BlazBlue: Continuum Shift II
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| Developer(s): | Arc System Works | ||
| Publisher(s): | JP Arc System Works NA Aksys Games EU Arc System Works UK | ||
| Designer(s): | Toshimichi Mori Yūki Katō | ||
| Composer(s): | Daisuke Ishiwatari | ||
| Platform(s): | Arcade (Taito Type X²) PlayStation 3 Xbox 360 PlayStation Portable Nintendo 3DS | ||
| Release date(s): | Arcade JP December 9, 2010 NA May 18, 2011 EU May 19, 2011 PlayStation 3 (downloadable update) JP May 12, 2011 NA May 17, 2011 EU May 25, 2011 Xbox 360 (downloadable update) JP May 10, 2011 NA May 10, 2011 PlayStation Portable, Nintendo 3DS JP March 31, 2011 NA May 31, 2011 EU November 4, 2011 | ||
| Genre(s): | Fighting game, visual novel | ||
| Mode(s): | Single-player, multiplayer | ||
| Rating(s): | CERO: C ESRB: T | ||
| Media/Distribution: | Digital Download, UMD, Nintendo 3DS Game Card | ||
| System Voice: | Chiwa Saitō | ||
| Opening Song: | Shinsō | ||
| Ending Song: | Arcade: Rubble Song Story: Dimension Shift | ||
| True Ending: | MURAKUMO | ||
BlazBlue: Continuum Shift II was the first revision of BlazBlue: Continuum Shift, released in arcades on December 9, 2010.
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Information
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It features all the console exclusive characters, numerous balance changes, and other cosmetic changes such as a new announcer including the opening/intro changed and also features few voice actor changes, more so in the case of the English Voice Actors. The game's theme song is Shinsō, performed by Asami Imai, the Japanese Voice Actress that did the voice of Tsubaki Yayoi.
Toshimichi Mori, the game's producer confirmed that Continuum Shift II will be released as a Downloadable Update for both PlayStation 3 & Xbox 360 versions of BlazBlue: Continuum Shift on May 10, 2011 for both the Japanese and English Xbox 360 versions and in May 12, 2011 for the Japanese PlayStation 3 version.
The PlayStation Portable and Nintendo 3DS ports of the game were released in Japan on March 31, 2011 and in North America on May 31, 2011. Along with the features from the arcade version, new content is added for the portables including the all-new "Abyss" mode and two additional story elements in Story mode. Unlike the console versions, however, additional content such as extra colors and Unlimited version characters are unlocked via the Gallery mode by gaining experience points to reach specific levels and purchasing them by earning Platinum Dollars gained through different modes.
Changes to System Mechanics
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Note that all is subject to change as this was gathered from the loketest held in August.
- Gold Break Burst: Duration decreased, less invincibility, easier to bait and punish.
- Green Break burst: Hitting the opponent with the burst, or if it is blocked, will give a 25% heat boost to the meter.
- Knockback: Air guarding a ground attack now has increased knockback making it easier to gain distance.
- Barrier Guard: More knockback on moves with a higher attack level.
- Instant Barrier guard: Even more knockback, allowing for an easier get away.
New Characters
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All characters were previously unlockable/DLC content in the console version of Continuum Shift, but were considered "new" to the arcades.
List of Selectable Battle Themes
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All the ones from BlazBlue: Calamity Trigger and BlazBlue: Continuum Shift are present. The following have been added. As of Continuum Shift II, Ao-Iconoclast has been removed.
| Title | Description |
| Shinsō | Main theme |
| Alexandrite | Makoto's theme |
| Howling Moon | Valkenhayn's theme |
| Active Angel | Platinum's theme |