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Hades: Izanami does not have a double jump, instead she has a floating (浮遊 fuyū) ability. During this, she can use all of her ground attacks and even dash. The float is temporal, it is indicated by a magic circle, and it can be canceled by jumping.

Command list

Basic moves

Input Damage Heat gain
A
BBCF Izanami 5A Standard jab, can cancel into itself.
Input Damage Heat gain
B
BBCF Izanami 5B A backward kick. Very similar to Ragna’s 5B. Decent speed and good range.
Input Damage Heat gain
C
BBCF Izanami 5C Izanami attacks the opponent with a palm of dark energy. Does a short slide before hit on startup (not from cancel), Has good stun.
Input Damage Heat gain
CC
BBCF Izanami 5CC Can Followup to 5C option.
Input Damage Heat gain
2A
BBCF Izanami 2A Low standard jab.
Input Damage Heat gain
2B
BBCF Izanami 2B Sweep with both legs.
Input Damage Heat gain
2C
BBCF Izanami 2C Shadow claw. Good range.
Input Damage Heat gain
2CC
BBCF Izanami 2CC Can followup after 2C.
Input Damage Heat gain
6A
BBCF Izanami 6A An upward split kick.

One of Izanami’s best normals, decent speed. Anti-air ability, Lifts opponent aerial on hit. Due to her ability to float, she utilizes this attack to expand combos (mainly midscreen ones).

Input Damage Heat gain
6B
BBCF Izanami 6B Main overhead. Izanami backhandedly swipes the opponent with her sleeves.
Input Damage Heat gain
6C
BBCF Izanami 6C Izanami slashes the opponent with dark energy engulfed on her hand then fiercely crushes with both hands. Can hit low.
Input Damage Heat gain
3C
BBCF Izanami 3C Izanami slides forward floating; Jabs with the edge of her crown. Great sweep attack. Hits low.
Input Damage Heat gain
A (in air)
BBCF Izanami jA Aerial jab, can cancel into itself.
Input Damage Heat gain
B (in air)
BBCF Izanami jB Ballet kick. Similar to ground version 5B.
Input Damage Heat gain
C (in air)
BBCF Izanami jC Aerial palm of dark energy. Can knock airborne opponent to ground quicker than usual.
Input Damage Heat gain
CC (in air)
BBCF Izanami jCC Followup to 5CC (in air)
Input Damage Heat gain
2C (in air)
BBCF Izanami j2C Izanami surrounds herself with fastly circulating Magatama creating a slash barrier. Good air combo ender and air to ground pressure tactic. Mostly used in her DD “Time of Nothingness”


Throws

Input Damage Heat gain
BC
Izanami grabs the opponent, picks them up and slashes them down with a shadow claw.
Input Damage Heat gain
4BC
BBCF Izanami 4BC Picks opponent up and then slashes opponent with a shadow claw releasing to a knockback. Swaps sides and wallbounces.
Input Damage Heat gain
BC (in air)
A blunt kick, also stabbing the opponent with the tip of her feetwear. Ground bounces opponent.


Counter Assault

Crush Trigger

Input Damage Heat gain
AB
BBCF Izanami CT Possible to charge; Izanami turns behind and does a backward hand jab in a unique pose. Wall bounces midscreen. Can combo confirm from 3C.


Drive

Input Japanese name English name English localization Damage Heat gain
D 沙麟<エクソダスアーク> Sharin <Ekusodasu Āku> Sand Shine <Exodus Ark> Exodus Arc ? ?
BBCF Izanami 5D Deploys the Yasakani no Magatama. While it is deployed, Izanami cannot execute C follow-ups to her C normals, but can shoot Magatama projectiles with 6D, 4D and 2D. While it is deployed, Izanami cannot block.
Input Damage Heat gain
2D ? ?
Input Damage Heat gain
6D ? ?
BBCF Izanami 6D Shoots Magatama projectiles paired together
Input Damage Heat gain
4D ? ?
BBCF Izanami 4D Shoots Magatama projectiles slighly distanced from each other in a triangular fashion.


Overdrive

Input Japanese name English name English localization Damage Heat gain
AB
CD
絶界<アークフォース> Zekkai <Āku Fōsu> Suppressing Realm <Ark Force> Arc Force ? ?
BBCF (Izanami Overdrive) All types of “D” attacks will become usable during her normal state.


Exceed Accel

Input Japanese name English name English localization Damage Heat gain
AB
CD
(during Overdrive)
那逝絶<アークドライブ> Nayuta <Āku Doraibu> Suppressing Death <Ark Drive> Melancholy Death <Arc Drive> 2000
4000 (Active Flow)
?
BBCF Izanami Exceed After a kick, Izanami quickly ensnares her opponent with ghosts. Quickly stopping time around her and her opponent, she uses her bare hand to impale her opponent through the chest and withdraws. After she unpauses time, her opponent takes heavy damage and faint.
Usually, the opponent sprays purple blood. In Active Flow, the opponent sprays more blood, the blood’s color becomes red and glows black.


Special moves

Input Japanese name English name English localization Damage Heat gain
236A 骸峰の撃 Gaihō no Geki Strike of Corpse Peak Ghost Peak Strike ? ?
Hades Izanami (Sprite, 236A) Summons a massive ghost to attack the opponent.
Input Japanese name English name English localization Damage Heat gain
214A/B 灯雷の矛 Tōrai no Hoko Pike of Light Thunder Thunderbolt Lance ? ?
BBCF Izanami Tourai no Hoko Disappears for split second, then lunges towards the opponent. B-version hits low, knocking down the enemy. B-version performed while floating will teleport Izanami to the ground before she attacks.
Input Japanese name English name English localization Damage Heat gain
623B 夢重の盾 Mujū no Tate Shield of Heavy Dreams Shield of Dreams ? ?
BBCF Izanami Mujuu no Tate Izanami surrounds herself with a rib cage shield that blocks physical attacks.
While the shield is active, Izanami’s barrier gauge depletes, and every attack blocked by it depletes it even more. Cannot defend against unblockable attacks, for example: Jin and Hakumen’s Snow Wind, Makoto’s Sirius Jolt, and Naoto’s Phantom Pain.
Input Japanese name English name English localization Damage Heat gain
623B 夢重の剛 Mujū no Gō Strength of Heavy Dreams Bulwark ? ?
BBCF Izanami Mujuu no Gou It launches opponent slightly upward on hit in range leading to combo advantage.
Input Japanese name English name Damage Heat gain
41236C
(delayable)
天蓋の火 Tengai no Hi Flaming Dome ? ?
BBCF Izanami Tengai no Hi Izanami forms a sphere of dark blue fire, and launches it forward and down. The sphere explodes upon touching the ground.
Can be charged up to four levels, with each levels the sphere grows bigger. Can detonate the sphere sooner by pressing the backwards direction after launch. This attack can be used for a stall during “Time of Nothingness”. Due to its consecutive hits up close upon opponent during charge.
Input Japanese name English name English localization Damage Heat gain
63214B
(in air)
憐華の戎 Renge no Kai Arms of Sympathizing Flower Arms of Sympathy ? ?
BBCF Izanami Renge no Kai Falls from air attacking with a ghostly face.
Input Japanese name English name Damage Heat gain
63214C 慈愛の悠 Jiai no Yū Distant Affection ? ?
BBCF Izanami Jiai no Yuu Izanami seductively latches onto her opponent. A throwing attack that drains the opponent’s life force. When successful, Izanami’s health and barrier gauge will increase a certain amount.
Input Japanese name English name Damage Heat gain
41236D
(delayable)
Shizuku Droplet ? ?
BBCF Izanami Shizuku Summons the Yasakani no Magatama nearby her opponent to attack them. Electrocutes on hit. Charging the attack will delay when it is deployed. Once deployed, it can be used without further input.
Input Japanese name English name Damage Heat gain
63214D
(delayable)
Araragi Orchid ? ?
BBCF Izanami Araragi Spins the Yasakani no Magatama to attack the opponent several times. If charged, the combination of lever inputs will alter its course. Once deployed, it can be used without further input.


Distortion Drives

Input Japanese name English name English localization Damage Heat gain
236236B 覇禅の杭 Hazen no Kui Stake of Supreme Zen Stake of Supremacy ? ?
BBCF Izanami Hazen no Kui Kicks upwards directly in front of her, and if it connects will transition into a powerful barrage of attacks.
On her third hit, she dives down on her opponent dragging the victim on the ground, then dismounts and damages them with a massive dual black claw mark on screen.

Has DP frames on startup.

Input Japanese name English name English localization Damage Heat gain
214214C 虚無の刻 Kyomu no Koku Time of Nothingness Hour of Nihility ? ?
BBCF Izanami Kyomu no Koko A command throw Distortion.

Izanami grabs the opponent, she then gathers energy and motions her hand with it around the opponent causing the time to freeze. This allows Izanami to deal extra damage for a certain amount of time. She can repeat a second Time of Nothingness from her first one when the Heat Gauge is at 100%. Taunting ends the freeze of time.

Input Japanese name English name English localization Damage Heat gain
360360A 仁拾の刻 Jintō no Koku Time of Benevolence Gathering Moment of Benevolence ? ?
BBCF Izanami Jintou no Koku 100% Heat version of “Time of Nothingness”.

Izanami absorbs energy forming a dark sphere around her, she then releases it all causing the time to freeze. She can setup Orchid to hold off opponent while in activation. Takes longer to activate the time-stop than Time of Nothingness. Taunting ends the freeze of time.


Astral Heat

Input Japanese name English name Damage Heat gain
1632143D 常世の闇 Tokoyo no Yami Eternal Darkness Death ?
BBCF Izanami Astral Launches the opponent with an ominous dark aura, then sends them into a swirling pool of the dead. Leaves Izanami powerless afterwards for a slight moment.

Navigation

Move List
Ragna the Bloodedge · Jin Kisaragi · Noel Vermillion · Rachel Alucard · Taokaka · Iron Tager · Litchi Faye Ling · Arakune · Bang Shishigami · Carl Clover · Hakumen · ν-No.13- · Tsubaki Yayoi · Hazama · μ-No.12- · Makoto Nanaya · Valkenhayn R. Hellsing · Platinum the Trinity · Relius Clover · Izayoi · Amane Nishiki · Bullet · Azrael · Kagura Mutsuki · Kokonoe · Yūki Terumi · Celica A. Mercury · Λ-No.11- · Hibiki Kohaku · Naoto Kurogane · Nine the Phantom · Izanami · Es · Mai Natsume · Susanoo · Jūbei

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