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Kokonoe Mercury/Move List

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Health Double Jumps/Airdashes Dash Type
10,500 1 Run
Overdrive Duration (in frames)
100 – 90% 89 – 80% 79 – 70% 69 – 60% 59 – 50% 49 – 40% 39 – 30% 29 – 20% 19 – 10% 9 – 0%
- - - - - - - - - -

The lightning and fire icons next to her Graviton Gauge are basically indicators for special moves that interact with her drive and will be different depending on what mode her Graviton is in or if it is even on the field. The flame icon is for her Flame Cage move and the electricity icon is for her Banishing Rays move.

Kokonoe has one primary advantage over nearly every other character in the series: Graviton. Her drive is one of the most formidable out there because Kokonoe's options in combat give her the option of setting up an incredibly dangerous and great zoning play that is on par with Nu -No. 13-'s, yet has the capacity to utilise rushdown tactics similar to Noel.

At least three things give Kokonoe her edge in battle, that, when combined, form endless mix up possibilities and excellent zoning that can be turned into rushdown with the click of a button, these are: Graviton; Flame Cage and Planar Haze. Graviton effectively moves combat in her direction and Flame Cage is arguably up there as one of the best projectiles in the game, forcing most opponents to block; yet Planar Haze gives the amazing option to get up close and personal when the opponent is blocking. Not only that, but it also serves as an excellent way to dodge projectiles and stay grounded, something not a lot of other characters can offer.

Kokonoe, however, suffers from some drawbacks, the most notable being that her 'Armament No.3 "Absolute Zero v4.32"' will immediately go straight into her 'Armament No.8 "Flying Heaven Greed Climb"' if she has 50% or above Heat. 'Armament No.7 "Jamming Dark v1.65"' also has problems despite it's legendary status as an 'insta-kill' combo starter; the most prominent of these problems being that if it is used too close to a corner, then it will appear offscreen. Another problem stands in that all placed Gravitons will disappear after its usage.

Overall, Kokonoe is a typical top tier character, having a great deal of advantages over most characters and being able to control the ebb and flow of the battlefield; She is anything but a second rate soldier.

Move List

Normals

Input Damage Heat gain
A 300
BBCP Kokonoe 5A Standard jab with brass knuckles, unreliable anti-air.
Input Damage Heat gain
B 500
BBCP Kokonoe 5B Puts on a hard hat and headbutts. Looks like an overhead but is simply a normal.
Input Damage Heat gain
C 800
BBCP Kokonoe 5C Summons a mech cannon to deal damage. Fairly amazing normal and excellent ground poke. Has a large hitbox to boot. Will crumple on air hit.
Input Damage Heat gain
2A 300
BBCP Kokonoe 2A Similar to Taokaka's 2A, has decent reach.
Input Damage Heat gain
2B 400, 244
BBCP Kokonoe 2B Double low sweep with two wrenches
Input Damage Heat gain
2C 1080
BBCP Kokonoe 2C Summons a drill hammer to strike. Fatal counter, will spin on hit, can also give same move status if used repeatedly.
Input Damage Heat gain
6A 540
650 (charged)
BBCP Kokonoe 6A Typical anti-air normal. The uppercut will cause opponent to float on air hit.
Input Damage Heat gain
6B 430, 244
500, 300 (charged)
BBCP Kokonoe 6B Decent overhead. Spins her wrench and then attacks twice. Second hit does ground bounce.
Input Damage Heat gain
6C 1250
BBCP Kokonoe 6C Similar to Platinum's 6C. Summons her drill hammer and swings upwards, launching her. Will cause spin and fatal counter. Beginning 4 frames are invulnerable. Can cause same move status if used repeatedly.
Input Damage Heat gain
3C 450, 288
BBCP Kokonoe 3C Summons a grappling hook and sweeps at opponents feet. Second hit has vacuum properties.
Input Damage Heat gain
A (in the air) 130, 85, 79
BBCP Kokonoe jA Flurry of punches in the air. Duration can be extended by holding down the battle
Input Damage Heat gain
B (in the air) 420, 268
BBCP Kokonoe jB Nothing special. Hits twice in the air with wrench.
Input Damage Heat gain
C (in the air) 800
BBCP Kokonoe jC Similar to her 5C. Wall bounces on air hit and crumples on counter hit. Short range and halts aerial movement, can be used as an instant overhead.
Input Damage Heat gain
2C
(in the air)
1000
BBCP Kokonoe j2C Summons her drill hammer and strikes downwards. Fatal counter and forces knockdown on standing opponents. Can give same move status if used repeatedly.
Input Damage Heat gain
6AB 0
BBCP Kokonoe 5B Uses her hardhat and headbutts. Has 5B animation
Input Damage Heat gain
AB 1000
BBCP Kokonoe CT Excellent Crush Trigger. Wall bounce on hit and can cause same hit status if used repeatedly. Commonly used in conjunction with Kokonoe's Drive within combos.

Drive

Input English name Japanese name Damage Heat gain
D Graviton Capacitor グラヴィトン Guraviton
Sets down a Graviton bit if one is not already set. When the bit is set, it produces a pulling field which will pull her opponent towards it. Affects descent of Flame Cage.
Input English name Japanese name Damage Heat gain
236D Activate アクティベイト Akutibeito
BBCP Kokonoe 236D Switches the bit to a repelling field which pushes her opponent away. If the opponent is close, it will deal small damage. Affects Flame Cage.
Input English name Japanese name Damage Heat gain
214D Retrieve Graviton グラヴィトン(回収) Guraviton (Kaishū)
BBCP Kokonoe 214D Terminates the deployment of the Graviton.

Throws

Input Damage Heat gain
BC 0, 0, 1400
BBCP Kokonoe ForwardThrow Grabs the opponent and slams a jackhammer-like instrument into them. Causes wall bounce.
Input Damage Heat gain
4BC 0, 0, 1400
BBCP Kokonoe BackThrow Grabs the opponent and sends them flying behind her with a jackhammer-like instrument.
Input Damage Heat gain
BC
(in the air)
0. 1400
BBCP Kokonoe AirThrow Grabs the opponent and slams a jackhammer-like instrument into them. Causes wall bounce.

Overdrive

Input English name Japanese name Damage Heat gain
AB
CD
Graviton Rage グラヴィトンレイジ Guraviton Reiji
BBCP(Kokonoe Overdrive) Strengthen the effects of any Graviton attacks, while reducing the amount of meter needed to use them.

Exceed Accel

Input English name Japanese name Damage Heat gain
AB
CD
(during Overdrive)
Armament No.11 "Full Metal Heavy Weapon v2.05" (武装No11「根絶フルメタルヘビーウエポン Ver2.05」 Busō No11 "Konzetsu Furu Metaru Hebī Uepon Ver2.05") 2000
4000 (Active Flow)
BBCF Kokonoe Armament No.11 Full Metal Heavy Weapon v2.05 New move in Centralfiction. Kokonoe punches the opponent away staggering them, she then sends a barrage of missiles at the opponent. They then bounce towards Kokonoe who finishes with electrocuting them, which causes an explosion.

Special Attacks

Input English name Japanese name Literal translation Damage Heat gain
236A/B Armament No.2 "Broken Bunker Assault v2.21" 武装No02「突撃ブロークンバンカーVer2.21」 Busō No02 "Totsugeki Burōkun Bankā Ver2.21" Armament No.02 – "Assaulting Broken Bunker Ver. 2.21" 600, 441, 338
BBCP Kokonoe 236A
BBCP Kokonoe 236A 2
Kokonoe equips a pair of enhanced arms, can go from a body blow to a straight. The straight has strong knockback.
Input English name Japanese name Literal translation Damage Heat gain
236C Armament No.3 "Absolute Zero v4.32" 武装No03「氷結アブソリュートゼロVer4.32」 Busō No03 "Hyōketsu Abusoryūto Zero Ver4.32" Armament No.03 – "Freezing Absolute Zero Ver. 4.32" 500, 1673 ~ 2000
BBCP Kokonoe 236C
BBCP Kokonoe 236C 2
Freezes the opponent in place, however, it has short range. If it connects, she automatically connects with a gatling gun.
Input English name Japanese name Literal translation Damage Heat gain
214A/B/C
(OK in midair)
Armament No.4α "Flame Cage v1.43" 武装No04α「炎熱フレイムケージVer1.43」 Busō No04α "En'netsu Fureimu Kēji Ver1.43" Armament No.04α – "Sweltering Flame Cage Ver. 1.43" 240, 140, 129, 119, 109, 100
BBCP Kokonoe 214A Shoots up a fireball above Kokonoe's head and slowly descends. Graviton can be used to affect its descent and trajectory.
Input English name Japanese name Literal translation Damage Heat gain
22A/B Armament No.5 "Banishing Rays v3.10" 武装No05「電撃バニシングレイVer3.10」 Busō No05 "Dengeki Banishingu Rei Ver.3.10" Armament No.05 – "Electric Shock Banishing Ray Ver. 3.10" 720 (A)
400, 209*5 (B)
BBCP Kokonoe 22A
BBCP Kokonoe 22A 2
Sets a small device that unleashes an electric shock that covers about 3x its width horizontally and covers the entire screen above it vertically. It can be delayed.
Input English name Japanese name Literal translation Damage Heat gain
22C Armament No.6 "Planar Haze v1.24" 武装No06「転移ライアーヘイズVer1.24」 Busō No06 "Ten'i Raiā Heizu Ver1.24" Armament No.06 – "Transitioning Layer Haze Ver. 1.24" -
BBCP Kokonoe 22C Kokonoe warps using a portal mechanism. Will warp towards a Graviton bit if one is placed.


Distortion Drives

Input English name Japanese name Literal translation Damage Heat gain
214214A/B/C
(OK in midair)
Armament No.4β "Pyro: Flaming Belobog v2.73" 武装No04β「超炎熱フレイムベルボーグVer2.73」 Busō No04β "Chō En'netsu Fureimu Beru Bōgu Ver2.73" Armament No.04β – "Hyper-Torrid Flame Bell Vogue Ver. 2.73" 1000, 100, 96, 91, 86, 82, 78, 74, 70, 67, 63, 60, 57
BBCP Kokonoe 214214A Kokonoe fires a much larger version of her Flame Cage projectile above her.
Input English name Japanese name Literal translation Damage Heat gain
632146D Armament No.7 "Jamming Dark v1.65" 武装No07「重力ジャミングダークVer1.65」 Busō No07 "Jūryoku Jamingu Dāku Ver1.65" Armament No.07 – "Gravity Jamming Dark Ver. 1.65" 0, 0, 1200
BBCP Kokonoe 632146D Kokonoe throws her lollipop downwards and summons a black hole at the location of the lollipop. Second black hole is a set distance away from Kokonoe. It's about the distance of match start between both players.
Input English name Japanese name Literal translation Damage Heat gain
23663214C (OK in midair) Armament No.00 "Dreadnought Destroyer" 武装No00「撃滅超弩級メカテイガー」 Busō No00 "Gekimetsu Chō Dokyū Meka Teigā" Armament No.00 – "Super Dreadnought of Destruction – Mecha Tager" 3652 ~ 7471 (4295 mid-air)
BBCP Kokonoe 2363214C Summons a Mecha-Tager to attack. Damage can be increased by holding C and rotating stick. Costs 100 heat and cannot be charged in air.
Input English name Japanese name Literal translation Damage Heat gain
(during Overdrive)
23663214C (OK in midair)
Armament No.01 "Super Dreadnought Exterminator" 武装No01「殲滅超弩級ゴールデンテイガー」 Busō No01 "Senmetsu Chō Dokyū Gōruden Teigā" Armament No.01 – "Super Dreadnought of Annihilation – Golden Tager" 5510 ~ 13110 (5176 mid-air)
BBCP Kokonoe OD 2363214C Only available in Overdrive. Damage can be increased by holding C and rotating stick. Costs 100 heat and cannot be charged in the air.
Input English name Japanese name Literal translation Damage Heat gain
- Armament No.8 Hiten Greed Climb v1.00 武装No08「飛天グリードクライム Ver.1.00」 Busō No08 "Hiten Gurīdo Kuraimu Ver1.00" 1000
BBCP Kokonoe 236C 3 Automatic if 50% is available after using Absolute Zero. Damage is unscaled.


Astral Heat

Input English name Japanese name Literal translation Damage Heat gain
360360D Armament No.99 the "Match Destroyer: Ultimate Impact" 武装No99「最終決戦破壊事象アルティメットインパクト」 Busō No99 "Saishū Kessen Hakai Jishō Arutimetto Inpakuto" Armament No.99 – "Final Apocalypse Ultimate Impact" Death
BBCP Kokonoe 720D Begins with a short-range grab. On connection, Kokonoe unleashes a flurry of rapid fire punches, similar to Makoto, and then kicks them onto a large magnetic device to hold them in place. She then uses her magic to release a gigantic meteor from the sky to crash into the Earth on top of her opponent.

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