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Health Double Jumps/Airdashes Dash Type
10,000 1 Run
Overdrive Duration (in frames)
100 – 90% 89 – 80% 79 – 70% 69 – 60% 59 – 50% 49 – 40% 39 – 30% 29 – 20% 19 – 10% 9 – 0%
180 210 240 270 300 390 420 450 480 600

Mu-12, like her sister units, is a glass cannon with low defense, but terrifying offensive potential with her Drive projectiles. Unlike Lambda, who uses her projectiles for zoning, Mu’s projectiles are suited for locking down the opponent and creating dangerous unblockable traps.

Her Drive, Steins Gunner (シュタインズガンナー Shutainzu Gannā), summons a small orb at a set location depending on the direction used with the Drive button. Once these are out, you can begin your battle plan. The way you set up your Drives can mean life or death when it comes to Mu. You can choose to either fall back and lure your opponent in with your various assets, or go charging in to lock them down with projectile mixup.

Many of your setups will often involve Ten Fists of Heaven (アメノトツカ Ame no Totsuka, localized as Totsuka Blade) and/or Feathery Arrow of Heaven (アマノハバヤ Ama no Habaya, localized as Arrows of Heaven). Feathery Arrow of Heaven arc upward, and can prevent jump-ins from opponents as well as lead into some combos. Ten Fists of Heaven is absolutely essential to your game plan because after setting your Drives, it is one of only two options you can do with them, and is the most often-used of the two. The other, Feathery Slash of Heaven (アメノハバキリ Ame no Habakiri, localized as Divine Wrath of the Heavens), is more of an opportunistic move due to its trap-like properties and stun potential to lead into combos. And remember, should you find yourself in a jam, use Horn Stake (ツヌグイ Tsunugui, localized as Origins) to knock your opponent away and give you some breathing room.

Command list[]

Basic moves[]

Input Damage Heat gain
A 300 124
Mu-12 (Sprite, 5A) Run-of-the-mill standing poke.
Cancels into itself.
Resembles Nu’s 5A.
Input Damage Heat gain
B 530 219
Mu-12 (Sprite, 5B) Decent speed and good range.
Resembles Nu’s 6B.
Input Damage Heat gain
C 720 296
Mu-12 (Sprite, 5C) Enormous horizontal sword swipe.
Relatively slow startup.
Input Damage Heat gain
2A 300 124
Mu-12 (Sprite, 2A) Run-of-the-mill-crouching poke.
Cancels into itself.
Resembles Nu’s 2A.
Input Damage Heat gain
2B 450 186
Mu-12 (Sprite, 2B) Main combo starter, good range and can lead to Sword of Flow and various mixup.
Input Damage Heat gain
2C 720 286
Mu-12 (Sprite, 2C) Anti-air slash.
Huge priority.
Fast startup.
Jump-cancelable on hit. No jump-cancelable on block.
Input Damage Heat gain
6A 620 256
Mu-12 (Sprite, 6A) Anti-air poke.
Upper-body invulnerable.
Jump cancelable.
Input Damage Heat gain
6B 680x2 281x2
Mu-12 (Sprite, 6B) Hits overhead.
Input Damage Heat gain
6C 820 339
Mu-12 (Sprite, 6C) Whiffs at minimum range. Fatal counter. Opens huge damage portals for Mu. Wallbounces on corner.
Input Damage Heat gain
3C 660 273
Mu-12 (Sprite, 3C) This move is mostly used as a block string ender outside of combos, because it can be canceled into from most of Mu’s normals, and is jump cancelable on block. It is almost always used in midscreen RC combos on standing opponents.
Input Damage Heat gain
A (in the air) 300 124
Mu-12 (Sprite, j.5A) Run-of-the-mill jumping poke.
Cancels into itself.
Input Damage Heat gain
B (in the air) 440 182
Mu-12 (Sprite, j.5B) Great hitbox, though the startup, more notably the recovery, make for it is failings as an air to air poke.
Input Damage Heat gain
C (in the air) 700 289
Mu-12 (Sprite, j.5C) It has a very good hitbox with decent start up. Best used as a spaced out air-to-air move. Extremely long range and priority.
Input Damage Heat gain
2C
(in the air)
750 310
Mu-12 (Sprite, j.2C) Slams opponent down on hit.
Good crossup hitbox.
Extremely unsafe on block.
Cancels momentum.

Input Damage Heat gain
A 300 124
Mu-12 (Sprite, 5A) Run-of-the-mill standing poke.
Cancels into itself.
Resembles Lambda’s 5A.
Input Damage Heat gain
B 530 219
Mu-12 (Sprite, 5B) Decent speed and good range.
Resembles Lambda’s 6B.
Input Damage Heat gain
C 720 296
Mu-12 (Sprite, 5C) Enormous horizontal sword swipe.
Relatively slow startup.
Input Damage Heat gain
2A 300 124
Mu-12 (Sprite, 2A) Run-of-the-mill-crouching poke.
Cancels into itself.
Resembles Lambda’s 2A.
Input Damage Heat gain
2B 450 186
Mu-12 (Sprite, 2B) Main combo starter, good range and can lead to Sword of Decimation and various mixup.
Input Damage Heat gain
2C 720 286
Mu-12 (Sprite, 2C) Anti-air slash.
Huge priority.
Fast startup.
Jump-cancelable on hit. No jump-cancelable on block.
Input Damage Heat gain
6A 620 256
Mu-12 (Sprite, 6A) Anti-air poke.
Upper-body invulnerable.
Jump cancelable.
Input Damage Heat gain
6B 680x2 281x2
Mu-12 (Sprite, 6B) Hits overhead.
Input Damage Heat gain
6C 820 339
Mu-12 (Sprite, 6C) Whiffs at minimum range. Fatal counter. Opens huge damage portals for Mu. Wallbounces on corner.
Input Damage Heat gain
3C 660 273
Mu-12 (Sprite, 3C) This move is mostly used as a block string ender outside of combos, because it can be canceled into from most of Mu’s normals, and is jump cancelable on block. It is almost always used in midscreen RC combos on standing opponents.
Input Damage Heat gain
A (in the air) 300 124
Mu-12 (Sprite, j.5A) Run-of-the-mill jumping poke.
Cancels into itself.
Input Damage Heat gain
B (in the air) 440 182
Mu-12 (Sprite, j.5B) Great hitbox, though the startup, more notably the recovery, make for it is failings as an air to air poke.
Input Damage Heat gain
C (in the air) 700 289
Mu-12 (Sprite, j.5C) It has a very good hitbox with decent start up. Best used as a spaced out air-to-air move. Extremely long range and priority.
Input Damage Heat gain
2C
(in the air)
750 310
Mu-12 (Sprite, j.2C) Slams opponent down on hit.
Good crossup hitbox.
Extremely unsafe on block.
Cancels momentum. Causes Fatal Counter.
Input Damage Heat gain
6AB 0 0
Mu-12 (Sprite, 6A) While Counter Assaults are useful in getting out of pressure, Mu will want to be conscious of where her opponents will be after an attack is blocked since, her Counter Assault does not have much range. While her Counter Assault has the same animation as her 6A, it has a unique hitbox and frame data.

Throws[]

Input Damage Heat gain
BC 0, 1000 414
Mu-12 (Sprite, B+C) Picks the opponent up, stabs them, and tosses them away.
Input Damage Heat gain
4BC 0, 1000 414
Mu-12 (Sprite, B+C) Picks the opponent up, stabs them, and tosses them away.
Input Damage Heat gain
BC
(in the air)
0, 2000 828
Mu-12 (Sprite, j.B+C) Standard airthrow, can follow up with the same combos as ground throws. Great answer when the opponent tries to bait one of Mu’s slower normals, in the air.

Input Damage Heat gain
BC 0, 1000 414
Mu-12 (Sprite, B+C) Picks the opponent up, stabs them, and tosses them away.
Input Damage Heat gain
4BC 0, 1000 414
Mu-12 (Sprite, B+C) Same as forward throw except it throws the opponents farther away.
Input Damage Heat gain
BC
(in the air)
0, 2000 828
Mu-12 (Sprite, j.B+C) Standard airthrow, can follow up with the same combos as ground throws. Great answer when the opponent tries to bait one of Mu’s slower normals, in the air.

Counter Assault[]

Input Damage Heat gain
6AB 0 0
Mu-12 (Sprite, 6A) While her Counter Assault has the same animation as her 6A, it has a unique hitbox and frame data.


Crush Trigger[]

Input Damage Heat gain
AB 1000 0
Mu-12 (Chronophantasma, Sprite, AB) Your average Crush Trigger. Used in some corner combos.


Drive[]

Input Japanese name English name Damage Heat gain
any direction + D シュタインズガンナー Shutainzu Gannā Steins Gunner 300 (normal);
470x3 (charged)
124 (normal);
194x3 (charged)
Mu-12 (Sprite, 5D) Place an object in space that will fire upon your opponents. Hold down D to unleash a more powerful attack. Stein will not fire if Mu is hit and laser will dissipate if Mu is hit.
Can set up to four steins max, additional steins will replace the oldest stein in order.
All Steins gatling into each other and are jump-cancelable.


Overdrive[]

Input Japanese name English name Damage Heat gain
AB
CD
シュタインズゲイザー Shutainzu Geizā Steins Geyser
Mu-12 (Sprite, Overdrive) Steins on screen will fire at constant intervals, then only disappear once Overdrive finishes.


Exceed Accel[]

Input Japanese name English name English localization Damage Heat gain
AB
CD
(during Overdrive)
ツチイカヅチ Tsuchi Ikazuchi Earth Thunder Pillar of Light 2000
4000 (Active Flow)
BBCF Mu-12 Pillar of Light Mu hits the opponent staggering them, she then summons her swords to spin around the opponent, which then all hit the opponent creating a huge energy pillar.



Special moves[]

Input Japanese name English name English localization Damage Heat gain
236D
(air also)
アメノトツカ Ame no Totsuka Ten Fists of Heaven Totsuka Blade 500 207
Mu-12 (Sprite, 236D) Laser bounces to the oldest stein, then bounces in order up to the newest, then at the opponent. Does not disappear even if Mu is hit.
Input Japanese name English name English localization Damage Heat gain
236A
(air also)
アマノハバヤ Ama no Habaya Feathery Arrow of Heaven Arrows of Heaven 400x5 165x5
Mu-12 (Sprite, 236A) Fire a speed projectile.
Input Japanese name English name English localization Damage Heat gain
623C
(air also)
ツヌグイ Tsunugui Horn Stake Origins 800 331
Mu-12 (Sprite, 623C) Form a powerful barrier and knock back an opponents who approach. In air wallbounds the opponent.
Input Japanese name English name English localization Damage Heat gain
63214C
(chargeable)
フルノツルギ Furu no Tsurugi Sword of Discarding Sword of Decimation 920 (Lvl 1);
1020 (Lvl 2);
1120 (Lvl 3);
1520 (Lvl 4)
382 (Lvl 1);
422 (Lvl 2);
463 (Lvl 3);
629 (Lvl 4)
Mu-12 (Sprite, 63214C) Chargeable. Move is now mainly used in combos or for frametraps. Without the guard crush aspect nor the frame advantage, it becomes hard to justify the use of this move outside of combos or setups. The addition of drive cancel and knockdown changes makes it a great combo ender now, however.
Input Japanese name English name English localization Damage Heat gain
214D
(air also)
クニノトコタチ Kuni no Tokotachi Endless Stand of Land Tokotachi Blade 800
Steins Gunner will charge at the opponent, and deal damage to any opponent it touches
Input Japanese name English name English localization Damage Heat gain
63214B イクタチ Ikutachi Living Blade Ikutachi Blade 840
Mu-12 (Chronophantasma, Sprite, 63214B) Mu does a forward diagonal leap and slashes behind her with her eight blades. The attack knocks the opponent vertically skyward.

Input Japanese name English name English localization Damage Heat gain
236D
(air also)
アメノトツカ Ame no Totsuka Ten Fists of Heaven Totsuka Blade 500 207
Mu-12 (Sprite, 236D) Laser bounces to the oldest stein, then bounces in order up to the newest, then at the opponent. Does not disappear even if Mu is hit.
Input Japanese name English name English localization Damage Heat gain
236A
(air also)
アマノハバヤ Ama no Habaya Feathery Arrow of Heaven Arrows of Heaven 400x5 165x5
Mu-12 (Sprite, 236A) Fire a speed projectile.
Input Japanese name English name English localization Damage Heat gain
623C
(air also)
ツヌグイ Tsunugui Horn Stake Origins 800 331
Mu-12 (Sprite, 623C) Form a powerful barrier and knock back an opponents who approach. In air wallbounds the opponent.
Input Japanese name English name English localization Damage Heat gain
63214C
(chargeable)
フルノツルギ Furu no Tsurugi Sword of Discarding Sword of Decimation 920 (Lvl 1);
1020 (Lvl 2);
1120 (Lvl 3);
1520 (Lvl 4)
382 (Lvl 1);
422 (Lvl 2);
463 (Lvl 3);
629 (Lvl 4)
Mu-12 (Sprite, 63214C) Chargeable. Move is now mainly used in combos or for frametraps. Without the guard crush aspect nor the frame advantage, it becomes hard to justify the use of this move outside of combos or setups. The addition of drive cancel and knockdown changes makes it a great combo ender now, however.
Input Japanese name English name English localization Damage Heat gain
214D
(air also)
(chargeable)
アメノハバキリ Ame no Habakiri Feathery Slash of Heaven Divine Wrath of the Heavens 600x3 248x3
Mu-12 (Sprite, 214D) The Steins will explode, hitting opponents close enough to the blast. It can be charged.
Input Japanese name English name English localization Damage Heat gain
63214B イクタチ Ikutachi Living Blade Ikutachi Blade 840
Mu-12 (Chronophantasma, Sprite, 63214B) Mu does a forward diagonal leap and slashes behind her with her eight blades. The attack knocks the opponent vertically skyward.

Input Japanese name English name English localization Damage Heat gain
236D
(air also)
アメノトツカ Ame no Totsuka Ten Fists of Heaven Totsuka Blade 500 207
Mu-12 (Sprite, 236D) Laser bounces to the oldest stein, then bounces in order up to the newest, then at the opponent. Does not disappear even if Mu is hit.
Input Japanese name English name English localization Damage Heat gain
236A
(air also)
アマノハバヤ Ama no Habaya Feathery Arrow of Heaven Arrows of Heaven 400x5 165x5
Mu-12 (Sprite, 236A) Fire a speed projectile.
Input Japanese name English name English localization Damage Heat gain
623C
(air also)
ツヌグイ Tsunugui Horn Stake Origins 800 331
Mu-12 (Sprite, 623C) Form a powerful barrier and knock back an opponents who approach. In air wallbounds the opponent.
Input Japanese name English name English localization Damage Heat gain
63214C
(chargeable)
フルノツルギ Furu no Tsurugi Sword of Discarding Sword of Decimation 920 (Lvl 1);
1020 (Lvl 2);
1120 (Lvl 3);
1520 (Lvl 4)
382 (Lvl 1);
422 (Lvl 2);
463 (Lvl 3);
629 (Lvl 4)
Mu-12 (Sprite, 63214C) Chargeable. Breaks one primer on block. Breaks two primers on block when fully charged. Wallbounces in the corner.
Input Japanese name English name English localization Damage Heat gain
214D
(chargeable)
アメノハバキリ Ame no Habakiri Feathery Slash of Heaven Divine Wrath of the Heavens 600x3 248x3
Mu-12 (Sprite, 214D) The Steins Gunner will explode, hitting opponents close enough to the blast. Breaks one guard primer on block. It can be charged.

Distortion Drives[]

Input Japanese name English name English localization Damage Heat gain
632146C オモヒカネ Omohikane Golden Thoughts Wisdom of the Divines 800, 650x8 0
Mu-12 (Sprite, 632146C) Bind your opponent, immobilizing then completely, then call upon eight swords to strike them down at once.
Input Japanese name English name English localization Damage Heat gain
632146D
(air also)
ヤタノカガミ Yata no Kagami The Eight-Span Mirror Blessed Mirror 800 (ground/air);
600 (reflected lasers)
0
Mu-12 (Sprite, 632146D) A Distortion Drive that draws upon the power of the Ten Fists of Heaven. The attack will be amplified depending on how many Steins have been placed.


Astral Heat[]

Input Japanese name English name English localization Damage Heat gain
222D カミゴロシノツルギ Kamigoroshi no Tsurugi God Slaying Sword Sword of the Godslayer Death --
Mu-12 (Chronophantasma, Sprite, 222D) Mu hits the opponent, creates eight enormous swords, then throws them at the opponent. Can be combo’d into. Much like Nu’s Astral Heat, it has a very short range, thus Mu must close in on her opponent if the move is to be effective.

Input Japanese name English name English localization Damage Heat gain
222D カミゴロシノツルギ Kamigoroshi no Tsurugi God Slaying Sword Sword of the Godslayer Death --
Mu-12 (Sprite, 222D) Mu hits the opponent, charges up an enormous sword, then slashes them with it. Can be combo’d into. Much like Lambda’s Astral Heat, it has a very short range, thus Mu must close in on her opponent if the move is to be effective.

Navigation[]

Command list
Ragna the Bloodedge · Jin Kisaragi · Noel Vermillion · Rachel Alucard · Taokaka · Iron Tager · Litchi Faye Ling · Arakune · Bang Shishigami · Carl Clover · Hakumen · ν-No.13- · Tsubaki Yayoi · Hazama · μ-No.12- · Makoto Nanaya · Valkenhayn R. Hellsing · Platinum the Trinity · Relius Clover · Izayoi · Amane Nishiki · Bullet · Azrael · Kagura Mutsuki · Kokonoe · Yūki Terumi · Celica A. Mercury · Λ-No.11- · Hibiki Kohaku · Naoto Kurogane · Nine the Phantom · Izanami · Es · Mai Natsume · Susanoo · Jūbei
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