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Mu -No. 12-/Move List

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Health Double Jumps/Airdashes Dash Type
10,000 1 Run
Overdrive Duration (in frames)
100 – 90% 89 – 80% 79 – 70% 69 – 60% 59 – 50% 49 – 40% 39 – 30% 29 – 20% 19 – 10% 9 – 0%
180 210 240 270 300 390 420 450 480 600

Mu, like her sister units, is a glass cannon with low defense, but terrifying offensive potential with her Drive projectiles. Unlike Lambda, who uses her projectiles for zoning, Mu's projectiles are suited for locking down the opponent and creating dangerous unblockable traps. Those familiar with Guilty Gear will find her overall playstyle similar to Testament and Dizzy.

Her Drive, Steins Gunner, summons a small orb at a set location depending on the direction used with the Drive button. Once these are out, you can begin your battle plan. The way you set up your Drives can mean life or death when it comes to Mu. You can choose to either fall back and lure your opponent in with your various assets (no, not those), or go charging in to lock them down with projectile mixup.

Many of your setups will often involve Totsuka Blade and/or Arrows of Heaven. Arrows of Heaven arc upward, and can prevent jump-ins from opponents as well as lead into some combos. Totsuka Blade is absolutely essential to your game plan because after setting your Drives, it is one of only two options you can do with them, and is the most often-used of the two. The other, Divine Wrath of the Heavens, is more of an opportunistic move due to its trap-like properties and stun potential to lead into combos. And remember, should you find yourself in a jam, use Origins to knock your opponent away and give you some breathing room.

Move ListsEdit

Normals

Input Damage Heat Gain
A 300 124
Mu-12 (Sprite, 5A) Run-of-the-mill standing poke.
Cancels into itself.
Resembles Nu's 5A.
Input Damage Heat Gain
B 530 219
Mu-12 (Sprite, 5B) Decent speed and good range.
Resembles Nu's 6B.
Input Damage Heat Gain
C 720 296
Mu-12 (Sprite, 5C) Enormous horizontal sword swipe.
Relatively slow startup.
Input Damage Heat Gain
2A 300 124
Mu-12 (Sprite, 2A) Run-of-the-mill-crouching poke.
Cancels into itself.
Resembles Nu's 2A.
Input Damage Heat Gain
2B 450 186
Mu-12 (Sprite, 2B) Main combo starter, good range and can lead to Sword of Decimation and various mixup.
Input Damage Heat Gain
2C 720 286
Mu-12 (Sprite, 2C) Anti-air slash.
Huge priority.
Fast startup.
Jump-cancelable on hit. No jump-cancelable on block.
Input Damage Heat Gain
6A 620 256
Mu-12 (Sprite, 6A) Anti-air poke.
Upper-body invulnerable.
Jump cancelable.
Input Damage Heat Gain
6B 680x2 281x2
Mu-12 (Sprite, 6B) Hits overhead.
Input Damage Heat Gain
6C 820 339
Mu-12 (Sprite, 6C) Whiffs at minimum range. Fatal counter. Opens huge damage portals for Mu. Wallbounces on corner.
Input Damage Heat Gain
3C 660 273
Mu-12 (Sprite, 3C) This move is mostly used as a block string ender outside of combos, because it can be canceled into from most of Mu's normals, and is jump cancelable on block. It is almost always used in midscreen RC combos on standing opponents.
Input Damage Heat Gain
A (in the air) 300 124
Mu-12 (Sprite, j.5A) Run-of-the-mill jumping poke.
Cancels into itself.
Input Damage Heat Gain
B (in the air) 440 182
Mu-12 (Sprite, j.5B) Great hitbox, though the startup, more notably the recovery, make for it is failings as an air to air poke.
Input Damage Heat Gain
C (in the air) 700 289
Mu-12 (Sprite, j.5C) It has a very good hitbox with decent start up. Best used as a spaced out air-to-air move. Extremely long range and priority.
Input Damage Heat Gain
2C
(in the air)
750 310
Mu-12 (Sprite, j.2C) Slams opponent down on hit.
Good crossup hitbox.
Extremely unsafe on block.
Cancels momentum.
Input Damage Heat Gain
6AB 0 0
Mu-12 (Sprite, 6A) While her Counter Assault has the same animation as her 6A, it has a unique hitbox and frame data.
Input Damage Heat Gain
AB 1000 0
Mu-12 (Chronophantasma, Sprite, AB) Your average Crush Trigger. Used in some corner combos.

Throws

Input Damage Heat Gain
BC 0, 1000 414
Mu-12 (Sprite, B+C) Picks the opponent up, stabs them, and tosses them away.
Input Damage Heat Gain
4BC 0, 1000 414
Mu-12 (Sprite, B+C) Picks the opponent up, stabs them, and tosses them away.
Input Damage Heat Gain
BC
(in the air)
0, 2000 828
Mu-12 (Sprite, j.B+C) Standard airthrow, can follow up with the same combos as ground throws. Great answer when the opponent tries to bait one of Mu's slower normals, in the air.

Drive

Input English Name Japanese Name Literal Translation Damage Heat Gain
any direction + D Steins Gunner シュタインズガンナー Shutainzu Gan'nā Stones Gunner 300 (normal);
470x3 (charged)
124 (normal);
194x3 (charged)
Mu-12 (Sprite, 5D) Place an object in space that will fire upon your opponents. Hold down D to unleash a more powerful attack. Stein will not fire if Mu is hit and laser will dissipate if Mu is hit.
Can set up to four steins max, additional steins will replace the oldest stein in order.
All Steins gatling into each other and are jump-cancelable.


Overdrive

Input English Name Japanese Name Literal Translation Damage Heat Gain
AB
CD
Steins Geiser シュタインズガイザー Shutainzu Gaizā Stones Geyser
Mu-12 (Sprite, Overdrive) Steins on screen will fire at constant intervals, then only disappear once Overdrive finishes.


Special Attacks

Input English Name Japanese Name Literal Translation Damage Heat Gain
236D
(air also)
Totsuka Blade アメノトツカ Ame no Totsuka Ten Fists of Heaven 500 207
Mu-12 (Sprite, 236D) Laser bounces to the oldest stein, then bounces in order up to the newest, then at the opponent. Does not disappear even if Mu is hit.
Input English Name Japanese Name Literal Translation Damage Heat Gain
236A
(air also)
Arrows of Heaven アマノハバヤ Ama no Habaya Feathery Arrow of Heaven 400x5 165x5
Mu-12 (Sprite, 236A) Fire a speed projectile.
Input English Name Japanese Name Damage Heat Gain
623C
(air also)
Origins ツヌグイ Tsunugui 800 331
Mu-12 (Sprite, 623C) Form a powerful barrier and knock back an opponents who approach. In air wallbounds the opponent.
Input English Name Japanese Name Literal Translation Damage Heat Gain
63214C
(chargeable)
Sword of Decimation フルノツルギ Furu no Tsurugi Sword of Falling 920 (Lvl 1);
1020 (Lvl 2);
1120 (Lvl 3);
1520 (Lvl 4)
382 (Lvl 1);
422 (Lvl 2);
463 (Lvl 3);
629 (Lvl 4)
Mu-12 (Sprite, 63214C) Chargeable. Move is now mainly used in combos or for frametraps. Without the guard crush aspect nor the frame advantage, it becomes hard to justify the use of this move outside of combos or setups. The addition of drive cancel and knockdown changes makes it a great combo ender now, however.
Input English Name Japanese Name Literal Translation Damage Heat Gain
214D
(air also)
(chargeable)
Divine Wrath of the Heavens アメノハバキリ Ame no Habakiri Feathery Slash of Heaven 600x3 248x3
Mu-12 (Sprite, 214D) The Steins will explode, hitting opponents close enough to the blast. It can be charged.
Input English Name Japanese Name Literal Translation Damage Heat Gain
63214B Ikutachi Blade イクタチ Ikutachi Life Sword 840
Mu-12 (Chronophantasma, Sprite, 63214B) Mu does a forward diagonal leap and slashes behind her with her eight blades. The attack knocks the opponent vertically skyward.


Distortion Drives

Input English Name Japanese Name Literal Translation Damage Heat Gain
632146C Wisdom of the Divines オモヒカネ Omohikane Thought-Combining Deity 800, 650x8 0
Mu-12 (Sprite, 632146C) Bind your opponent, immobilizing then completely, then call upon eight swords to strike them down at once.
Input English Name Japanese Name Literal Translation Damage Heat Gain
632146D
(air also)
Blessed Mirror ヤタノカガミ Yata no Kagami Mirror of Eight Branches 800 (ground/air);
600 (reflected lasers)
0
Mu-12 (Sprite, 632146D) A Distortion Drive that draws upon the power of the Totsuka Blade. The attack will be amplified depending on how many Steins have been placed.


Astral Heat

Input English Name Japanese Name Literal Translation Damage Heat Gain
222D Sword of the Godslayer カミゴロシノツルギ Kamigoroshi no Tsurugi Sword of the Deicide Death --
Mu-12 (Chronophantasma, Sprite, 222D) Animation was changed since CS.

Normals

Input Damage Heat Gain
A 300 124
Mu-12 (Sprite, 5A) Run-of-the-mill standing poke.
Cancels into itself.
Resembles Lambda's 5A.
Input Damage Heat Gain
B 530 219
Mu-12 (Sprite, 5B) Decent speed and good range.
Resembles Lambda's 6B.
Input Damage Heat Gain
C 720 296
Mu-12 (Sprite, 5C) Enormous horizontal sword swipe.
Relatively slow startup.
Input Damage Heat Gain
2A 300 124
Mu-12 (Sprite, 2A) Run-of-the-mill-crouching poke.
Cancels into itself.
Resembles Lambda's 2A.
Input Damage Heat Gain
2B 450 186
Mu-12 (Sprite, 2B) Main combo starter, good range and can lead to Sword of Decimation and various mixup.
Input Damage Heat Gain
2C 720 286
Mu-12 (Sprite, 2C) Anti-air slash.
Huge priority.
Fast startup.
Jump-cancelable on hit. No jump-cancelable on block.
Input Damage Heat Gain
6A 620 256
Mu-12 (Sprite, 6A) Anti-air poke.
Upper-body invulnerable.
Jump cancelable.
Input Damage Heat Gain
6B 680x2 281x2
Mu-12 (Sprite, 6B) Hits overhead.
Input Damage Heat Gain
6C 820 339
Mu-12 (Sprite, 6C) Whiffs at minimum range. Fatal counter. Opens huge damage portals for Mu. Wallbounces on corner.
Input Damage Heat Gain
3C 660 273
Mu-12 (Sprite, 3C) This move is mostly used as a block string ender outside of combos, because it can be canceled into from most of Mu's normals, and is jump cancelable on block. It is almost always used in midscreen RC combos on standing opponents.
Input Damage Heat Gain
A (in the air) 300 124
Mu-12 (Sprite, j.5A) Run-of-the-mill jumping poke.
Cancels into itself.
Input Damage Heat Gain
B (in the air) 440 182
Mu-12 (Sprite, j.5B) Great hitbox, though the startup, more notably the recovery, make for it is failings as an air to air poke.
Input Damage Heat Gain
C (in the air) 700 289
Mu-12 (Sprite, j.5C) It has a very good hitbox with decent start up. Best used as a spaced out air-to-air move. Extremely long range and priority.
Input Damage Heat Gain
2C
(in the air)
750 310
Mu-12 (Sprite, j.2C) Slams opponent down on hit.
Good crossup hitbox.
Extremely unsafe on block.
Cancels momentum. Causes Fatal Counter.
Input Damage Heat Gain
6AB 0 0
Mu-12 (Sprite, 6A) While Counter Assaults are useful in getting out of pressure, Mu will want to be conscious of where her opponents will be after an attack is blocked since, her Counter Assault does not have much range. While her Counter Assault has the same animation as her 6A, it has a unique hitbox and frame data.


Throws

Input Damage Heat Gain
BC 0, 1000 414
Mu-12 (Sprite, B+C) Picks the opponent up, stabs them, and tosses them away.
Input Damage Heat Gain
4BC 0, 1000 414
Mu-12 (Sprite, B+C) Same as forward throw except it throws the opponents farther away.
Input Damage Heat Gain
BC
(in the air)
0, 2000 828
Mu-12 (Sprite, j.B+C) Standard airthrow, can follow up with the same combos as ground throws. Great answer when the opponent tries to bait one of Mu's slower normals, in the air.

Drive

Input English Name Japanese Name Literal Translation Damage Heat Gain
any direction + D Steins Gunner シュタインズガンナー Shutainzu Gan'nā Stones Gunner 300 (normal);
470x3 (charged)
124 (normal);
194x3 (charged)
Mu-12 (Sprite, 5D) Place an object in space that will fire upon your opponents. Hold down D to unleash a more powerful attack. Stein will not fire if Mu is hit and laser will dissipate if Mu is hit.
Can set up to four steins max, additional steins will replace the oldest stein in order.
All Steins gatling into each other and are jump-cancelable.


Special Attacks

Input English Name Japanese Name Literal Translation Damage Heat Gain
236D
(air also)
Totsuka Blade アメノトツカ Ame no Totsuka Ten Fists of Heaven 500 207
Mu-12 (Sprite, 236D) Laser bounces to the oldest stein, then bounces in order up to the newest, then at the opponent. Does not disappear even if Mu is hit.
Input English Name Japanese Name Literal Translation Damage Heat Gain
236A
(air also)
Arrows of Heaven アマノハバヤ Ama no Habaya Feathery Arrow of Heaven 400x5 165x5
Mu-12 (Sprite, 236A) Fire a speed projectile.
Input English Name Japanese Name Damage Heat Gain
623C
(air also)
Origins ツヌグイ Tsunugui 800 331
Mu-12 (Sprite, 623C) Form a powerful barrier and knock back an opponents who approach. In air wallbounds the opponent.
Input English Name Japanese Name Literal Translation Damage Heat Gain
63214C
(chargeable)
Sword of Decimation フルノツルギ Furu no Tsurugi Sword of Falling 920 (Lvl 1);
1020 (Lvl 2);
1120 (Lvl 3);
1520 (Lvl 4)
382 (Lvl 1);
422 (Lvl 2);
463 (Lvl 3);
629 (Lvl 4)
Mu-12 (Sprite, 63214C) Chargeable. Breaks one primer on block. Breaks two primers on block when fully charged. Wallbounces in the corner.
Input English Name Japanese Name Literal Translation Damage Heat Gain
214D
(chargeable)
Divine Wrath of the Heavens アメノハバキリ Ame no Habakiri Feathery Slash of Heaven 600x3 248x3
Mu-12 (Sprite, 214D) The Steins Gunner will explode, hitting opponents close enough to the blast. Breaks one guard primer on block. It can be charged.


Distortion Drives

Input English Name Japanese Name Literal Translation Damage Heat Gain
632146C Wisdom of the Divines オモヒカネ Omohikane Thought-Combining Deity 800, 650x8 0
Mu-12 (Sprite, 632146C) Bind your opponent, immobilizing then completely, then call upon eight swords to strike them down at once.
Input English Name Japanese Name Literal Translation Damage Heat Gain
632146D
(air also)
Blessed Mirror ヤタノカガミ Yata no Kagami Mirror of Eight Branches 800 (ground/air);
600 (reflected lasers)
0
Mu-12 (Sprite, 632146D) A Distortion Drive that draws upon the power of the Totsuka Blade. The attack will by amplifield depending on how many Steins Gunners have been placed.


Astral Heat

Input English Name Japanese Name Literal Translation Damage Heat Gain
222D Sword of the Godslayer カミゴロシノツルギ Kamigoroshi no Tsurugi Sword of the Deicide Death --
Mu-12 (Sprite, 222D) Mu hits the opponent, charges up an enormous sword, then slashes them with it. Can be combo'd into. Much like Lambda's Astral Heat, it has a very short range, thus Mu must close in on her opponent if the move is to be effective.

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