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Amane Nishiki’s moves will hit multiple times during combos. If an input, such as j.B, looks like this: j.B(3) then the bracketed number implies how many times that move needs to hit in order for the combo to work.

Combo Damage Type
2A ➔ 5B ➔ 3C ➔ 236C 1473 Midcreen, meterless
2A ➔ 5B ➔ 3C ➔ 236D~C 1035 Midscreen, meterless
6A (anti-air or CH) ➔ JC ➔ j.B(3) ➔ jC ➔ j.B(3) ➔ j.2C(2) ➔ j.214A ➔ j.236C 2547 Midscreen, meterless
j.2B ➔ j.214A ➔ j.B(2) ➔ j.C(1) ➔ j.6C(2) ➔ j.2B ➔ Rapid cancel ➔ 5B(3) ➔ 5C(2) ➔ 6C(2) ➔ 6A ➔ JC ➔ j.B(3) ➔ JC ➔ j.B(3) ➔ j.236C 3706 Midscreen, 50% Heat
Air throw ➔ 214B ➔ j.C(2) ➔ j.6C(2) ➔ j.2C(1) ➔ j.236C 3040 Midscreen, meterless
6C(1) ➔ Crush Trigger ➔ 5B(3) ➔ 5C(2) ➔ 6C(2) ➔ 6A ➔ JC >j.B(3) ➔ JC ➔ j.B(3) ➔ j.2C(2) ➔ j.236B ➔ j.B(3) ➔ j.236C 5189 Midscreen, 25% Heat
Throw ➔ 236B ➔ j.C(1) ➔ j.6C(2) ➔ j.2C(2) ➔ j.236A ➔ j.B(3) ➔ JC ➔ j.B(3) ➔ j.236 3231 Midscreen, meterless
Throw ➔ 623C 2504 Midscreen, meterless
5B ➔ 3C ➔ 236C ➔ 5A ➔ 6A ➔ 623C ➔ 5B(1) ➔ 6A ➔ 623C 3598 Corner, meterless
2B ➔ 3C ➔ 236C ➔ 5A ➔ 6A ➔ 623C ➔ 5B(1) ➔ 6B ➔ air dash ➔ j.2C ➔ j.236C 2960 Corner, meterless
Counter Hit 3C ➔ 2B ➔ 5B ➔ 5C ➔ 6C ➔ 6A ➔ j.B ➔ jc ➔ j.B ➔ j.2C(1) ➔ j.236C 3272 Midscreen, meterless
5B (anti-air), 5C, 6C, 6A, j, j.B, j, j.B, j.2C, j.214A, j.B(1), j.C(1), j.6C, j.2C(1), j.236C 4073 Midscreen, meterless

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