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Health Double Jumps/Airdashes Dash Type
10,000 1 Cross-up Run + Step
Overdrive Duration (in frames)
100 – 90% 89 – 80% 79 – 70% 69 – 60% 59 – 50% 49 – 40% 39 – 30% 29 – 20% 19 – 10% 9 – 0%
120 210 210 270 300 390 420 450 480 600

Mitsuyoshi AKA Jūbei first off, has a variety of unique mobility options just from his grounded dashes alone. His forward dash (that can low-profile most moves) whenever he contacts an opponent will always have him hop over behind them, which allows for cross-ups. Holding down-forward/3 prevents this. His backdash also allows for a unique followup dashing input via holding any forward direction that also works in a similar fashion. Also while running, Jūbei can input a forward jump that causes him to have a short-hop that works very well for overhead setups. This overall, allows for Jūbei to have very versatile mobility options.

His playstyle is that of an up-close mixup character with various gap-closing options. He is able to gain access to a solid amount of tools that can open up his foe in various ways, as well as being able to maintain his offense through pressure and wake-up offense/okizeme. His Drive, Shiranui, give him the ability to dash-slash past his opponent and via the second hit to inflict a unique mark on them on-hit for a few seconds; these allow his Distortion Drives to make Mitsuyoshi teleport behind them and inflict bonus damage, on top of it also grants him another solid mobility option. His unique offensive options are further bolstered by his offensive special moves, which all can be performed from one other as a followup and/or standalone.

The said Drive can be enhanced even further with his Fudō: Sharenjin, a Distortion Drive that powers up his Drive for the rest of a single round to become Shiranui: Hagane, where the Drive's teleport paths can be altered with extra commands for cross-up potential and more damage at the cost of having more startup and a single-use limit in a combo before returning to neutral.

However, his unique composition which is coded as him being in a crouching state at all times in neutral gives him a rather unique vulnerability to hit confirms; nearly any hit he takes in his neutral state will receive the additional 3 frames of hitstun which often allows for many crouch-specific-combo setups to work on Mitsuyoshi at all times. Anything that is also hard-coded to miss crouching targets will also still hit Mitsuyoshi as normal, as well as the fact that he still must block high and low attacks normally like the rest of the cast.

Adding in with the weakness that most of Mitsuyoshi/Jūbei's forward-moving normals giving him a non-existent-in-and-out-footsies game (tying with his short range), along with having little-to-no unique defensive options. This overall makes it so that Jūbei requires careful play despite his offensive capabilities which also require resources in order to be effectively more potent than usual.

His Overdrive is Rakan: Gorinkō, where his Drive gains faster startup, Sharenjin-enhanced Drive moves have their single-limit-used bypassed and any Shiranui marks can be applied even on block as long as the Drive connects which in turn allow him to apply marks more safely in neutral.

Command list

Drive

Input Japanese name English name English localization Damage Heat gain
D (air also) 不知火 Shiranui Sea Fire Shiranui 688
A rushing-slash attack where Mitsuyoshi dashes with a black-ink trail, then re-sheaths his blade upon reaching a set point. Crosses up and leaves a black mark on the opponent only on hit that enhances his Distortion Drives for bonus damage, which eventually disappears overtime.
Input Japanese name English name English localization Damage Heat gain
D (air also) 不知火・鋼 Shiranui: Hagane Sea Fire: Steel Shiranui: Steel 1015
Available only after activation of the “Silk Lotus Formation” for the rest of a single round, where the Drive is enhanced to have Mitsuyoshi delay his slashing dash and control where his dash-path leads to, where different buttons are responsible for dashes in different directions which can all combo into each other.
Grounded versions can only be angled upwards.


Overdrive

Input Japanese name English name English localization Damage Heat gain
AB
CD
羅漢 五輪煌 Rakan: Gorinkō Arhat: Five Rings Gleam Five Circles of Nirvana
Enhances “Sea Fire” and “Sea Fire: Steel” via allowing them to have faster startup, and in the cast of the latter, removes its single limit-use. The normal version of the Drive instead can now apply marks on block.


Exceed Accel

Input Japanese name English name English localization Damage Heat gain
AB
CD
(during Overdrive)
弥勒 輪瞬桜 Miroku: Rinshunrō Maitreya: Ring Blinking Cherry Miroku: Spherical Illusion 1920
4092 (Active Flow)
Mitsuyoshi bashes the foe with the pommel of one of his kodachi-still-sheathed closest to his leading side, then with his two tails wielding the kodachi, rushes forward with claws ready to crash his foe into the wall, bouncing off while ripping them out with black-ink-trails as he recoils (while recovering with the second portion of his j.B animation).

The Active Flow version adds in a followup where he bends down on the ground with a rising ink-trail claw slashing frenzy for the finisher.


Special moves

Input Japanese name English name English localization Damage Heat gain
236A or
236236A
(air also)
裂鉤斬 Rekkōzan Rending Hooks Fissuring Slash
Jūbei slashes the opponent with his claws continuously, akin to Taokaka's Hexa-Edge. Before “Silk Lotus Formation” is activated, it can be used with 236236A command.
When “Silk Lotus Formation” is activated, all of its followups are made available, ranging from two exclusive follows as well as a majority of his special moves acting as their own followup inputs.

One of Mitsuyoshi's key attacks that lead into his extensions, especially with Silk Lotus Formation activated.
Input Japanese name English name Damage Heat gain
(A) x5
(during Rending Hooks)
追加攻撃 Tsuika Kōgeki Additional Attack
Followup input to “Rending Hooks” that can be inputted five extra times.
Available only after “Silk Lotus Formation” is activated.

Despite each of the slashes being minus on block, Mitsuyoshi can easily control the pace of the inputs which allows for some frame traps that deter counter-mashing. This move overall gives a lot of extra offensive freedom to his gameplan.
Input Japanese name English name English localization Damage Heat gain
B
(during Rending Hooks)
打ち上げ Uchiage Launch Fissuring Impact
Followup input to “Rending Hooks” where Mitsuyoshi flies into the air with a turning upward claw slash-uppercut.
Available only after “Silk Lotus Formation” is activated.
Works as a setup option or combo extender depending on what move you choose to followup with afterwards.
Input Japanese name English name English localization Damage Heat gain
236B(standalone)
6B
(during Rending Hooks)
壱之型 影狼 Ichi no Kata: Kage Ōkami The First Form: Shadow Wolf Form ONE: Shadow Wolf 1045
Mitsuyoshi has both tails wield one kodachi and the other in his leading hand for a dual-outward slash (leading-hand: outward; tail: upward). Hits low.
When “Silk Lotus Formation” is activated, it can be used as a follow-up to Rending Hooks' standard version or its A and B inputs with the command 6B.

Often used as a combo ender to setup wakeup offense, and as a frame-trap from his Launch/Fissuring Impact as a followup. Regardless, it is quite unsafe as a mixup tool on its own due to Mitsuyoshi's late-overhead options being not as strong, while also being unsafe on block.
Input Japanese name English name English localization Damage Heat gain
214B(standalone)
4B
(during Rending Hooks)
(air also)
弐之型 鬼狐 Ni no Kata: Oni Gitsune The Second Form: Ogre Fox Form TWO: Demon Fox 957
The foil to Shadow Wolf where Mitsuyoshi hops forward in a tumble with an outward slash (following-handed kodachi) and a downward reap at once (leading-handed kodachi in reverse grip). Hits overhead and can also be used in midair, with the grounded version being able to hop over low attacks.
When “Silk Lotus Formation” is activated, it can be used as a follow-up to Rending Hooks' standard version or its A and B inputs with the command 4B.

Often requires a counter hit or meter on standalone uses in order to combo off of it, and when used up close on a crouching foe it doesn't truly cross-up, though it can switch sides in those cases for positioning gimmicks. Often works as an air combo finisher.
Though when used as a followup from Rending Hooks, it has its uses as either a possible frame trap from its B followup with either meter or counter hit presenting a solid mixup option in tandem with his "Shadow Wolf" move in general.
Input Japanese name English name English localization Damage Heat gain
214C(standalone)
C
(during Rending Hooks)
(air also)
参之型 乱獅子 San no Kata: Ranjishi The Third Form: Riot Lion Form THREE: Ranjishi 1294
Mitsuyoshi rapidly tumbles around into a ball of slashing flurry while diving down at a steep angle, then upon landing performs a hand-standing flip-slash with his tails holding his swords to launch his foe away. Can be done in midair as a diving attack, though the grounded version as Mitsuyoshi jump up a bit before performing the actual move itself (which can function as a low attack crush).
When “Silk Lotus Formation” is activated, it can be used as a follow-up to Rending Hooks' standard version or its A and B inputs with the C button.

Usually used as the to-go-to air combo finisher compared to "Ogre Fox", yet nonetheless it presents itself as a risky cross-up option compared to other more effective diving attacks. While it offers great frame advantage on hit, its upper hitboxes are often lacking if the opponent is too high above Mitsuyoshi when this move is executed.
The move is also rather risky in both neutral due to frame disadvantage on block and cannot be combo'ed off of without meter while also offering little reward in that situation regardless. When performed off of "Blink Heaven Formation" however, "Riot Lion" can travel further horizontally and thus its angle becomes much less steep.
Input Japanese name English name English localization Damage Heat gain
632146(C)
(standalone)
646C
(during Rending Hooks)
(Hold to delay)
肆之型 黒豹 Shi no Kata: Kuro Hyō The Fourth Form: Black Panther Form FOUR: Black Panther 1100
Mitsuyoshi draws his blades and places them over-behind him with his back facing his foe, then front-flips with an-outward-dual-X-slash away from them. Can be delayed by holding down C, where it will inflict more damage and become unblockable. Also breaks guards on normal uncharged versions. Can Fatal Counter on normal counter hit, or any form of max-charged hit.

When “Silk Lotus Formation” is activated, it can be used as a follow-up to Rending Hooks' standard version or its A and B inputs with the command 646C.

A rather gimmicky-yet-powerful attack, especially when used for low-height juggles mainly as combo filler.
However, the charged version while being slow, has a just-frame release property (akin to a "Just Charge") where Mitsuyoshi can recover faster while still maintaining all other properties of the max charge version (charged for approximately 30 frames). Mastering this allows Mitsuyoshi to use the Just Charge version of "Black Panther" as a powerful-unblockable meterless hit confirm; this when combined with his general level of okizeme, can prove effective.
Input Japanese name English name English localization Damage Heat gain
236C
(air also)
義翔球 Gishōkyū Duty Soaring Sphere Rising Justice 800
Makes an exaggerated motion to fling out a flaming ball of qi/chi/ki from his leading paw that bounces around the screen as he is also pushed back a slight bit from recoil; it does not travel off-screen and instead will bounce in place vertically for a while before disappearing. The only other move of Mitsuyoshi's that is standalone.
This projectile is central to how Mitsuyoshi plays his okizeme game (mainly to force blockstrings and approaches from afar), but its startup which can leave him to free counter hits through its active animation makes it a bad option to use up-close.
Input Japanese name English name English localization Damage Heat gain
236D
or
214D
(in air)
or
4/6D
(during Rending Hooks)
瞬天陣 Shitenjin Blink Heaven Formation Divine Form
Mitsuyoshi's unique air mobility option that does not count towards one of his jumps. Mitsuyoshi flies forward or backward through the air and can pass through the foe while doing so. Can be cancelled into off of any airborne move on hit or on block, including moves that bring him from ground-to-air.
When “Silk Lotus Formation” is activated, it can be used as a follow-up to Rending Hooks' standard version or its A and B inputs with the commands 4D or 6D.

While only one can be used in the air before Mitsuyoshi touches the ground, the gimmicks it offers allow him various pressure options when used properly. However, Mitsuyoshi isn't considered invincible during this animation, so he is freely exposed to counter hits if predicted.


Distortion Drives

Input Japanese name English name English localization Damage Heat gain
236236D 千手 轟刹羅 Senju: Todoroki Setsura Thousand Hands: Thundering Scene Thousand Hands: Roaring Pillar 2209
A stronger version of the normal "Sea Fire" attack, where Mitsuyoshi dash-cuts horizontally across the screen with both swords to form a black-ink "x". If it connects, the "x" then fades away as Mitsuyoshi swings his swords down to inflict a crumple on the opponent.
Crosses up from behind (even if they are airborne) before the hit if the opponent is marked by a Drive attack prior with extra damage.

The Overdrive version instead causes extra black-ink trails created by afterimages of his other animations (5B, 6B counter first hit, outward dual-claw slash), then extra hits are inflicted before the crumple occurs.
Input Japanese name English name English localization Damage Heat gain
236236D
(in air)
仁王 忌岸突 Niō: Kigantotsu Deva King: Mournful Shore Thrust Twin Guardians: Mourning Shore (depends on altitude)
Jūbei flips through the air stationary, wielding one of his swords in his teeth and the other with his tails, then dives the opponent from the air vertically, driving them into the ground with both swords and his leading paw's claws and forming a swiveling trail of black ink downward from the sky. Multi-hitting dive super.
Crosses up from behind before the hit if the opponent is marked by a Drive attack prior with extra damage.
Using this from a high position will increase its damage via increasing the amount of initial hits before Mitsuyoshi reaches the ground.

The Overdrive version has Mitsuyoshi slash outward with his blades upon landing which form extra trails of ink.

Has completely invulnerability from the start until the recovery, but very punishable if blocked.
Input Japanese name English name English localization Damage Heat gain
360A 不動 紗蓮陣 Fudō: Sharenjin Motionless: Silk Lotus Formation Immovable Object: Lotus
A power-up type super move where Mitsuyoshi briefly has his hoodie flicked off as he enters a one-legged stance, which turns his Drive into “Sea Fire: Steel” and upgrades his special moves for the rest of the round.
A special icon above his Heat Gauge denotes its activation.
Because of how fast Mitsuyoshi recovers, this move's animation is somewhat impossible for your opponent to stuff with an attack. In this sense, it can easily be used as a combo extender in the place of a Rapid Cancel as long as you cancel it from anything that is super-cancelable.

Has no Overdrive version.


Astral Heat

Input Japanese name English name English localization Damage Heat gain
63214 63214 C 阿修羅 鳳雷武煉翔 Ashura: Hōrai Burenshō Asura: Refined Soaring Thunder Phoenix Martial Asura: Thunderbird Rising 63400
Mitsuyoshi performs a one-legged stance with his whole weapon on both hands in front. Upon connecting with the gesture of him straightening his weapon set, he staggers his foe then holds his sheath in his teeth as he waves his arms holding both kodachi; his Eye activates as the power of perceiving his foe's true form blows off his hoodie revealing his hair and full face. He then rears away with both arms crossed through, then rapidly slashes through with massive wads ink trails with blinding speed to strike his foe across the ground into a ground slide. Mitsuyoshi soon appears behind them with afterimage-effects to perform a launching claw-reap to send them into the air where the foe is promptly shredded up by the ink effects into nothingness. Mitsuyoshi then rests his sword on his shoulder and sheaths back the bottom blade (both blades in-tact) while his hoodie is still off.

Despite the short range on this Astral, it is rather easy to combo into due to most of Mitsuyoshi's normal moves moving him forward and as a result, keep him in the proper distance for this to connect.


Navigation

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