BlazBlue: Revolution Reburning

BlazBlue Revolution Reburning (Logo)
Name: BlazBlue: Revolution Reburning
Developer(s): 91Act Inc.
Publisher(s): 91Act Inc.
Platform(s): iOS
Release date(s): TW July 7, 2015
SG&MY April 1, 2016
US June 8, 2016
UK June 8, 2016
AU June 8, 2016
Genre(s): Side-scrolling fighting game
Version: 1.18

BlazBlue: Revolution Reburning (蒼翼默示錄:幻影降臨) is a beat 'em up-like video game created by 91Act Inc. It was released in Singapore and Malaysia on April 1, 2016, and on June 8, 2016 in North America, Europe, and Australia.


BlazBlue: Revolution Reburning is a side-scrolling fighting game that features two game modes. The Story Mode is focused on completing challenges and battling opponents that attack the player from both sides of the screen. After reaching a target, a determinated boss will appear, and by defeating them, the player will complete the challenge. The Competitive Mode allows the player to compete against other players. It is also possible to fight against other people via WiFi battle.

Revolution Reburning features unique touch-and-swipe control system that allows the player to easily execute long and complex combos. Unlike the main games, the combo mechanics of this game allow the player to execute unlimitedly long combos, and when the skills are performed properly, there is no cool down period for them.

By completing challenges, the player will get experience points, gold and materials, as well as weapons, clothes, and accessories that improve characters’ stats, but these items do not change the character’s appearance.

The player starts the game only with Ragna available, all other playable characters are unlocked with special Character Cards that are obtained through playing the Story Mode, and on certain days of daily logins. Other currently non-playable characters can assist the player in a battle.

Playable characters

Game Modes

Story Mode

Consume energy to battle through strongholds arranged according to the game story. The strongholds have various types (eliminate/breakthrough/guard/trap), and three difficulty settings (normal/elite/hero). It is the most important PVE gameplay of the game. Clearing the strongholds will grant player Coins, Seithr, materials, equipment, and other necessities for development. The Elite stronghold of late stage may even drop high rating equipment directly.

Infinity Tower

A single player map (tower) consists of many floors, each floor crowded with random monsters. As the tower goes up, the monster level will gradually increase, so will the clear rewards. Players can send 3 heroes to challenge the tower every day, each floor has waves of lesser enemies and a Boss, rewards will be given with every 5 floors cleared. As the tower goes up, so will the rewards. From the 50th floor onward, players may begin to be rewarded with orange equipment. Infinity Tower is an important way to get Coins, Seithr, high rating equipment, hero draft orders, and hero promotion items every day.

Online Co-op

Limited time daily event, opening at fixed hours from 12:00-14:00 and 19:00-21:00 server time. Players can match another random online player or invite a friend to play with. Players can consume 2 Online Co-op Tickets given each day to start a game, or join other player’s games for free. Online Co-op games may drop level 1~2 factors randomly, thus it is the best way to get factors without spending diamonds.

Ranking Duel

Beat an opponent to switch your rank with him/her. You can challenge 5 times for free per day. Combat is automatic and the rule is best of three. Ranking Duel will settle the result every day at 22:00 and issue rewards to players, which include Rank Coins and Diamonds. Rank Coins can be used to exchange Orange Equipment or Hero Draft Orders at the Rank Store. The Diamond rewards from daily ranking is one of the two main ways to get daily diamonds.

Real-time Battle

Although you need at least 5 heroes to unlock the Real-time Battle, It is in fact the core content of PVP gameplay. And also the best part that every player should play, every day! After selecting “Match Battle”, the system will match players of similar strength (according to their “Real-time Battle Score”) to battle each other, the rule is best of five. Each victory will add points to your score and award diamonds. In addition, you can get medals from relevant daily missions which can be used to exchange equipment in the Medal Store.

Alliance War

After joining an Alliance, player may participate in Alliance Wars started by the Leader. Each Alliance War lasts for two days, one day for preparation (deploy defenses) and one day for war. Victory of Alliance War will raise Alliance Level, players who joined the fight will also get varying amounts of Diamonds and Boost Tickets according to their level. The diamond reward from Alliance War is the other main way to get daily diamonds.





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