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Hakumen/Combo List

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Input displays adhere to the changes of the latest installment. To see old inputs, please refer to this page.

Calamity Trigger OriginatedEdit

1 StarEdit

Input CT CS CSII CSEX CP Damage Note
C>214A Y Y Y Y Y 1448
214A>6C Y Y Y Y Y 214A connects on air hit
6B>214A>6C Y Y Y Y Y 2008
214A>6(C) Y Y Y Y Y 214A connects on high air hit
214A>2C Y Y Y Y Y 214A connects on high air hit, near corner/corner
6B>214A>2C> jump ➔ 2A> 2C> land >2C> super jump ➔ 2A>2A> airdash ➔ 2A>2A>2> land ➔ C Y Y Y Y N 3333

2 StarsEdit

Input CT CS CSII CSEX CP Damage Note
C>236B Y Y Y Y Y 2236
214A>623A>2C Y Y Y Y Y 214A connects on air hit
6B>214A>623A>2C> jump >2A> airdash ➔ 2C Y N N N N 2391
236B>2C Y Y Y Y Y Corner
C>236B>2C> jump ➔ 2A>2C> land ➔ 2C> super jump ➔ 2A>2A> airdash >2A>2A>2A>C Y Y Y Y N 4586 Corner

3 StarsEdit

Input CT CS CSII CSEX CP Damage Note
236B>236A>6C Y Y Y Y Y
C>236B>214A>6C Y Y Y Y Y 3334
41236C>3C Y Y Y Y Y
C>41236C>3C Y Y Y Y Y 3633 Counter hit
236B>C>214A>2C Y Y Y Y Y Corner
C>236B>C>214A>2C> jump >2A>2C>2C> super jump ➔ 2A>2C Y Y Y Y N 4852
41236C>2C Y Y Y Y N Corner
C>41236C>2C> super jump >2A>2C> land ➔ 2C> super jump >2A>2C Y Y Y Y N 4924 Counter hit

4 StarsEdit

Input CT CS CSII CSEX CP Damage Note
236B(1) >623AA> jump ➔ 2C> land ➔ 2C Y Y Y Y Y
C236B(1) > 623AA> jump ➔ 2C> land ➔ 2C> super jump ➔ 2A> airdash > 2A Y Y Y Y N 4280
C>236B (1) > 623AA> jump ➔ 2C> land ➔ 2C> super jump ➔ 2A>2A> airdash ➔ 2A>2A>2C Y Y Y Y N 4804 Corner
41236C>214A Y Y Y Y Y Corner
C>41236C>214A>2C> jump ➔ 2A>2C> land ➔ 2C> super jump ➔ 2A>2C Y Y Y Y N 4976 Counter hit

5 StarsEdit

Input CT CS CSII CSEX CP Damage Note
236B(1) >41236C>3C Y Y Y Y Y
C>236B(1) >41236C>3C Y Y Y Y Y 4639
236B(1) >41236C>2C Y Y Y Y Y Corner
C>236B(1) >41236C>2C> jump ➔ 2A>2C> land ➔ 2C> super jump ➔ 2A>C Y Y Y Y N 6191

6 StarsEdit

Input CT CS CSII CSEX CP Damage Note
236B(1) >41236C>214A>6C Y Y Y Y Y
C>236B(1) >41236C>C>214A>6C Y Y Y Y Y 5571
236B(1) >41236C>214A>2C Y Y Y Y Y
C>236B(1) >41236C>214A>2C> jump ➔ 2A>2C> land ➔ 2C> super jump ➔ 2A>2A Y Y Y Y N 6236

7 StarsEdit

Input CT CS CSII CSEX CP Damage Note
236B(1) >41236C>C>214A>623AA>2C Y Y Y Y Y
C>236B(1) >41236C>623AA> jump ➔ C> land ➔ 2C> super jump ➔ 2A> airdash ➔ 2A Y Y Y Y N 5966
C>236B(1) >41236C>623AA> jump ➔ C> land ➔ 2C> super jump ➔ 2A>2A> airdash ➔ 2A>2A Y Y Y Y N 6304 Corner
236B(1) >41236C>236B>2C Y Y Y Y Y Corner
C>236B(1) >41236C>236B>2C> jump ➔ 2A>2C Y Y Y Y N 6621

8 StarsEdit

Input CT CS CSII CSEX CP Damage Note
C>236B(1) >41236C>C>C>623AA> jump ➔ 2A>2A> airdash ➔ 2A>2A> 236B>2C Y Y Y Y N 6402 Corner
C>236B(1) >41236C>3C Y Y Y Y Y 6615 Corner
236B(1) >41236C>C>3C Y Y Y Y Y 6783 Near corner or big characters
C>236B(1) >41236C>2C> jump ➔ 2A>C Y Y Y Y N 7118
236B(1) > 41236C>C>41236C>2C jump ➔ 2A>2C Y Y Y Y N 7382 Corner

Drive-Counter CombosEdit

NOTE:Underneath the combo will be the starter (drive) to the above combo.

0 StarEdit

  • 6C
  • D = 2710


  • 6[C]
  • 2D = 2215


  • j.2C, f.C, land, 2C>sj.2C, ad.2C, 2C, C
  • (you in corner) D = 4157
  • (you in corner) 2D = 3477)


  • superjump, f.C, land, 2C>sj.2C, ad.C
  • 6D = 2119


1 StarEdit

  • 236A, 6[C]
  • D = 3107
  • 2D = 2427


  • superjump, f.C, land, C>236A, 6C
  • 6D = 2302


2 StarsEdit

  • 236A>623A, 2C>sj.2C, ad.C
  • D = 3457
  • 2D = 2745


  • superjump, f.C, land, C>623A>A>jump, f.C, land, 2C>sj.2C
  • 6D = 2867


3 StarsEdit

  • 623A, C>623A>A>jump, f.C, land, 2C>sj.2C, ad.2C
  • D = 4373
  • 2D = 3693


  • superjump, f.C, land, C>41236C, 3C
  • 6D = 3367


4 StarsEdit

  • 6C>632146C
  • D = 4976


  • 6[C]>632146C
  • 2D = 4481


  • C>41236C, C>236A, 2C>j.2C, f.C
  • (you in corner) D = 5577
  • (you in corner) 2D = 4669


  • superjump, f.C, land, C>41236C, C>236A, 6C
  • 6D = 4001


5 StarsEdit

  • 214B(1)>41236C, 3C
  • D = 5292
  • 2D = 4612


  • 6D, superjump, f.C, land, C = 4192


  • 214B(1)>41236C, 2C>j.2C, f.C
  • (you in corner) D = 6058
  • (you in corner) 2D = 5378
  • (corner) 6D = 3880


6 StarsEdit

  • 214B(1)>41236C, C>236A, 6C
  • D = 6239
  • 2D = 5559


  • 6D, superjump, f.C, land, C = 5559


  • 214B(1)>41236C, C>236A, 2C>j.2C, f.C
  • (you in corner) D = 6653
  • (you in corner) 2D = 5973
  • (corner) 6D, superjump, f.C, land, C = 4809


7 StarsEdit

  • 214B(1)>41236C>623A>A>j.2C
  • D = 5565
  • 2D = 4885


  • 6D, superjump, f.C, land, C = 4412

8 StarsEdit

  • 214B(1)>41236C, C>41236C
  • D = 6858
  • 2D = 6178


  • 6D, superjump, f.C, land, C = 5452


  • 214B(1)>41236C, C>41236C, 3C
  • (you in corner) D = 7304
  • (you in corner) 2D = 6624
  • (corner) 6D, superjump, f.C, land, C = 5811

Dash>214B CombosEdit

2 StarsEdit

  • dash>214B>doublejump, f.C, land, 2C>j.2C, ad.2C = 3410
  • (corner) dash>214B>dj.2C, f.C, land, 2C>sj.2C, 2C, ad.2C, 2C, f.C = 4008

3 StarsEdit

  • dash>214B>doublejump, f.C, land, C>236A, 6C = 3632
  • (corner) dash>214B>doublejump, f.C, land, C>236A, 2C>j.2C, f.C, land. 2C>sj2C, 2C = 4710

4 StarsEdit

  • dash>214B, land, dash>214B>doublejump, f.C, land, 2C>sj.2C, ad.2C = 4065
  • (corner) dash>214B>doublejump, f.C, land, C>214B, 2C>j.2C, C = 4741

5 StarsEdit

  • dash>214B>doublejump, f.C, land, C>41236C, 3C = 4734
  • (corner) dash>214B, land, dash>214C, land, 2C>j.2C, f.C, land, 2C>sj.2C, ad.2C, 2C, C = 5390

6 StarsEdit

  • dash>214B>doublejump, f.C, land, C>41236C, C>236A, 6C = 5392
  • (corner) dash>214B, land, dash>214C, land, C>236A, 2C>j.2C, f.C, land, 2C>sj.2C, 2C = 5556

7 StarsEdit

  • dash>214B>doublejump, f.C, land, C>214B(1)>41236C, 3C = 5586
  • (corner) dash>214B>doublejump, f.C, land, C>214B(1)>41236C, 2C>j.2C. f.C = 6223

8 StarsEdit

  • dash>214B>dash>214B>6(C)>632146C = 5319
  • dash>214B>doublejump, f.C, land, C>214B(1)>41236C, C>236A, 6C = 6374
  • dash>214B, land, 214B(1)>41236C, C>236A, 2C>j.2C, C = 6576 (corner)

Dash>214C CombosEdit

3 StarsEdit

  • dash>214C, land, 2C>j.2C = 3284
  • (corner) dash>214C, land, 2C>j.2C, f.C, land, 2C>sj,2C, 2C, ad.2C, 2C, f.C = 4878

4 StarsEdit

  • dash>214C, land, C>236A, 6C = 3874
  • (corner) dash>214C, land, C>236A, 2C>j.2C, f.C, land, 2C>sj.2C, 2C, ad.2C, 2C = 5169

5 StarsEdit

  • dash>214C>214B>doublejump, f.C, land, 2C>sj.2C, ad.C = 4646
  • (corner) dash>214C, land, 2C>j.2C, f.C, land, C>214B, 2C>j.2C, f.C = 5263

6 StarsEdit

  • dash>214C, land, C>41236C, 3C = 4976
  • (corner) dash>214C, land, C>41236C, 2C>j.2C, f.C = 5506

7 StarsEdit

  • dash>214C, land, C>41236C, C>236A, 6C = 5633
  • (corner) dash>214C>214B>doublejump, f.C, land, C>214B, 2C>j.2C, C = 5711

8 StarsEdit

  • dash>214C, land, C>214B(1)>41236C, 3C = 5827
  • (corner) dash>214C, land, C>214B(1)>41236C>2C>j.2C>5C = 6465

Counter-Hit ComboEdit

1 StarEdit

Input CT CS CSII CSEX CP Damage Note
6B>214A>6(C) Y Y Y Y Y 2099

8 StarsEdit

Input CT CS CSII CSEX CP Damage Note
6B>214214B>C>236B (1)>41236C>214A(x3) >C>41236C>236B(1) >632146C>623AA> jump >2A>214B Y N N N N 6275 Midscreen
6(C) >214A>236B>41236C>623AA> jump >2A> dash >2A>2C Y Y Y Y N 7134
6C>236B(1) >41236C>C>41236C>2C> jump >2A>2C Y Y Y Y N 8948 Corner
6(C) >236B(1) >41236C>C>623AA> jump >2A>2A> dash >2A>2A>214B>AB Y Y Y Y N 10223 Near corner

Mugen ComboEdit

The combos below can only be done while Mugen is activated.

Input CT CS CSII CSEX CP Damage Note
dash >214C>214B ➔ land ➔ dash ➔ 236B ➔ land ➔ 6(C) >632146C Y Y Y Y Y 7467
6C>632146C>623A>236B (1) >41236C (1) >632146C>623A>236B>632146C>623A>236B>41236C>623AA Y Y N N N 10219 Corner, can also start off from 6D>214214B

Overdrive ComboEdit

8 StarsEdit

Input CT CS CSII CSEX CP Damage Note
dash ➔ 214C>214B> airdash ➔ ABCD> jump ➔ C ➔ land >6C>632146C>623A>C>2C> jump ➔ 2A> double jump ➔ C> land ➔ 632146C>C>C>623A>6C N N N N Y 10020 Near corner

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