Health | Double Jumps/Airdashes | Dash Type | |||||||
---|---|---|---|---|---|---|---|---|---|
10,000 (CS-CPEX) 10,500 (CF) |
1 | Run | |||||||
Overdrive Duration (in frames) | |||||||||
100 – 90% | 89 – 80% | 79 – 70% | 69 – 60% | 59 – 50% | 49 – 40% | 39 – 30% | 29 – 20% | 19 – 10% | 9 – 0% |
- | - | - | - | - | - | - | - | - | - |
In BlazBlue: Continuum Shift, Lambda-11 retains mostly the same basic playstyle as her predecessor, Nu-13, she has been toned down and is no longer as overpowering as she was in the original game. While she can still effectively zone and approach with her swords and make approaching difficult for the opponent, they are a fair bit slower but gatling into more of her close range options such as 4B. In comparison to Nu, Lambda has quite a few more close range options at her disposal, namely her Act Pulsar Zwei (アクトパルサーZwei Akuto Parusā Tsuvai, localized as Act Parcer Zwei) moves, allowing her to get in and out of trouble and rack up some serious damage. Her overwhelming damage potential has also been toned down, but Lambda is still perfectly capable of pulling off devastatingly damaging combos due to BlazBlue: Continuum Shift’s changes. Lambda has been classified as solidly B tier through BlazBlue: Continuum Shift and BlazBlue: Continuum Shift II, down from her previous ranking in S tier as Nu. As of BlazBlue: Continuum Shift Extend, Lambda ranks as B tier, although lower than both her BlazBlue: Continuum Shift and II counterparts. She has been nerfed a little from BlazBlue: Continuum Shift II, but did receive buffs in the form of a solid anti air and general heat gain buffs on her normals.
Notably, selecting Unlimited Lambda in the console version of BlazBlue: Continuum Shift will allow you to play as Unlimited Nu. This version of Nu has many of her old BlazBlue: Calamity Trigger moves (i.e. Sickle Storm and Act Pulsar) while retaining the BlazBlue: Continuum Shift upgrades, such as the improved Gravity Seed and Act Pulsar specials. Many of the moves she obtains from BlazBlue: Continuum Shift have considerably different properties to Lambda’s. However, since BlazBlue: Continuum Shift, Nu has not been modified, so she still retains the issues that BlazBlue: Continuum Shift Lambda had, such as 2C not canceling into anything. She also cannot jump cancel 5DD like she could in BlazBlue: Calamity Trigger.
In BlazBlue: Chronophantasma Extend, her playstyle is mostly the same as Nu-13’s in Luna Forma (ルナフォルマ Runa Foruma). The swords that Lambda summons are brand-new and she has a green, ethereal aura surrounding her. Her Overdrive, Elysium (エリュシオン Eryushion), increases the size and damage of her Drive attacks and grants them new properties.
In BlazBlue: Centralfiction, Lambda got another version of Act Pulsar Zwei called Act Pulsar Tri (アクトパルサーTri Akuto Parusā Tri), which has several follow-ups: a new overhead Spada (スパーダ Supāda), and, from the previous games, Blade (ブレイド Bureido), and Cavalier (キャバリエ Kyabarie). Cavalier can be performed without Act Pulsar Tri.
Command list[]
Basic moves[]
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
124 | |||||||||||
Lambda jabs with her hand. Fast, but short range. Gatlings into itself up to three times. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
410 | 169 | ||||||||||
Knee strike. Has good priority, but short range. Can be canceled back into 6A. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
125x8 | 51 | ||||||||||
Lambda shoots the sword “wings” on her back one by one. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
300 | 124 | ||||||||||
Lambda crouches and jabs. Fast, but short range. Gatlings into itself up to three times. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
380 | 157 | ||||||||||
Low kick along the ground. Hits low. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
620 | 256 | ||||||||||
Lambda leans back and pokes upward with her hands. Has upper-body invulnerability for 8~13F. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
300,800 | 124, 364 | ||||||||||
Lambda does an awkward-looking horizontal spin kick in place. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
125x8 | 51x8 | ||||||||||
Lambda winds up and swings her wings forward in an arc. Hits multiple times. Blows back on aerial and downed opponents. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
96x8 | 39x8 | ||||||||||
Lambda sweeps with her wings. Knocks down on hit. Hits low, multiple times. Untechable on counterhit for first three hits. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(in the air) |
300 | 124 | |||||||||
Lambda jabs with her hand in midair. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(in the air) |
440 | 182 | |||||||||
Lambda does a kick in midair. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(in the air) |
112x8 | 46x8 | |||||||||
Lambda spins her wings around her horizontally. Also hits behind her. Hits multiple times. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(in the air) |
120x8 | 49x8 | |||||||||
Lambda spins her wings vertically in a circle. Special cancelable. Hits multiple times. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
124 | |||||||||||
Lambda jabs with her hand. Fast, but short range. Gatlings into itself up to three times. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
410 | 169 | ||||||||||
Knee strike. Has good priority, but short range. Can be canceled back into 6A. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
125x8 | 51 | ||||||||||
Lambda shoots the sword “wings” on her back one by one. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
300 | 124 | ||||||||||
Lambda crouches and jabs. Fast, but short range. Gatlings into itself up to three times. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
380 | 157 | ||||||||||
Low kick along the ground. Hits low. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
620 | 256 | ||||||||||
Lambda leans back and pokes upward with her hands. Has upper-body invulnerability for 8~13F. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
300,800 | 124, 364 | ||||||||||
Lambda does an awkward-looking horizontal spin kick in place. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
125x8 | 51x8 | ||||||||||
Lambda winds up and swings her wings forward in an arc. Hits multiple times. Blows back on aerial and downed opponents. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
96x8 | 39x8 | ||||||||||
Lambda sweeps with her wings. Knocks down on hit. Hits low, multiple times. Untechable on counterhit for first three hits. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(in the air) |
300 | 124 | |||||||||
Lambda jabs with her hand in midair. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(in the air) |
440 | 182 | |||||||||
Lambda does a kick in midair. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(in the air) |
112x8 | 46x8 | |||||||||
Lambda spins her wings around her horizontally. Also hits behind her. Hits multiple times. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(in the air) |
120x8 | 49x8 | |||||||||
Lambda spins her wings vertically in a circle. Special cancelable. Hits multiple times. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
124 | |||||||||||
Lambda jabs with her hand. Fast, but short range. Gatlings into itself up to three times. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
410 | 169 | ||||||||||
Knee strike. Has good priority, but short range. Can be canceled back into 6A. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
300 | 124 | ||||||||||
Lambda crouches and jabs. Fast, but short range. Gatlings into itself up to three times. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
380 | 157 | ||||||||||
Low kick along the ground. Hits low. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
620 | 256 | ||||||||||
Lambda leans back and pokes upward with her hands. Has upper-body invulnerability for 8~13F. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
640 | 264 | ||||||||||
Roundhouse kick forward. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
96x8 | 39x8 | ||||||||||
Lambda sweeps with her wings. Knocks down on hit. Hits low, multiple times. Untechable on counterhit for first three hits. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(in the air) |
300 | 124 | |||||||||
Lambda jabs with her hand in midair. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(in the air) |
440 | 182 | |||||||||
Lambda does a kick in midair. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(in the air) |
112x8 | 46x8 | |||||||||
Lambda spins her wings around her horizontally. Also hits behind her. Hits multiple times. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(in the air) |
120x8 | 49x8 | |||||||||
Lambda spins her wings vertically in a circle. Special cancelable. Hits multiple times. |
Throws[]
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
0,1000 | 0,414 | ||||||||||
Lambda picks up the opponent and skewers them with her blade wings. Exactly the same as Lambda’s forward throw except she throws the opponent behind her. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
0,1000 | 0,414 | ||||||||||
Lambda picks up the opponent and skewers them with her blade wings. Exactly the same as Lambda’s forward throw except she throws the opponent behind her. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
0,1000 | 0,414 | ||||||||||
Lambda picks up the opponent and skewers them with her blade wings. Exactly the same as Lambda’s forward throw except she throws the opponent behind her. |
Counter Assault[]
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | ||||||||||
Lambda does Nu’s 6B to get the opponent off of her. One of Lambda’s few defensive options. |
Crush Trigger[]
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1000 | 0 | ||||||||||
Lambda slams her blade wings together in front of her. Breaks the opponent’s guard (provided they are not barrier guarding), and can be used in combos. |
Drive[]
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Lambda summons a sword that flies upward at a steep 70-degree angle. If it connects, Lambda will send a followup sword. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Lambda summons a sword that flies upward at a 30-degree angle. If it connects, Lambda will send a followup sword. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Lambda summons a sword that slowly appears behind the opponent and strikes downward from above. If it connects, Lambda will send a followup sword. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(in the air) |
|||||||||||
Lambda summons a sword in midair that flies upward at a slight 30-degree angle. If it connects, Lambda will send a followup sword. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(in the air) |
|||||||||||
Lambda summons a sword in midair that flies downward at a slight 30-degree angle. If it connects, Lambda will send a followup sword. Launches opponent in the air. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(in the air) |
|||||||||||
Lambda summons a sword in midair that flies downward at a slight 15-degree angle. If it connects, Lambda will send a followup sword. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Lambda summons a sword that flies upward at a steep 70-degree angle. If it connects, Lambda will send a followup sword. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Lambda summons a sword that flies upward at a 30-degree angle. If it connects, Lambda will send a followup sword. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Lambda summons a sword that slowly appears behind the opponent and strikes downward from above. If it connects, Lambda will send a followup sword. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(in the air) |
|||||||||||
Lambda summons a sword in midair that flies upward at a slight 30-degree angle. If it connects, Lambda will send a followup sword. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(in the air) |
|||||||||||
Lambda summons a sword in midair that flies downward at a slight 30-degree angle. If it connects, Lambda will send a followup sword. Launches opponent in the air. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(in the air) |
|||||||||||
Lambda summons a sword in midair that flies downward at a slight 15-degree angle. If it connects, Lambda will send a followup sword. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
/ ~ |
480, (198) | 200, (82) | |||||||||
Lambda summons a sword that flies upward at a steep 70-degree angle. Follow up with 2DD. Gatlings into 6C and 4B. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
/ ~ |
480, (198) | 200, (82) | |||||||||
Lambda summons a sword that flies upward at a 30-degree angle. Follow up with 6DD. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
/ ~ |
480, (198) | 200, (82) | |||||||||
Lambda summons a sword that slowly appears behind the opponent and strikes downward from above. Follow up with 4DD. First sword hits overhead. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
/ ~ (in the air) |
480, (198) | 200, (82) | |||||||||
Lambda summons a sword in midair that flies upward at a slight 30-degree angle. Follow up with j.DD. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
/ ~ (in the air) |
480, (198) | 200, (82) | |||||||||
Lambda summons a sword in midair that flies downward at a slight 30-degree angle. Follow up with j.2DD. |
Overdrive[]
Input | Japanese name | English name | Damage | Heat gain | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
エリュシオン Eryushion | Elysium | ||||||||||
Swords summoned with her Drive become bigger and deal more damage. |
Exceel Accel[]
Special moves[]
Input | Japanese name | English name | English localization | Damage | Heat gain | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(during Act Pulsar Tri) | アクトパルサーTri・スパーダ Akuto Parusā Tri: Supāda | Act Pulsar Tri: Spada | Act Parcer Tri: Spada | ||||||||
Overhead attack. |
Distortion Drives[]
Astral Heat[]
[]
Command list | |||||
---|---|---|---|---|---|