Health | Double Jumps/Airdashes | Dash Type | |||||||
---|---|---|---|---|---|---|---|---|---|
10,000 | 1 | Run | |||||||
Overdrive Duration (in frames) | |||||||||
100 – 90% | 89 – 80% | 79 – 70% | 69 – 60% | 59 – 50% | 49 – 40% | 39 – 30% | 29 – 20% | 19 – 10% | 9 – 0% |
180 | 210 | 240 | 270 | 300 | 390 | 420 | 450 | 480 | 600 |
Mu-12, like her sister units, is a glass cannon with low defense, but terrifying offensive potential with her Drive projectiles. Unlike Lambda, who uses her projectiles for zoning, Mu’s projectiles are suited for locking down the opponent and creating dangerous unblockable traps.
Her Drive, Steins Gunner (シュタインズガンナー Shutainzu Gannā), summons a small orb at a set location depending on the direction used with the Drive button. Once these are out, you can begin your battle plan. The way you set up your Drives can mean life or death when it comes to Mu. You can choose to either fall back and lure your opponent in with your various assets, or go charging in to lock them down with projectile mixup.
Many of your setups will often involve Ten Fists of Heaven (アメノトツカ Ame no Totsuka, localized as Totsuka Blade) and/or Feathery Arrow of Heaven (アマノハバヤ Ama no Habaya, localized as Arrows of Heaven). Feathery Arrow of Heaven arc upward, and can prevent jump-ins from opponents as well as lead into some combos. Ten Fists of Heaven is absolutely essential to your game plan because after setting your Drives, it is one of only two options you can do with them, and is the most often-used of the two. The other, Feathery Slash of Heaven (アメノハバキリ Ame no Habakiri, localized as Divine Wrath of the Heavens), is more of an opportunistic move due to its trap-like properties and stun potential to lead into combos. And remember, should you find yourself in a jam, use Horn Stake (ツヌグイ Tsunugui, localized as Origins) to knock your opponent away and give you some breathing room.
Command list[]
Basic moves[]
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
300 | 124 | ||||||||||
Run-of-the-mill standing poke. Cancels into itself. Resembles Nu’s 5A. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
530 | 219 | ||||||||||
Decent speed and good range. Resembles Nu’s 6B. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
720 | 296 | ||||||||||
Enormous horizontal sword swipe. Relatively slow startup. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
300 | 124 | ||||||||||
Run-of-the-mill-crouching poke. Cancels into itself. Resembles Nu’s 2A. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
450 | 186 | ||||||||||
Main combo starter, good range and can lead to Sword of Flow and various mixup. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
720 | 286 | ||||||||||
Anti-air slash. Huge priority. Fast startup. Jump-cancelable on hit. No jump-cancelable on block. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
620 | 256 | ||||||||||
Anti-air poke. Upper-body invulnerable. Jump cancelable. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
680x2 | 281x2 | ||||||||||
Hits overhead. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
820 | 339 | ||||||||||
Whiffs at minimum range. Fatal counter. Opens huge damage portals for Mu. Wallbounces on corner. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(in the air) | 300 | 124 | |||||||||
Run-of-the-mill jumping poke. Cancels into itself. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(in the air) | 440 | 182 | |||||||||
Great hitbox, though the startup, more notably the recovery, make for it is failings as an air to air poke. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(in the air) | 700 | 289 | |||||||||
It has a very good hitbox with decent start up. Best used as a spaced out air-to-air move. Extremely long range and priority. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(in the air) |
750 | 310 | |||||||||
Slams opponent down on hit. Good crossup hitbox. Extremely unsafe on block. Cancels momentum. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
300 | 124 | ||||||||||
Run-of-the-mill standing poke. Cancels into itself. Resembles Lambda’s 5A. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
530 | 219 | ||||||||||
Decent speed and good range. Resembles Lambda’s 6B. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
720 | 296 | ||||||||||
Enormous horizontal sword swipe. Relatively slow startup. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
300 | 124 | ||||||||||
Run-of-the-mill-crouching poke. Cancels into itself. Resembles Lambda’s 2A. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
450 | 186 | ||||||||||
Main combo starter, good range and can lead to Sword of Decimation and various mixup. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
720 | 286 | ||||||||||
Anti-air slash. Huge priority. Fast startup. Jump-cancelable on hit. No jump-cancelable on block. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
620 | 256 | ||||||||||
Anti-air poke. Upper-body invulnerable. Jump cancelable. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
680x2 | 281x2 | ||||||||||
Hits overhead. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
820 | 339 | ||||||||||
Whiffs at minimum range. Fatal counter. Opens huge damage portals for Mu. Wallbounces on corner. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(in the air) | 300 | 124 | |||||||||
Run-of-the-mill jumping poke. Cancels into itself. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(in the air) | 440 | 182 | |||||||||
Great hitbox, though the startup, more notably the recovery, make for it is failings as an air to air poke. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(in the air) | 700 | 289 | |||||||||
It has a very good hitbox with decent start up. Best used as a spaced out air-to-air move. Extremely long range and priority. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(in the air) |
750 | 310 | |||||||||
Slams opponent down on hit. Good crossup hitbox. Extremely unsafe on block. Cancels momentum. Causes Fatal Counter. |
Throws[]
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
0, 1000 | 414 | ||||||||||
Picks the opponent up, stabs them, and tosses them away. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
0, 1000 | 414 | ||||||||||
Picks the opponent up, stabs them, and tosses them away. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
0, 1000 | 414 | ||||||||||
Picks the opponent up, stabs them, and tosses them away. |
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
0, 1000 | 414 | ||||||||||
Same as forward throw except it throws the opponents farther away. |
Counter Assault[]
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | ||||||||||
While her Counter Assault has the same animation as her 6A, it has a unique hitbox and frame data. |
Crush Trigger[]
Input | Damage | Heat gain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1000 | 0 | ||||||||||
Your average Crush Trigger. Used in some corner combos. |
Drive[]
Overdrive[]
Input | Japanese name | English name | Damage | Heat gain | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
シュタインズゲイザー Shutainzu Geizā | Steins Geyser | ||||||||||
Steins on screen will fire at constant intervals, then only disappear once Overdrive finishes. |
Exceed Accel[]
Special moves[]
Input | Japanese name | English name | English localization | Damage | Heat gain | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(air also) |
アマノハバヤ Ama no Habaya | Feathery Arrow of Heaven | Arrows of Heaven | 400x5 | 165x5 | ||||||
Fire a speed projectile. |
Input | Japanese name | English name | English localization | Damage | Heat gain | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(air also) |
アマノハバヤ Ama no Habaya | Feathery Arrow of Heaven | Arrows of Heaven | 400x5 | 165x5 | ||||||
Fire a speed projectile. |
Input | Japanese name | English name | English localization | Damage | Heat gain | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(air also) |
アマノハバヤ Ama no Habaya | Feathery Arrow of Heaven | Arrows of Heaven | 400x5 | 165x5 | ||||||
Fire a speed projectile. |
Distortion Drives[]
Astral Heat[]
[]
Command list | |||||
---|---|---|---|---|---|