster and with better priority and longer hitstun. Projectile property. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2A | |||||||||||
| Damage | Heat Gain | ||||||||||
| 300 | 124 | ||||||||||
| Standard crouching jab. Decent poke, but poor combo potential on standing opponents. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2B | |||||||||||
| Damage | Heat Gain | ||||||||||
| 460 | 190 | ||||||||||
| Pokes along the ground with her foot. Hits low. Gatlings into 5B and 6A. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2C | |||||||||||
| Damage | Heat Gain | ||||||||||
| 420x2 | 173x2 | ||||||||||
| Noel sweeps along the ground with one gun Hits twice. Projectile property. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6A | |||||||||||
| Damage | Heat Gain | ||||||||||
| 550 | 227 | ||||||||||
| Anti-air kick angled upwards. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6B | |||||||||||
| Damage | Heat Gain | ||||||||||
| 650 | 269 | ||||||||||
| Overhead pistol whip. Hits overhead. Slow startup and has an obvious telegraph. Forces crouch on hit. Basic mixup leading into Drive juggles. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.A | |||||||||||
| Damage | Heat Gain | ||||||||||
| 300 | 124 | ||||||||||
| Standard aerial jab. Cancels into itself. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.B | |||||||||||
| Damage | Heat Gain | ||||||||||
| 460 | 190 | ||||||||||
| Swings gun in a diagonal arc. Vertical hitbox shrunk compared to CT, now has trouble hitting opponents below Noel. | |||||||||||
| Input | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.C | |||||||||||
| Damage | Heat Gain | ||||||||||
| 250x3 | 103x3 | ||||||||||
| Spinning shots from both guns. Projectile property. | |||||||||||
Drive
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5A (during Chain Revolver) | 450 | 186 | |||||||||
| Unremarkable forward shot. Basic combo filler. Projectile property. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6A (during Chain Revolver) | 400 | 186 | |||||||||
| Fires guns in both directions. Resembles CT 5C. Basic combo filler. Projectile property. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5B (during Chain Revolver) | 350x2 | 144x2 | |||||||||
| Forward shot while bracing gun on foot. Blows opponent back on hit. Projectile property. | |||||||||||
| Input | English Name | Japanese Name | Literal Translation | Damage | Heat Gain | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6B (during Chain Revolver) | 640 | 264 | |||||||||
| Overhead axe kick. Hits overhead. Good vertical hitbox for juggles and bounces opponent. | |||||||||||
Special Attacks
Drives