FANDOM


Combo List

623C Combo

  • Three conditions for the follow up after 623C combo:

4 hit ➔ 623C ➔ walk forward 6C / 236B
8 hit ➔ 623C ➔ 41236D
10 hit or more ➔ 623C

1) 623C ➔ 41236D

2) 623C ➔ walk forward 6C ➔ D
^ doesn’t work on Rachel and Carl

3) 623C ➔ 2D
^ stable combo on all characters

4) 623C ➔ 236B ➔ 236A ➔ (rc) ➔ (6C ➔ D) or (6C ➔ 623C) or (6C ➔ 236A ➔ 236A) or (6C ➔ 41236D ➔ 2C ➔ 623C)
^ stable combo on all characters

5) 623C ➔ 6C ➔ 623C hold
^ corner and opponent is magnetized

6) 623C ➔ walk forward 6C ➔ JD
^ opponent is magnetized

7) 623C ➔ walk forward 6C ➔ 623C
^ Taokaka only


A Combo

2A ➔ 2B ➔ 2C ➔ 623C ➔ ~

A ➔ 2A ➔ 2B ➔ 3C

A ➔ B ➔ 41236D ➔ C ➔ 6A ➔ 2C ➔ 623C

6A ➔ 2C ➔ 623C ➔ 236B ➔ 41236C ➔ 2C ➔ 623C [5560]

2A CH ➔ delay C ➔ 623C ➔ ~

6A ➔ 2C ➔ 623C ➔ 236B ➔ 236A ➔ rc ➔ 6C ➔ 41236D ➔ 2C ➔ 623C [6200]

6A ➔ 2C ➔ 623C ➔ 236B ➔ rc ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C [6480]

6A ➔ 2C ➔ 623C >623C(MISS) ➔ 6B ➔ 236A ➔ 2B ➔ 2C ➔ 623C ➔ [JC(MISS) >LATEJ2C OR 236B] ➔ 22D Works on everyone who is Magnetized. 3K+ DMG

B Combo

JB ➔ A ➔ 2A ➔ 2B >3C

JB ➔ JC ➔ C ➔ 236A ➔ 236A

JB CH ➔ 6A ➔ 2C ➔ 623C ➔ ~


C Combo

C ➔ 236A ➔ 236A ➔ rc ➔ 236B ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C [4800]

C ➔ 236A ➔ 236A ➔ rc ➔ 236B ➔ C ➔ 2D [3600]

C ➔ 236A ➔ 236A ➔ rc ➔ 6A ➔ 623C ➔ 6C ➔ D [4100]

C ➔ 236A ➔ 236A ➔ rc ➔ Jump 2C ➔ 2B ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C [4900]

C ➔ 236A ➔ 236A ➔ rc ➔ 2D ➔ 2B ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C [5000]

C ➔ 236A ➔ 236A ➔ 2D ➔ 2B ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C

C ➔ 236A ➔ 236A ➔ rc ➔ 236B ➔ C ➔ 6A ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C [5300]

JC ➔ C ➔ 236A ➔ 236A ➔ rc ➔ 236B ➔ C ➔ 6A ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C [6300]

JC ➔ C ➔ 236A ➔ 236A ➔ rc ➔ 236B ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C [5800]

JC ➔ C ➔ 236A ➔ 236A ➔ rc ➔ 236B ➔ C ➔ 6B ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C [6750]

JC ➔ 236A ➔ 236A ➔ rc ➔ 236B ➔ C ➔ 6A ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C [6500]

JC air hit ➔ land ➔ 623C C CH ➔ 6C ➔ 623C ➔ ~

C CH ➔ 6C ➔ Jump 2C ➔ 2B ➔ 2C ➔ 623C

2C CH ➔ C ➔ 6A ➔ 623C ➔ ~

2C CH ➔ 6A ➔ 2C ➔ 623C ➔ ~

2C CH ➔ C ➔ 6A ➔ 623C ➔ 236B ➔ 236A ➔ rc ➔ 6C ➔ 41236D ➔ 2C ➔ 623C

2C CH ➔ 5C/2C ➔ 623C ➔ JC(MISS) ➔ LATE 2C ➔ 5B ➔ 5C ➔ [623C OR 6C ➔ 41236D ➔ 2C ➔ 623C] ➔ [JC(MISS) ➔ LATE2C OR 236B] ➔ 22D works on everyone but arakune,hazama,carl. 4K+ DMG

Jump 2C CH ➔ 2B> 2C ➔ 623C ➔ 6C ➔ D

Jump 2C air hit or CH ➔ 2B ➔ 2C ➔ 623C ➔ 6C ➔ D [4670]

Jump 2C ➔ 2B ➔ 2C ➔ 623C ➔ 236B ➔ 236A ➔ rc ➔ 6C ➔ 41236D ➔ 2C ➔ 623C [6500]

D Combo

D CH ➔ 236B ➔ C ➔ 6A ➔ 623C hold ➔ ~
^ center combo

D CH ➔ 623C hold ➔ ~
^ corner combo

2D ➔ rc ➔ 6A ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C

2D ➔ rc ➔ 6A ➔ 2C ➔ 623C ➔ 236B ➔ 236A ➔ rc ➔ 6C ➔ 41236D ➔ 2C ➔ 623C [7000]


41236D Combo

41236D ➔ C ➔ 623C ➔ 2C ➔ 623C hold

41236D ➔ C ➔ 6A ➔ 2C ➔ 623C ➔ ~

41236D ➔ 236236B ➔ 236236B

41236D ➔ 6B ➔ 236A ➔ 2B ➔ 2C ➔ 623C ➔ [236B ➔ 22D or JC(MISS) ➔ late J2C ➔ 22D]

236A/B Combo

236B ➔ 2B ➔ 2C ➔ 623C ➔ ~

236A/B ➔ C ➔ 6A ➔ 623C ➔ ~

236B CH ➔ 6A ➔ 2C ➔ 623C ➔ ~

236B CH ➔ 236B ➔ 2B ➔ 2C ➔ 623C ➔ ~


236A Loop Combo

  • crouch hit only

A ➔ 2B ➔ 236A

A ➔ B ➔ C ➔ 6A ➔ 236A

2A ➔ C ➔ 6A ➔ 236A

A ➔ 2B ➔ 236A ➔ A ➔ 2B ➔ 236A ➔ A ➔ 2B

C ➔ 6A ➔ 236A ➔ A ➔ B ➔ C ➔ 6A ➔ 236A ➔ A ➔ B [3500]

2A ➔ C ➔ 6A ➔ 236A ➔ 2A ➔ C ➔ 6A ➔ 236A ➔ 2A ➔ 2C ➔ 623C

A ➔ B ➔ C ➔ 236A ➔ A ➔ B ➔ 41236D ➔ 2C ➔ 623C


623C Anti Air Combo

623C ➔ ~

623C ➔ JC ➔ Jump 2C ➔ 2B ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C [5570]
^ corner combo

623C ➔ 2D ➔ rc ➔ 6A ➔ 2C ➔ 623C ➔ 41236D ➔ 2C ➔ 623C [6130]
^ corner combo

623C ➔ rc ➔ hjc ➔ JC ➔ JB ➔ 2C ➔ 623C ➔ ~


360°+A Combo

360°+A ➔ 2B ➔ 41236D ➔ ~
^ Tager only

360°+A ➔ C ➔ D or (41236D ➔ ~)
^ Rachel only, can use 623C in the corner

360°+A ➔ 3C (> rc ➔ 41236D ➔ ~)
^ Doesn’t work on Carl or Arakune, 3038 damage after 3C

360A ➔ 5C ➔ 6A ➔ 623C ➔ ~

^ Rachel only, Magnetized only

360°+B Combo

360°+B ➔ 236A ➔ 236A [4312]
^ Stable combo on all characters, rapid cancel afterward for further combo

360°+B ➔ C ➔ 41236D ➔ ~
^ Rachel only

360°+B ➔ 2B ➔ 41236D ➔ ~
^ Works on Ragna, Noel, Litchi, Bang, Tager, Rachel, and Taokaka, doesn’t work on Jin, Arakune, and Carl

360°+B ➔ 236A ➔ rc ➔ 6C ➔ 41236D ➔ 2C ➔ 623C [5291]

360B ➔ 5B ➔ 41236D ➔ ~ Works on everyone.

Normal Throw Combo

Neutral or Back Throw ➔ 623C ➔ 6C ➔ D [3169]

Neutral or Back Throw ➔ 236B ➔ C ➔ D

Neutral or Back Throw ➔ 236B ➔ 2B ➔ 2C ➔ 623C [3414]

Neutral or Back Throw ➔ 236B ➔ C ➔ 623C ➔ 41236D ➔ C ➔ 623C

Neutral or Back Throw ➔ 236B ➔ C ➔ 236A ➔ 2B ➔ 2C ➔ 623C [3988]
^ Timing varies depends on characters, doesn’t work on Bang and Carl. Delay C after 236B on Jin and Rachel. Doesn’t work on Arakune from back throw.

Neutral or Back Throw ➔ 236B ➔ C ➔ 6B ➔ 623C ➔ 41236D ➔ ~

Neutral or Back Throw ➔ 236B ➔ C ➔ 6A ➔ 2C ➔ 623C ➔ 41236D ➔ ~ [4155]
^ Character specific combo, back throw is easier to combo

  • 623C ➔ 41236D

Work on Litchi, Taokaka, Jin, Noel, Ragna, Tager in both throw direction.
Others has to be done from back throw.
It’s really difficult to connect on Bang, Arakune and v-13.
Doesn’t work on Carl.
Delay 6A a bit, and these two combos need some practice.

Neutral or Back Throw ➔ 236B ➔ 5C ➔ 236A ➔ 236A RC for further dmg

Air Throw Combo

Air Throw ➔ 2B ➔ 2C ➔ 623C ➔ walk forward 6C ➔ D
^ Doesn’t work on Carl

Air Throw ➔ 2B ➔ 2C ➔ 623C ➔ 41236D ➔ C ➔ 623C

Air Throw ➔ Jump 2C ➔ 2B ➔ 2C ➔ 623C
^ Arakune only

Air Throw ➔ landing JB ➔ 2C ➔ 623C ➔ 6C
^ Only works on Arakune, Carl and Taokaka

Air Throw ➔ landing JB ➔ C ➔ 623C ➔ 6C
^ Only works on Ragna, Jin, Litchi and Hakumen

Air Throw ➔ 236A ➔ 2B ➔ 2C ➔ 623C ➔ ~

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