Izanami does not have a double jump, instead she has a floating (浮遊,fuyū) ability. During this, she can use all of her ground attacks and even dash. The float is temporal, it is indicated by a magic circle, and it can be canceled by jumping.
A backward kick. Very similar to Ragna’s 5B. Decent speed and good range.
Input
Damage
Heat gain
Izanami attacks the opponent with a palm of dark energy. Does a short slide before hit on startup (not from cancel), Has good stun.
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Damage
Heat gain
Can Followup to 5C option.
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Damage
Heat gain
Low standard jab.
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Damage
Heat gain
Sweep with both legs.
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Damage
Heat gain
Shadow claw. Good range.
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Damage
Heat gain
Can followup after 2C.
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Damage
Heat gain
An upward split kick.
One of Izanami’s best normals, decent speed. Anti-air ability, Lifts opponent aerial on hit. Due to her ability to float, she utilizes this attack to expand combos (mainly midscreen ones).
Input
Damage
Heat gain
Main overhead. Izanami backhandedly swipes the opponent with her sleeves.
Input
Damage
Heat gain
Izanami slashes the opponent with dark energy engulfed on her hand then fiercely crushes with both hands. Can hit low.
Input
Damage
Heat gain
Izanami slides forward floating; Jabs with the edge of her crown. Great sweep attack. Hits low.
Input
Damage
Heat gain
(in air)
Aerial jab, can cancel into itself.
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Damage
Heat gain
(in air)
Ballet kick. Similar to ground version 5B.
Input
Damage
Heat gain
(in air)
Aerial palm of dark energy. Can knock airborne opponent to ground quicker than usual.
Input
Damage
Heat gain
(in air)
Followup to 5CC (in air)
Input
Damage
Heat gain
(in air)
Izanami surrounds herself with fastly circulating Magatama creating a slash barrier. Good air combo ender and air to ground pressure tactic. Mostly used in her DD “Time of Nothingness”
Throws[]
Input
Damage
Heat gain
Izanami grabs the opponent, picks them up and slashes them down with a shadow claw.
Input
Damage
Heat gain
Picks opponent up and then slashes opponent with a shadow claw releasing to a knockback. Swaps sides and wallbounces.
Input
Damage
Heat gain
(in air)
A blunt kick, also stabbing the opponent with the tip of her feetwear. Ground bounces opponent.
Counter Assault[]
Crush Trigger[]
Input
Damage
Heat gain
Possible to charge; Izanami turns behind and does a backward hand jab in a unique pose. Wall bounces midscreen. Can combo confirm from 3C.
Drive[]
Input
Japanese name
English name
English localization
Damage
Heat gain
沙麟<エクソダスアーク> Sharin <Ekusodasu Āku>
Sand Shine <Exodus Ark>
Exodus Arc
?
?
Deploys the Yasakani no Magatama. While it is deployed, Izanami cannot execute C follow-ups to her C normals, but can shoot Magatama projectiles with 6D, 4D and 2D. While it is deployed, Izanami cannot block.
Input
Damage
Heat gain
?
?
Input
Damage
Heat gain
?
?
Shoots Magatama projectiles paired together
Input
Damage
Heat gain
?
?
Shoots Magatama projectiles slighly distanced from each other in a triangular fashion.
Overdrive[]
Input
Japanese name
English name
English localization
Damage
Heat gain
絶界<アークフォース> Zekkai <Āku Fōsu>
Suppressing Realm <Ark Force>
Arc Force
?
?
All types of “D” attacks will become usable during her normal state.
Exceed Accel[]
Input
Japanese name
English name
English localization
Damage
Heat gain
(during Overdrive)
那逝絶<アークドライブ Nayuta <Āku Doraibu>
Suppressing Death <Ark Drive>
Melancholy Death <Arc Drive>
2000 4000 (Active Flow)
?
After a kick, Izanami quickly ensnares her opponent with ghosts. Quickly stopping time around her and her opponent, she uses her bare hand to impale her opponent through the chest and withdraws. After she unpauses time, her opponent takes heavy damage and faint. Usually, the opponent sprays purple blood. In Active Flow, the opponent sprays more blood, the blood’s color becomes red and glows black.
Special moves[]
Input
Japanese name
English name
English localization
Damage
Heat gain
骸峰の撃 Gaihō no Geki
Strike of Corpse Peak
Ghost Peak Strike
?
?
Summons a massive ghost to attack the opponent.
Input
Japanese name
English name
English localization
Damage
Heat gain
/
灯雷の矛 Tōrai no Hoko
Pike of Light Thunder
Thunderbolt Lance
?
?
Disappears for split second, then lunges towards the opponent. B-version hits low, knocking down the enemy. B-version performed while floating will teleport Izanami to the ground before she attacks.
Input
Japanese name
English name
English localization
Damage
Heat gain
夢重の盾 Mujū no Tate
Shield of Many Dreams
Shield of Dreams
?
?
Izanami surrounds herself with a rib cage shield that blocks physical attacks. While the shield is active, Izanami’s barrier gauge depletes, and every attack blocked by it depletes it even more. Cannot defend against unblockable attacks, for example: Jin and Hakumen’s Snow Wind, Makoto’s Sirius Jolt, and Naoto’s Phantom Pain.
Input
Japanese name
English name
English localization
Damage
Heat gain
夢重の剛 Mujū no Gō
Strength of Many Dreams
Bulwark
?
?
It launches opponent slightly upward on hit in range leading to combo advantage.
Input
Japanese name
English name
Damage
Heat gain
(delayable)
天蓋の火 Tengai no Hi
Flaming Dome
?
?
Izanami forms a sphere of dark blue fire, and launches it forward and down. The sphere explodes upon touching the ground. Can be charged up to four levels, with each levels the sphere grows bigger. Can detonate the sphere sooner by pressing the backwards direction after launch. This attack can be used for a stall during “Time of Nothingness”. Due to its consecutive hits up close upon opponent during charge.
Input
Japanese name
English name
English localization
Damage
Heat gain
(in air)
憐華の戎 Renge no Kai
Arms of Sympathizing Flower
Arms of Sympathy
?
?
Falls from air attacking with a ghostly face.
Input
Japanese name
English name
Damage
Heat gain
慈愛の悠 Jiai no Yū
Distant Affection
?
?
Izanami seductively latches onto her opponent. A throwing attack that drains the opponent’s life force. When successful, Izanami’s health and barrier gauge will increase a certain amount.
Input
Japanese name
English name
Damage
Heat gain
(delayable)
雫 Shizuku
Droplet
?
?
Summons the Yasakani no Magatama nearby her opponent to attack them. Electrocutes on hit. Charging the attack will delay when it is deployed. Once deployed, it can be used without further input.
Input
Japanese name
English name
Damage
Heat gain
(delayable)
蘭 Araragi
Orchid
?
?
Spins the Yasakani no Magatama to attack the opponent several times. If charged, the combination of lever inputs will alter its course. Once deployed, it can be used without further input.
Distortion Drives[]
Input
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English name
English localization
Damage
Heat gain
覇禅の杭 Hazen no Kui
Stake of Supreme Zen
Stake of Supremacy
?
?
Kicks upwards directly in front of her, and if it connects will transition into a powerful barrage of attacks. On her third hit, she dives down on her opponent dragging the victim on the ground, then dismounts and damages them with a massive dual black claw mark on screen.
Has DP frames on startup.
Input
Japanese name
English name
English localization
Damage
Heat gain
虚無の刻 Kyomu no Koku
Time of Nothingness
Hour of Nihility
?
?
A command throw Distortion.
Izanami grabs the opponent, she then gathers energy and motions her hand with it around the opponent causing the time to freeze. This allows Izanami to deal extra damage for a certain amount of time. She can repeat a second Time of Nothingness from her first one when the Heat Gauge is at 100%. Taunting ends the freeze of time.
Input
Japanese name
English name
English localization
Damage
Heat gain
仁拾の刻 Jintō no Koku
Time of Benevolence Gathering
Moment of Benevolence
?
?
100% Heat version of “Time of Nothingness”.
Izanami absorbs energy forming a dark sphere around her, she then releases it all causing the time to freeze. She can setup Orchid to hold off opponent while in activation. Takes longer to activate the time-stop than Time of Nothingness. Taunting ends the freeze of time.
Astral Heat[]
Input
Japanese name
English name
Damage
Heat gain
常世の闇 Tokoyo no Yami
Eternal Darkness
Death
?
Launches the opponent with an ominous dark aura, then sends them into a swirling pool of the dead. Leaves Izanami powerless afterwards for a slight moment.