Makoto Nanaya is a short range rush down character for those who favor offense. She has good run speed and fast pokes. Makoto's Drive, Impact (インパクト,Inpakuto) is chargeable up to three stages, but timing is important, as waiting too long will weaken the attacks, sending them back to stage 2 and 1 respectively. At maximum charge, it dishes out higher damage, as well as wall bounce properties and/or prolonging the opponent's recovery time, opening up combo options. Several of her moves are rather deceiving as well. Her special move Asteroid Vision (アステロイドビジョン,Asuteroido Bijon) makes three images of her as she rushes towards her opponent, which can be canceled to a dead halt, appear behind the opponent or to attack. Her normal attacks can be sly as well. For example, her 3C attack causes her to spin on the ground feinting for a sweep a couple times before the actual kick.
Making full use of her Impact demands some degree of timing, as most combos with her demand that the player consistently hits the maximum charge level. Makoto excels in her standard high/low mixup game, and deals good, solid damage all around. Makoto's only projectile, the Comet Cannon (コメットキャノン,Kometto Kyanon), is great at putting chip damage on blocking opponents, and can combo into a throw if quick enough. That being said however, the main focus of her gameplay is her Asteroid Vision. This links into many different moves, so her opponents will have to guess whether to block high or low. Overall, Makoto is a very easy character to pick up and play, and is one of the best (if not the best) rushdown characters in the game.
Makoto's Overdrive is Galaxian Impact (G・インパクト,Gyarakushian Inpakuto), which temporarily makes all Drive attacks Level 3.
Possible to charge; Makoto rounds up her fist and then follows up with a powerful elbow smash. Leaves blue energy trail from her Impact. Can be used after a Lvl 2 charged 2D for a good stun in midscreen combo. Connects after 5cc midscreen in CF but limits combo extension. Also useful in corner.
Drive
Input
Japanese name
English name
Damage
Heat gain
any direction +
インパクト Inpakuto
Impact
--
--
While D is held, the Impact meter appears above Makoto's Heat Gauge. Meter fills rapidly then depletes upon hitting the maximum. Three levels of charge. Level 3 is most powerful and most difficult to hit. Level 3 extends untechable time and Fatal counters. Once meter has filled and depleted, Makoto defaults to level 1 Drive. Makoto will stop charging and do nothing if D is held for too long.
Input
Damage
Heat gain
500 (Lv. 1), 750 (Lv. 2), 1000 (Lv. 3)
180 (Lv.1). 270 (Lv . 2), 360 (Lv. 3)
Charges up, then punches straight forward. Level 1 has short range and keeps opponent standing. Level 2 has more range and damage, but still keeps opponent standing. Level 3 has most range and damage. Puts opponent into groundslide on hit. Breaks guard primer on block.
Input
Damage
Heat gain
600 (Lv. 1), 800 (Lv. 2), 1000 (Lv. 3)
216 (Lv. 1), 288 (Lv. 2), 360 (Lv. 3)
Charges up, then lunges forward with an uppercut. Level 1 has least range and short launch. Level 2 has more range and higher launch. Level 3 has most range and very high launch with longer untech time. Breaks one primer on block.
Input
Damage
Heat gain
(in the air)
500 (Lv. 1), 750 (Lv. 2) 1000 (Lv. 3)
180 (Lv. 1), 270 (Lv. 2) 360 (Lv. 3)
Makoto charges up in midair, then punches straight forward. Level 1 has shortest range and does not knock down. Level 2 has more range and knocks down on hit. Level 3 has most range and puts opponent into groundslide on hit. Breaks one primer on block.
This move keeps her in the air for the duration of the charge allowing her to think about her next move. However, be careful as Makoto is extremely vunerable to anti air moves while in this state.
Overdrive
Input
Japanese name
English name
Damage
Heat gain
G・インパクト Gyarakushian Inpakuto
Galaxian Impact
--
--
This temporarily makes all her Drive attacks level 3.
Exceed Accel
Input
Japanese name
English name
Damage
Heat gain
(during Overdrive)
シグナスコンビネーション Shigunasu Conbinēshon
Cygnus Combination
2000 4000 (Active Flow)
New move in Centralfiction. Makoto kicks the opponent up, punches them down, then punches forward sending the opponent up again. When the opponent is in the air Makoto uppercuts them with a giant energy punch and then finishes them with a giant straight energy punch.
Special moves
Input
Japanese name
English name
Damage
Heat gain
コメットキャノン Kometto Kyanon
Comet Cannon
100x4
36x4
Makoto sets an energy ball. Ball remains in place for a couple seconds unless activated by Break Shot. Hits opponent up to four times if it is touched. Cannot set another ball until the first disappears.
Makoto punches the energy ball set by Comet Cannon. Adds two additional hits at point-blank: one for the energy ball, and one for Makoto's punch. Level 1 has very short range and knocks down on hit. Level 2 travels further and knocks down on hit. Level 3 has longest range, breaks one guard primer, and fatal counters. Wallbounces on hit. In CS:EX, Level 3 version lost its wallbounce properties.
Input
Japanese name
English name
Damage
Heat gain
(air also)
コロナアッパー Korona Appā
Corona Upper
820 (Ground), 296 (Air)
620 (Ground), 223 (Air)
Shoryuken-style uppercut. Reversal. Launches opponent on hit. Can be done in the air. Can be followed up with Meteor Dive.
Input
Japanese name
English name
Damage
Heat gain
(after Corona Upper)
メテオダイブ Meteo Daibu
Meteor Dive
750 (Lv. 1), 850 (Lv. 2), 1100 (Lv. 3)
270 (Lv. 1), 306 (Lv. 2), 396 (Lv. 3)
Falling dunk punch. Corona Upper must hit to follow up with Meteor Dive. Higher levels deal more damage.
Input
Japanese name
English name
Damage
Heat gain
(as opponent's attack hits)
スペースカウンター(パリング) Supēsu Kauntā (Paringu)
Space Counter (Parrying)
--
--
Makoto parries the attack and stuns the opponent. Deal no actual damage. Can be followed up with Space Counter.
Makoto rushes through the opponent and punches. Opponent is launched straight up. Higher levels deal additional damage.
Input
Japanese name
English name
Damage
Heat gain
/ /
アステロイドビジョン Asuteroido Bijon
Asteroid Vision
--
--
Makoto runs or jumps forward, accompanied by two illusory clones. Button pressed determines which Makoto is the real one (A is ground, B is low jump, C is high jump). B and C versions can be canceled into normals or Lightning Arrow.
Input
Japanese name
English name
English localization
Damage
Heat gain
(during A Asteroid Vision)
ブレーキ Burēki
Brake
Break
--
--
Makoto stops in place. Cancels Asteroid Vision.
Input
Japanese name
English name
Damage
Heat gain
(during A Asteroid Vision)
エクリプスターン Ekuripusu Tān
Eclipse Turn
--
--
Makoto crosses up the opponent. Passes through opponent. Cancels Asteroid Vision.
Input
Japanese name
English name
Damage
Heat gain
(during Asteroid Vision)
ルナティックアッパー Runatikku Appā
Lunatic Upper
500
198
Uppercut. Cancels Asteroid Vision. Can be canceled into additional followups.
New move in BlazBlue: Chronophantasma. Makoto rushes forward in high speed and strikes the opponent with a punch. Useful as a neutral tool to approach the opponent in certain situations and in Overdrive combos.
Input
Japanese name
English name
Damage
Heat gain
CS: CP: (during Asteroid Vision or after Lunatic Upper)
シューティングスター Shūtingu Sutā
Shooting Star
680 (Lv. 1), 880 (Lv. 2), 1080 (Lv. 3)
244 (Lv. 1), 316 (Lv. 2), 388 (Lv .3)
Slayer's Pile Bunker. Wallbounces on hit. Higher levels do more damage and have more untech time. Level 3 breaks primer on block. Can perform standalone in BlazBlue: Chronophantasma.
New move in BlazBlue: Chronophantasma. Makoto hits the opponent with a powered up punch. Level 1 and 2 are used as frame traps while 3 can safely reset pressure if blocked. However, there's a huge gap for the opponent to mash out of it, making of it a rather risky move.
Input
Japanese name
English name
Damage
Heat gain
(after B or C Asteroid Vision)
ライトニングアロー Raitoningu Arō
Lightning Arrow
750 (Lv .1), 900 (Lv. 2), 1200 (Lv .3)
270 (Lv. 1), 324 (Lv .2), 432 (Lv .3)
Falling dunk punch. Hits overhead. Higher charge has more untech time and damage. Level 3 ground bounces on hit, breaks one primer on block. In CS:EX, its bound properties were removed.
Input
Japanese name
English name
Damage
Heat gain
シリウスジョルト Shiriusu Joruto
Sirius Jolt
New move in Centralfiction. A super strong blow. Unblockable to opponents in neutral stance even with barrier. Wall bounces and wall-sticks near corner. Startup is a bit slow.
Distortion Drives
Input
Japanese name
English name
Damage
Heat gain
ビッグバンスマッシュ Biggu Ban Sumasshu
Big Bang Smash
800 (Physical Hit Level 1), 1100 (Physical Hit Level 2), 1400 (Physical Hit Level 3), 1500 (Projectile Level 1), 1800 (Projectile Level 2), 2200 (Projectile Level 3)
0
Makoto charges, then unleashes a giant energy punch. Extremely fast startup (opponent cannot move during charge time). Charging determines damage and range.
Uppercuts the opponent twice, then jumps up after them for a massive spike punch. Meter appears three times. Activating button press must be held to charge first hit. Tapping D again will begin charging the next hit. Cannot do followups on block. Higher charge levels deal additional damage.
Astral Heat
Input
Japanese name
English name
Damage
Heat gain
プラネットクラッシャー Puranetto Kurasshā
Planet Crusher
Death (Lv. 1, 2, 3)
--
Makoto charges up, then lunges forward. On hit, she then goes into a barrage of punches, then ends by punching the opponent through the moon. Invulnerable startup. Charge level determines speed of punch and distance traveled.