FANDOM


Input CS CSII CSEX CP Damage Note
2B B C 63214C Y Y Y 1520
BC C 6C D 63214C Y Y Y Y 2417
6A2C (High) Jump Cancel B C 2C Y Y 1866 On jumping opponent
214D C 2C (High) Jump Cancel B C 2C Y Y 2179 While one Stein has been placed
2B3C2B C 6C2D Jump Cancel B C Jump Cancel C 2C Y N
air B land 2B C 2C6CABC666B C 2C Jump Cancel C 2C Y N Requires 50% Heat
3C2B C 2C Jump Cancel C 2C land 2B C 2C Jump Cancel C 2C land 2B632146C Y N Requires 50% Heat
air 2C666B C 6C6D632146D666B C 2C Jump Cancel C 2C land 2B B 623C Y N Counter, requires 50% Heat
6C63214C (delay to maximum) 666B66 C 2C Jump Cancel 2C land 662B C 6C6D632146D6C632146C Y N Fatal Counter, requires 100% Heat
2B B C 2C 63214C Y Y N
BC666A C 6C214D666A6B C 6C D Jump Cancel 2C6D (hold) Y N
6A Jump Cancel 2C land 662B C 6C6D632146D Y Y 2413 Counter or midair opponent
Requires 50% Heat
2A2B C 63214C B 6A Jump Cancel 2C D land 2B C 2C Jump Cancel Laser hits opponent 2C D (hold) Y N
air BCABC6B666A Jump Cancel 2C land 662B6A6C D Jump Cancel 2C 6D (hold) Y N Requires 50% Heat
B C 63214C6A6B6A Jump Cancel C Jump Cancel C 2C land 2B6A6C D Jump Cancel C 2C63214C6A632146C Y Requires 50% Heat
214D6B C 2C Jump Cancel (7) C 2C land 63214C6A6C6D Jump Cancel B C 2C land 63214C6A632146C Y N While one Stein has been placed, requires 50% Heat
6C63214C (delay to maximum) ABC662B6A Jump Cancel 2C D land 2B C 2C Jump Cancel Laser hits opponent 2C D land 2B C 2C Jump Cancel Laser hits opponent 2C D land 2B C 2C Jump Cancel Laser hits opponent 2C D (hold) Y N Fatal Counter, requires 50% Heat
2B C 63214C Y Y Y 1330 (CSEX)
1312 (CP)
2B2C3C632146C Y Y Y 2783 (CSEX)
2647 (CP)
Requires 50% Heat
B C 6C D 63214C Y Y 2218 (CSEX)
2039 (CP)
On crouching opponent
6A2C Jump Cancel (9) C Jump Cancel C 2C Y Y 2073 (CSEX)
2032 (CP)
On jumping opponent
2B C 63214C B C 2C Jump Cancel C Jump Cancel C 2C Y Y 2756 (CSEX)
2910 (CP)
Corner
air BCABC2C C 6C D Jump Cancel (9) B C Jump Cancel C Laser hits opponent 2C Y N 3745 Requires 50% Heat
BC666A Jump Cancel 2C land 662B C 6C D 63214C Y Y 2293 (CSEX)
2822 (CP)
6B (both hits) 63214C B 6A Jump Cancel 2C 8 D 2B2C Jump Cancel C Laser hits opponent 2C land 3C D Y N On crouching opponent, corner
B C 63214C B C 2C Jump Cancel C 2C land 2C C 6C6D Jump Cancel B C 2C land 3C63214C6A632146C Y N 6341 Corner, 50% Heat
B 3CABC666A B (both hits) C 6C214D66 B 6A Jump Cancel 2C land 662B2C Jump Cancel C 2C land 3C63214C6A632146C Y N 6088 Requires 100% Heat
air 2C B C 6CABC666B (both hits) 6A Jump Cancel 2C land 3C63214C6A2C Jump Cancel C 2C land 3C63214C6A632146C Y N 5011 Fatal Counter, requires 100% Heat
6C D (hold) 63214C666A 8 C Laser hits opponent 2C D land 2B C 2C Jump Cancel Laser hits opponent C 2C D land 2B C 2C Jump Cancel Laser hits opponent C 2C land 2C632146D6B632146C Y N 8139 Fatal Counter, corner, starting with 50% Heat, combo uses 100% Heat
B C 3C Y Y Y 1474
2B2C C 63214C Y Y Y 1658
2B B 2C632146C Y 2477 Requires 50% Heat
6B6C63214B air D N N N Y 1750
air C land 2B B 3C63214C Y 1817
6A2C Jump Cancel C 2C Y 1744 On jumping opponent
6A6B C 6C63214C Y 2384 On jumping opponent
2B B 3C63214C C 6C632146C Y 3134 Corner, 50% Heat
BC C 2C Jump Cancel C C 2C Y 2838
2B3C63214C2B2C Jump Cancel B C Jump Cancel C 2C Y 2552 Corner

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