Amane Nishiki’s moves will hit multiple times during combos. If an input, such as j.B, looks like this: j.B(3) then the bracketed number implies how many times that move needs to hit in order for the combo to work.
Combo | Damage | Type |
---|---|---|
2A ➔ 5B ➔ 3C ➔ 236C | 1473 | Midcreen, meterless |
2A ➔ 5B ➔ 3C ➔ 236D~C | 1035 | Midscreen, meterless |
6A (anti-air or CH) ➔ JC ➔ j.B(3) ➔ jC ➔ j.B(3) ➔ j.2C(2) ➔ j.214A ➔ j.236C | 2547 | Midscreen, meterless |
j.2B ➔ j.214A ➔ j.B(2) ➔ j.C(1) ➔ j.6C(2) ➔ j.2B ➔ Rapid cancel ➔ 5B(3) ➔ 5C(2) ➔ 6C(2) ➔ 6A ➔ JC ➔ j.B(3) ➔ JC ➔ j.B(3) ➔ j.236C | 3706 | Midscreen, 50% Heat |
Air throw ➔ 214B ➔ j.C(2) ➔ j.6C(2) ➔ j.2C(1) ➔ j.236C | 3040 | Midscreen, meterless |
6C(1) ➔ Crush Trigger ➔ 5B(3) ➔ 5C(2) ➔ 6C(2) ➔ 6A ➔ JC >j.B(3) ➔ JC ➔ j.B(3) ➔ j.2C(2) ➔ j.236B ➔ j.B(3) ➔ j.236C | 5189 | Midscreen, 25% Heat |
Throw ➔ 236B ➔ j.C(1) ➔ j.6C(2) ➔ j.2C(2) ➔ j.236A ➔ j.B(3) ➔ JC ➔ j.B(3) ➔ j.236 | 3231 | Midscreen, meterless |
Throw ➔ 623C | 2504 | Midscreen, meterless |
5B ➔ 3C ➔ 236C ➔ 5A ➔ 6A ➔ 623C ➔ 5B(1) ➔ 6A ➔ 623C | 3598 | Corner, meterless |
2B ➔ 3C ➔ 236C ➔ 5A ➔ 6A ➔ 623C ➔ 5B(1) ➔ 6B ➔ air dash ➔ j.2C ➔ j.236C | 2960 | Corner, meterless |
Counter Hit 3C ➔ 2B ➔ 5B ➔ 5C ➔ 6C ➔ 6A ➔ j.B ➔ jc ➔ j.B ➔ j.2C(1) ➔ j.236C | 3272 | Midscreen, meterless |
5B (anti-air), 5C, 6C, 6A, j, j.B, j, j.B, j.2C, j.214A, j.B(1), j.C(1), j.6C, j.2C(1), j.236C | 4073 | Midscreen, meterless |