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Defeat waves of enemies, strengthening your character along the way. Reach the bottom level of Kagutsuchi.

Abyss Mode (アビスモード Abisu Mōdo) is one of the two new modes featured in the handheld version of BlazBlue: Continuum Shift II. It reappears in the console versions of BlazBlue: Continuum Shift II, BlazBlue: Continuum Shift ExtendBlazBlue: Chronophantasma and BlazBlue: Chronophantasma Extend. In BlazBlue: Centralfiction, this mode received significant changes, and was renamed as Grim of Abyss Mode (グリムオブアビスモード Gurimu obu Abisu Mōdo).

Special mechanics

Shop

Here, the players use their accumulated money earned from playing other modes (or Abyss Mode) to buy status boosts or special abilities for their chosen character. Items are either unlocked by finding them in Abyss Mode or by increasing the player level.

In BlazBlue: Continuum Shift games, each item can only be bought once per Abyss Mode playthrough, and are not permanent. When the player loses, the Shop will be reset and items may be bought again. Starting from BlazBlue: Chronophantasma, the player can not buy status boosts, but all items bought are permanent and there is no need to buy them again.

Depth

While fighting enemies in this mode, a "depth counter" will steadily increase, depending on the number of successful hits, including Astral Heats. On most occasions, Depth will increase every two successful hits, except during Astral Heats that have extreme combo lengths, such as Makoto's or Litchi's. After a given depth, players will encounter "boss characters". Depth is not accumulated during a Boss Fight.

"Boss characters"

These characters have special status levels, and only appear at predetermined levels. They appear at Depth Levels 20, 40, 60 (except Depth 960), and 80 every 100 Depths, Depth 999, and the special Ragna the Bloodedge boss at Depth 666. Special statistics vary between the bosses. Early on, the bosses will be buffed-up versions (by way of status levels) of the standard characters, but later on, the player may also encounter strengthened unlimited characters. After defeating a boss, the player can choose one reward out of four from a list. These are always randomly chosen, but can consist of status boosts, Reward boosts, Special abilities and positive (skip a certain number of floors) or negative (go back a certain number of floors) Depth boosts.

Reward

After defeating enemies, the player receives a Reward. The total Reward can be seen in the upper left corner, above the player's HP gauge (where normally the points in Score Attack/Arcade would be shown) and in the upper right corner every 100 floors on the Abyss Menu screen, where the player can decide whether to go forward or leave the Abyss. The Reward added to the total after defeating an enemy depends on the Depth the player is at. However, keep in mind that if a battle is lost, players leave the Abyss empty-handed.

In BlazBlue: Continuum Shift games, the Reward accumulated until the loss will drop to the next 100th Depth. For example, losing on floor 236 will drop the Reward on floor 300, and to reclaim it, the boss there will have to be defeated. The reward will also stay on floor 300 if the battle against the boss is lost there, as players never got past that point. Another thing to remember is that if while trying to reclaim the last loss players were to lose on the way there, the old loss will be gone forever and the new loss will be assigned to its position (e.g. players have a loss to be reclaimed at floor 300, but lose on floor 150. The loss at floor 300 is erased and the new loss can be found at floor 200). In BlazBlue: Chronophantasma games, the Reward will be lost forever. The reward and EXP for playing Abyss Mode can still be received, as the two items are separate.

Status levels

Players can equally strengthen their own character to be able to match up with stronger bosses during the course of Abyss Mode. These boosts are listed in four categories.

  • CS: StrLv (Strength Level)/CP: Attack. Boosts in this category give more attack power to the character's attacks.
  • CS: DefLv (Defense Level)/CP: Defence. Boosts in this category give more health to the character.
  • CS: HetLv (Heat Level)/CP: Heat. Boosts in this category give more Heat to the character at the start of a fight. This also effects how much Heat is gained from attacks.
  • CS: SpdLv (Speed Level)/CP: Speed. Boosts in this category increase the overall movement speed (walking, dashing, Air Dashing), as well as the number of double jumps available to the character. A normal character with normal movement options in the air can have a maximum of four aerial jumps, and three air dashes with Speed Level maxed.

In BlazBlue: Continuum Shift games, the maximum level of each category is 50. Above that, no more status boosts are accounted for. With level 50 on every status, the character has twice as much HP, doubled damage, a Heat stat of 100 at the start of a round, along with a much higher heat gain ability, and doubled speed, along with four extra aerial jumps/three air dashes.

In BlazBlue: Chronophantasma games, the maximum level of each category is 999, with each level boosting the stat by 1%. On the maximum Attack level the character will deal 1099% of their base damage. Defence works almost the same, but the character can have more than 99999 health on the maximum Defence level. The character will start the battle with the full Heat Gauge at Heat level 500, and boosting the stat further will just increase the Heat gain. On the maximum Speed level the character can perform four aerial jumps and four air dashes without landing.

In BlazBlue: Continuum Shift games, initial Status levels can be bought in the Shop at the beginning. Those boosts range from +1 to +9. Should all of them be bought, Abyss Mode could potentially be started with Level 45 on all stats. After defeating a boss, there is a chance to get single Status boosts, or (albeit rare) a boost to all stats (called "All +1" or "All +2"). This makes for faster level gain on all stats. In BlazBlue: Chronophantasma games, it is no longer possible to buy the status boosts in the Shop, but they are permanent, although the player can still reset their stats in the Shop.

Depth levels

BlazBlue: Continuum Shift

In BlazBlue: Continuum Shift II, the Abyss Mode consists of a single level with the maximum depth of 999. In BlazBlue: Continuum Shift Extend, the Abyss Mode consists of a four consecutively unlocked levels, varying by difficulty and maximum depth:

  • [EASY] Level 1 — DEPTH 100
  • [NORMAL] Level 2 — DEPTH 500
  • [HARD] Level 3 — DEPTH 999
  • [∞] Level 4 — DEPTH ∞ (Maximum depth: 99999)

The difficulty increases along with the depth. That means that on depth 100 of level 4 the difficulty will be easy, on depth 500 it will be normal, on depth 999 it will be hard, and starting from the depth 1000 the difficulty will be hell.

BlazBlue: Chronophantasma

In BlazBlue: Chronophantasma, the Abyss Mode consists of a set of "dungeons". Completing the set of a particular difficulty will unlock the next set of dungeons.

  • Dungeon Level 1 <EASY> — DEPTH 100
  • Dungeon Level 2 <EASY> — DEPTH 100
  • Dungeon Level 3 <EASY> — DEPTH 200
  • Dungeon Level 4 <NORMAL> — DEPTH 100
  • Dungeon Level 5 <NORMAL> — DEPTH 200
  • Dungeon Level 6 <NORMAL> — DEPTH 300
  • Dungeon Level 7 <HARD> — DEPTH 200
  • Dungeon Level 8 <HARD> — DEPTH 200
  • Dungeon Level 9 <HARD> — DEPTH 300
  • Dungeon Level 10 <FINAL> — DEPTH 300
  • Dungeon Level 11 <∞> — DEPTH 100000

The dungeons are much shorter than the levels of BlazBlue: Continuum Shift Extend, but the difficulty now increases along with dungeon levels. E.g., the enemies of dungeon level 8 have better stats than the enemies of level 7, despite them having the same difficulty and depth.

Depth Specific Bosses

Certain depths in Abyss Mode have a certain boss character for that specific depth, in Unlimited form.

BlazBlue: Continuum Shift

Level 2

  • Depth 400: An Unlimited form of Hakumen will appear.
  • Depth 500: An Unlimited form of Nu -No. 13- will appear.

Level 3

BlazBlue: Chronophantasma

Level 11

  • Depth 500: An Unlimited form of Mu -No. 12- will appear.
  • Depth 600: An Unlimited form of Rachel Alucard will appear.
  • Depth 666: An Unlimited form of Ragna the Bloodedge will appear.
  • Depth 700: An Unlimited form of Azrael will appear.
  • Depth 800: An Unlimited form of Hakumen will appear.
  • Depth 900: An Unlimited form of Nu -No. 13- will appear.
  • Depth 980: An Unlimited form of Hazama will appear.
  • Depth 999: An Unlimited form of Izayoi will appear. (Can appear at Depth 1000 as the result of a glitch)

Special abilities

Called "items" in-game, the Special abilities come in various forms. They can give another Break Burst Symbol, reduce the Heat consumption for Rapid Cancels to 25%, etc. Not all of them are unlocked by player level progress, some of them have special unlock conditions. Only three Special abilities can be active at a time.

In BlazBlue: Continuum Shift II, if the character has all three slots occupied, the new ability will be added to the bottom slot, and the item from the top slot will disappear. In BlazBlue: Continuum Shift Extend, when a new Special Ability is selected, the player is given a choice as to which one they would like to replace. That said, it is better to choose abilities wisely, only switching out when truly necessary. In Extend many abilities have levels that determine their strength. The player will not receive an ability if their character is equipped with the same ability of higher level. Starting from BlazBlue: Continuum Shift Extend, every character has their own special ability. These character enhancements can be unlocked by completing level 1 (Depth 100) with said character.

In BlazBlue: Chronophantasma games, the items received a "Rare" value, which determines the chance of the item appearing in the player's reward. In the Vita-version of BlazBlue: Chronophantasma and in all versions of BlazBlue: Chronophantasma Extend, the items received a "Cost" value, which determines how many of the items can the character hold at a time. From the start of the game the player has only 3 cost slots, but can gain two more by completing more dungeons. Also, starting from BlazBlue: Chronophantasma the "Boss characters" can have their own Special abilities which are unavailable to the player.

List of Special abilities

Japanese name English name Description Rare
Blood Sucker Blood Sucker Upon landing an attack on an enemy, enemy hit points will be absorbed. 3
Armor Grinder Armor Grinder Chip damage will be increased. 1
Lucky Puncher Lucky Puncher There is a small chance attacks will dish massive damage. 1
Lucky Puncher EX Lucky Puncher Ex There is a small chance attacks become unblockable. 3
Dead Or Alive Dead Or Alive Both Player and Opponent's attacks have a small chance to instantly knock out the opponent. 4
Sinken Battle Sudden Death Both Player and Opponent's attack power will increase, and attacks become unblockable. 4
Revenger Revenger When remaining HP is low, Player's damage output is multiplied by 2. 3
Berserker Berserker Dish out twice the damage at the expense of slowly losing HP. 3
Counter Puncher Counter Puncher All "Counter Hits" will register as "Fatal Counters". 2
All Counter Counter All All attacks will register as "Counter Hits". 3
Poison Attack Deadly Poison Landing an attack on an opponent will poison them. 2
Auto Heal Regeneration HP will regenerate at a constant rate. 1
Life Regain Up Victory Rush Amount of HP regenerated after each match will increase. 2
Flash Guard Flash Guard Amount of Heat generated from Instant Blocks are increased by a factor of 5. 2
Start Heat Up Belligerent Fighter Upon entering battle, the Heat Gauge will be maxed out. 2
Heat Recover Burning Soul The Heat Gauge will regenerate at a constant rate. 1
Heat Keep Burning Embers All abilities that use the Heat Gauge will consume 50% less Heat. 4
Half C Trigger Frequent Crusher Crush Triggers consume 50% less Heat. 3
Half C Assault CA Heat Reduc Counter Assaults consume 50% less Heat. 3
Half Astral Heat AH Heat Reduc Astral Heats consume 50% less Heat. 3
Human Fortress Human Fortress Immune to Guard Crushes. 2
Free Barrier Free Barrier No longer consumes the Barrier Gauge. 2
Burst Booster Burst Booster Increases the speed at which the Burst Gauge regenerates. 3
Max Over Drive Maximum Overdrive Maximizes the duration of the Overdrive. 4
Maze Walker Maze Walker Traverse to deeper levels even quicker. 5
Enemy Powerdown The Peacemaker Opponent attack will decrease. 3
Enemy Def Down Armor Penetration Opponent defense will decrease. 3
Enemy Heat Down Heat Reduction Opponent will not generate Heat as quickly. 3
Enemy Spd Down Speed Reduction Opponent's movement speed will decrease. 3
Enemy AI Down AI Reduction Opponent's intelligence will decrease. 3
Anti-Burst Anti Burst Seal the opponent's Overdrive and Bursts. 2
Anti-DD Destruction Drive Seal the opponent's Distortion Drive. 2
Anti-AH Anti Astral Seal the opponent's Astral Heat. 2
Auto Heat Down Heat Drain Opponent's Heat Gauge will deplete automatically. 2
Air Jump +1 Aerial Jump +1 Increase the number of Jumps that can be performed in mid-air. 1
Air Dash +1 Aerial Dash +1 Increase the number of Air-Dashes that can be performed. 1
Gold Burst Golden Burst When you land a Break Burst, the Heat Gauge will regenerate 100%. 2
Extend Burst Extend Burst Launches the opponent high into the air, and creates an opportunity to follow-up with attacks. 3
Invisible Cloak of Shadows Turns the wielder invisible while not being hit. 3
Red Aura Red Aura Your character will constantly emit the Red aura (+50 Attack). 1
Black Aura Black Aura Your character will constantly emit the Black aura (+100 Heat). 1
Silver Aura Silver Aura Your character will constantly emit the Silver aura (+50 Defense). 1
Gold Aura Gold Aura Your character will constantly emit the Gold aura (+25 all Stats). 1
Rainbow Aura Rainbow Aura Your character will constantly emit the Rainbow aura (+50 all Stats). 2
Mr.Stoic Enterpreneur All basic stats will return to their default values, but P$ earned will double. 5
Mr.Stoic2 Financial Drive Seal away Distortion Drives in exchange for receiving twice the P$. 5
The Puncher Heavy Puncher Increases damage of physical attacks. 1
The Shooter Sharp Shooter Increases damage of projectile attacks. 1
The Glappler Grappler Increases damage of throws attacks. 1
Limit Break Limit Break Increases your character's stats while Overdrive is active. 1
Hard Grip Tight Grip Seals opponents' green throws. 1
Slow Starter Slow Starter Increases you character's stats when the remaining time is low. 1
The Beauty Beautiful Charm Halves the damage taken from characters of opposite sex. 1
Power of Money Money Talks Increases your characters' stats according to the rewards acquired. 1
Heroic Heart Heart of the Hero Increases your characters' stats as the depth increases. 1
The Hotoke Adrenaline Rush After getting knocked down 3 times, your attack is increased, and Heat Gauge full. 1
The Untouchable Grease Increases the window to escape opponents' throws. 1
Chicken Heart Cautious Fighter Reduces damage output by 1/2, but doubles your defenses. 1
The Entertainer The Entertainer Finishing an opponent with DD, OD, and AH will increase the health regenerated. 1
Heat Drive Lv1 Heat Drive Lv.1 Replenishes 25% Heat when Overdrive is activated. 1
Heat Drive Lv2 Heat Drive Lv.2 Replenishes 50% Heat when Overdrive is activated. 2
Heat Drive Lv3 Heat Drive Lv.3 Replenishes 100% Heat when Overdrive is activated. 3
Heal Burst Lv1 Burst Healing Lv.1 Heals a certain amount of HP when Break Burst is activated. 1
Heal Burst Lv2 Burst Healing Lv.2 Heals a certain amount of HP when Break Burst is activated. 2
Heal Burst Lv3 Burst Healing Lv.3 Heals a certain amount of HP when Break Burst is activated. 3
Giant Killing Second Wind When HP is reduced to below 30%, the Heat Gauge will be filled, and OD becomes usable. 2
The Idaten Skywalker Damage taken while air-dashing is reduced to zero. 2
The Beast Reckless Beast Doubles the damage taken and dealt. 2
Distortion Amplifier Distortion Amplifier Increases the damage of Distortion Drives. 2
Shield Breaker Unstoppable Force Special Attacks and Distortion Drives will penetrate opponents' defenses. 2
Under Curse Binding Curse Half of the damage you take, your opponent will take, also. 2
Absorb Shield Absorption Blocking an opponent's projectile will heal you for 20% of the damage it would have done. 2
Promised Time Saved by the Bell Replenishes a certain amount of HP and Heat when 20 seconds are left on the clock. 3
The Faker Un-Unlimited Gain Unlimited abilities, at the expense of a 2x reduction in fundamental stats. 3
Twin Drive Double Drive Once during a match, Overdrive will regenerate immediately. 4
Sacred Drive Sacred Drive Gain invulnerability while Overdrive is active. 4
Glass Mirror Glass Mirror Items and stats will mirror that of your opponent. 5
Items that cannot be obtained from the shop
Turn Unlimited Turn Unlimited Your character will receive the Unlimited buff. 5
The Seiryu The Seiryu Doubles attack and the rate of dissension. 5
The Suzaku The Suzaku Doubles the rate at which Heat increases, and the amount of health restored after battle doubles. 5
The Byakko The Byakko Doubles speed and the rate at which Overdrive recovers. 5
The Genbu The Genbu Doubles defense, and the rewards earned at the end of each battle. 5
Character enhancements
Red Blood Sucker Red Blood Sucker [Ragna Only] Enhances the amount of life absorbed from Soul Eater. 5
Maximum Blizzard Relentless Blizzard [Jin Only] Increases the amount of time opponents are frozen from Jin's Frostbite. 5
Bolverk's Bullet Bolverk Unleashed [Noel Only] Amplifies the damage from her projectiles. 5
SP Thunderbolt Thundering Wrath [Rachel Only] Electrical attacks are amplified significantly. 5
Shadow Move Shadow Step [Taokaka Only] Increases the damage dealt by Taokaka's "Almost Becoming Two!". 5
Power Magnetic Force Power of Science [Tager Only] Begin the match with a fill Magnetism Gauge and a Magnetized opponent. 5
Dragon Club Dragon Club [Litchi Only] Amplifies Litchi's damage output while she carries the Mantenbo, and automatically generates heat when she doesn't have it. 5
Crimson Party Curse of the Damned [Arakune Only] Begin the match with the opponent cursed. 5
Ikaruga Spike Nails of Ikaruga [Bang Only] Rapidly regenerates the maximum number of usable nails. 5
Eternal Nirvana Nirvana Unleashed [Carl Only] Amplifies Nirvana's damage output. 5
Auto Magatama ESF: Perseverance [Hakumen Only] Increases the rate at which magatama are generated. 5
Heavy Gravity Seed Gravitational Force [Nu Only] Further restricts enemy movement with Gravity Seed. 5
Idea Engine Full Blast IDEA Engine Full Blast [Lambda Only] Increases damage. The amount increased will vary depending on her opponent. 5
Full Install Full Install [Tsubaki Only] Begin the match with maximum Install Gauge. 5
Dark Uroboros Dark Ouroboros [Hazama Only] Rapidly regenerates Ouroboros' charges. 5
Advance Steinsgunner Stein's Gunner EX [Mu Only] Greatly increases the damage of projectiles. 5
Maximum Impact Maximum Impact [Makoto Only] Impact Level 3 and Level G will cause Guard Crushes on the opponent. 5
Wolf Howl Howl of the Lone Wolf [Valkenhayn Only] Amplifies his damage when in Wolf Form. 5
SP Magical Symphony Symphony Encore [Platinum Only] Begin the match with enhanced items. 5
Eternal Ignis Ignis Unchained [Relius Only] Amplifies Ignis' damage output. 5
Auto Izayoi Tenacity of the Izayoi [Izayoi Only] Begin the match with the Zero Gauge at maximum. 5
Super Driller Power Drill [Amane Only] Begin the match with the Spiral Gauge at Level 3. 5
Heat Up Pants Hot Pants [Bullet Only] Begin the match with Level 2 Heat-up. 5
SP Phalanx Cannon Phalanx Cannon EX [Azrael Only] Begin the match with 3 charges of Azrael's Phalanx Cannon. 5
Black Vortex Black Vortex [Kagura Only] Massively increases the damage from Black Gale. 5
Mad Gadget Mad Gadget [Kokonoe Only] Increases the damage from any elemental (fire, lightning, frost) attacks. 5
Serpent's Fang Serpent's Fang [Terumi Only] Distortion Drives executed after cancels will receive a massive power boost. 5
Innocent Healing Innocent Healing [Celica Only] All types of healing are amplified. 5
Enemy enhancements
Armor 500 Armor 500 Nullifies any damage less than 500 points.
Armor 1000 Armor 1000 Nullifies any damage less than 1000 points.
Armor Air Aerial Reinforcement Nullifies damage while opponent is airborne.
Heat Max Maximum Heat The Heat Gauge becomes infinite.
Burst Max Maximum Burst The Burst Gauge becomes infinite.
Super CPU Super Computer The Heat Gauge becomes infinite. Furthermore, while Overdrive is active, the Overdrive Gauge will not deplete.
Item Break Item Crusher Successfully landing an attack will cause one of the enemies' items to be destroyed upon finishing the match.
Item Reflector Quick Hands Apply the benefits of the opponents' items onto yourself. Does not work with character enhancements and Turn Unlimited.
Mist Finer Fatal Barrage All special attacks will dish out fatal damage.

Japanese name English name Description Rare
Blood Sucker Blood Sucker Upon landing an attack on an enemy, enemy hit points will be absorbed. 3
Armor Grinder Armor Grinder Chip damage will be increased. 1
Lucky Puncher Lucky Puncher There is a small chance attacks will dish massive damage. 1
Lucky Puncher EX Lucky Puncher Ex There is a small chance attacks become unblockable. 3
Dead Or Alive Dead Or Alive Both Player and Opponent's attacks have a small chance to instantly knock out the opponent. 4
Sinken Battle Sudden Death Both Player and Opponent's attack power will increase, and attacks become unblockable. 4
Revenger Revenger When remaining HP is low, Player's damage output is multiplied by 2. 3
Berserker Berserker Dish out twice the damage at the expense of slowly losing HP. 3
Counter Puncher Counter Puncher All "Counter Hits" will register as "Fatal Counters". 2
All Counter Counter All All attacks will register as "Counter Hits". 3
Poison Attack Deadly Poison Landing an attack on an opponent will poison them. 2
Auto Heal Regeneration HP will regenerate at a constant rate. 1
Life Regain Up Victory Rush Amount of HP regenerated after each match will increase. 2
Flash Guard Flash Guard Amount of Heat generated from Instant Blocks are increased by a factor of 5. 2
Start Heat Up Belligerent Fighter Upon entering battle, the Heat Gauge will be maxed out. 2
Heat Recover Burning Soul The Heat Gauge will regenerate at a constant rate. 1
Heat Keep Burning Embers All abilities that use the Heat Gauge will consume 50% less Heat. 4
Half C Trigger Frequent Crusher Crush Triggers consume 50% less Heat. 3
Half C Assault Reduce C Assault Counter Assaults consume 50% less Heat. 3
Half Astral Heat Reduce Astral Astral Heats consume 50% less Heat. 3
Human Fortress Human Fortress Immune to Guard Crushes. 2
Free Barrier Free Barrier No longer consumes the Barrier Gauge. 2
Burst Booster Burst Booster Increases the speed at which the Burst Gauge regenerates. 3
Max Over Drive Maximum Overdrive Maximizes the duration of the Overdrive. 4
Maze Walker Maze Walker Traverse to deeper levels even quicker. 5
Enemy Powerdown The Peacemaker Opponent attack will decrease. 3
Enemy Def Down Defense Reduction Opponent defense will decrease. 3
Enemy Heat Down Heat Reduction Opponent will not generate Heat as quickly. 3
Enemy Spd Down Speed Reduction Opponent's movement speed will decrease. 3
Enemy AI Down A.I. Reduction Opponent's intelligence will decrease. 3
Anti-Burst Anti-Burst Seal the opponent's Overdrive and Bursts. 2
Anti-DD Destruction Drive Seal the opponent's Distortion Drive. 2
Anti-AH Anti Astral Seal the opponent's Astral Heat. 2
Auto Heat Down Heat Drain Opponent's Heat Gauge will deplete automatically. 2
Air Jump +1 Aerial Jump +1 Increase the number of Jumps that can be performed in mid-air. 1
Air Dash +1 Aerial Dash +1 Increase the number of Air-Dashes that can be performed. 1
Gold Burst Golden Burst When you land a Break Burst, the Heat Gauge will regenerate 100%. 2
Extend Burst Extend Burst Launches the opponent high into the air, and creates an opportunity to follow-up with attacks. 3
Invisible Cloak of Shadows Turns the wielder invisible while not being hit. 3
Red Aura Red Aura Your character will constantly emit the Red aura (+50 Attack). 1
Black Aura Black Aura Your character will constantly emit the Black aura (+100 Heat). 1
Silver Aura Silver Aura Your character will constantly emit the Silver aura (+50 Defense). 1
Gold Aura Gold Aura Your character will constantly emit the Gold aura (+25 Attack and Defense, +50 Heat). 1
Rainbow Aura Rainbow Aura Your character will constantly emit the Rainbow aura (+50 Attack and Defense, +100 Heat). 2
Mr.Stoic Donation Drive All basic stats will return to their default values, but P$ earned will double. 5
Mr.Stoic2 Financial Drive Seal away Distortion Drives in exchange for receiving twice the P$. 5
Items that cannot be obtained from the shop
Turn Unlimited Turn Unlimited Your character will receive the Unlimited buff. 5
Character enhancements
Red Blood Sucker Red Blood Sucker [Ragna Only] Enhances the amount of life absorbed from Soul Eater. 5
Maximum Blizzard Relentless Blizzard [Jin Only] Increases the amount of time opponents are frozen from Jin's Frostbite. 5
Bolverk's Bullet Bolverk Unleashed [Noel Only] Amplifies the damage from her projectiles. 5
SP Thunderbolt Thundering Wrath [Rachel Only] Electrical attacks are amplified significantly. 5
Shadow Move Shadow Step [Taokaka Only] Increases the damage dealt by Taokaka's "Almost Becoming Two!". 5
Power Magnetic Force Power of Science [Tager Only] Begin the match with a fill Magnetism Gauge and a Magnetized opponent. 5
Dragon Club Dragon Club [Litchi Only] Amplifies Litchi's damage output while she carries the Mantenbo, and automatically generates heat when she doesn't have it. 5
Crimson Party Curse of the Damned [Arakune Only] Begin the match with the opponent cursed. 5
Ikaruga Spike Nails of Ikaruga [Bang Only] Rapidly regenerates the maximum number of usable nails. 5
Eternal Nirvana Nirvana Unleashed [Carl Only] Amplifies Nirvana's damage output. 5
Auto Magatama ESF: Perseverance [Hakumen Only] Increases the rate at which magatama are generated. 5
Heavy Gravity Seed Gravitational Force [Nu Only] Further restricts enemy movement with Gravity Seed. 5
Full Install Full Install [Tsubaki Only] Begin the match with maximum Install Gauge. 5
Dark Uroboros Dark Ouroboros [Hazama Only] Rapidly regenerates Ouroboros chains. 5
Advance Steinsgunner Stein's Gunner EX [Mu Only] Greatly increases the damage of projectiles. 5
Maximum Impact Maximum Impact [Makoto Only] Impact Level 3 and Level G will cause Guard Crushes on the opponent. 5
Wolf Howl Howl of the Lone Wolf [Valkenhayn Only] Amplifies his damage when in Wolf Form. 5
SP Magical Symphony Symphony Encore [Platinum Only] Begin the match with enhanced items. 5
Eternal Ignis Ignis Unchained [Relius Only] Amplifies Ignis' damage output. 5
Auto Izayoi Tenacity of the Izayoi [Izayoi Only] Begin the match with the Zero Gauge at maximum. 5
Super Driller Power Drill [Amane Only] Begin the match with the Spiral Gauge at Level 3. 5
Heat Up Pants Hot Pants [Bullet Only] Begin the match with Level 2 Heat-up. 5
SP Phalanx Cannon Phalanx Cannon EX [Azrael Only] Begin the match with 3 charges of Azrael's Phalanx Cannon. 5
Enemy enhancements
Burst Max Maximum Burst The Burst Gauge becomes infinite.
Armor 500 Armor 500 Nullifies any damage less than 500 points.
Armor 1000 Armor 1000 Nullifies any damage less than 1000 points.
Item Break Item Crusher Successfully landing an attack will cause one of the enemies' items to be destroyed upon finishing the match.
Item Reflector Quick Hands Apply the benefits of the opponents' items onto yourself. Does not work with character enhancements and Turn Unlimited.
Mist Finer Fatal Barrage All special attacks will dish out fatal damage.

Japanese name English name Description Price
Auto Heal Level1 Regeneration Lv.1 Gradually regenerates their HP over time. 1000
Auto Heal Level2 Regeneration Lv.2 Gradually regenerates their HP over time. (Quicker than Lv.1.) 4000
Auto Heal Level3 Regeneration Lv.3 Gradually regenerates their HP over time. (Quicker than Lv.2.) ????
Blood Sucker Lv1 Lifesteal Lv.1 Absorbs a small amount of the opponent's life when attacks connect. ????
Blood Sucker Lv2 Lifesteal Lv.2 Absorbs a medium amount of the opponent's life when attacks connect.
Appears after beating the boss at Depth 666.
8000
Blood Sucker Lv3 Lifesteal Lv.3 Absorbs a large amount of the opponent's life when attacks connect. ????
Life Regain Up Lv1 Victory Rush Lv.1 Regenerates a small amount of HP after the battle has been won. 1500
Life Regain Up Lv2 Victory Rush Lv.2 Regenerates a medium amount of HP after the battle has been won. 4500
Life Regain Up Lv3 Victory Rush Lv.3 Regenerates a large amount of HP after the battle has been won. 8000
Heat Recover Lv1 Burning Soul Lv.1 Regenerates the Heat Gauge over time. 1000
Heat Recover Lv2 Burning Soul Lv.2 Regenerates the Heat Gauge over time. (Quicker than Lv.1.) 4000
Heat Recover Lv3 Burning Soul Lv.3 Regenerates the Heat Gauge over time. (Quicker than Lv2.) 7000
Saving Rapid Lv1 Rapid Canceller Lv.1 Rapid Cancels can be performed using only 40% Heat. 1500
Saving Rapid Lv2 Rapid Canceller Lv.2 Rapid Cancels can be performed using only 30% Heat. 3500
Saving Rapid Lv3 Rapid Canceller Lv.3 Rapid Cancels can be performed using only 20% Heat. ????
Heat Keep Lv1 Burning Embers Lv.1 Reduces the amount of Heat required by all special attacks to 75% of normal. 3500
Heat Keep Lv2 Burning Embers Lv.2 Reduces the amount of Heat required by all special attacks to 50% of normal. ????
Heat Keep Lv3 Burning Embers Lv.3 Reduces the amount of Heat required by all special attacks to 25% of normal. ????
Human Fortress Human Fortress Guard Primers will no longer be consumed. 2000
Free Barrier Free Barrier The Barrier Gauge will no longer diminish. 2500
Extra Burst Lv1 Burst Control Lv.1 Increases the maximum number of bursts to 2. 3000
Extra Burst Lv2 Burst Control Lv.2 Increases the maximum number of bursts to 3. 6500
Extra Burst Lv3 Burst Control Lv.3 Increases the maximum number of bursts to 4. ????
Super Burst Super Burst Increase the power of the Break Burst. ????
Lucky Puncher Lv1 Critical Striker Lv.1 Attacks have a small chance to deal slightly more damage. 3000
Lucky Puncher Lv2 Critical Striker Lv.2 Attacks have a small chance to deal more damage. ????
Lucky Puncher Lv3 Critical Striker Lv.3 Attacks have a small chance to deal a lot more damage. ????
Armor Grinder Lv1 Armor Grinder Lv.1 Slightly increases the amount of chip-damage dealt. 1500
Armor Grinder Lv2 Armor Grinder Lv.2 Increases the amount of chip-damage dealt. 3500
Armor Grinder Lv3 Armor Grinder Lv.3 Greatly increases the amount of chip-damage dealt. ????
Revenger Lv1 Avenger Lv.1 Slightly increases the character's damage output as his or her HP is lowered. 3000
Revenger Lv2 Avenger Lv.2 Increases the character's damage output as his or her HP is lowered. 5500
Revenger Lv3 Avenger Lv.3 Greatly increases the character's damage output as his or her HP is lowered. ????
Berserker Lv1 Berserker Lv.1 Slightly increases the character's damage output at the expense of his or her HP overtime. 3000
Berserker Lv2 Berserker Lv.2 Increases the character's damage output at the expense of his or her HP overtime. 5500
Berserker Lv3 Berserker Lv.3 Greatly increases the character's damage output at the expense of his or her HP overtime. ????
Counter Puncher Counter Puncher All Counter Hits are now Fatal Counters. 2000
Red Red Summons a red aura that surrounds the character. 100
Black Black Summons a black aura that surrounds the character. 100
Silver Silver Summons a silver aura that surrounds the character. 100
Gold Gold Summons a gold aura that surrounds the character. 100
Maze Walker Lv1 Maze Walker Lv.1 Slightly increases the rate of descent into the Abyss. 3000
Maze Walker Lv2 Maze Walker Lv.2 Increases the rate of descent into the Abyss. 4000
Maze Walker Lv3 Maze Walker Lv.3 Greatly increases the rate of descent into the Abyss. 5000
Enemy AI Down Lv1 AI Reduction Lv.1 Slightly decreases the opponent's AI level. 1500
Enemy AI Down Lv2 AI Reduction Lv.2 Decreases the opponent's AI level. 2500
Enemy AI Down Lv3 AI Reduction Lv.3 Greatly decreases the opponent's AI level. 4000
Enemy Atk Down Lv1 Damage Reduction Lv.1 Slightly decreases the opponent's damage output. 1000
Enemy Atk Down Lv2 Damage Reduction Lv.2 Decreases the opponent's damage output. 2000
Enemy Atk Down Lv3 Damage Reduction Lv.3 Greatly decreases the opponent's damage output. 3000
Enemy Def Down Lv1 Armor Penetration Lv.1 Slightly decreases the opponent's defense. 1000
Enemy Def Down Lv2 Armor Penetration Lv.2 Decreases the opponent's defense. 2000
Enemy Def Down Lv3 Armor Penetration Lv.3 Greatly decreases the opponent's defense. 3000
Enemy Het Down Lv1 Heat Reduction Lv.1 Slightly reduces the opponent's starting Heat. 1000
Enemy Het Down Lv2 Heat Reduction Lv.2 Reduces the opponent's starting Heat. 2000
Enemy Het Down Lv3 Heat Reduction Lv.3 Greatly reduces the opponent's starting Heat. 3000
Enemy Spd Down Lv1 Speed Reduction Lv.1 Slightly reduces the opponent's movement speed. 1000
Enemy Spd Down Lv2 Speed Reduction Lv.2 Reduces the opponent's movement speed. 2000
Enemy Spd Down Lv3 Speed Reduction Lv.3 Greatly reduces the opponent's movement speed. 3000
Anti-DD Destruction Drive Renders the opponent unable to use Distortion Drives. ????
Anti-AH Anti Astral Renders the opponent unable to use Astral Heats. 5000
Turn Unlimited Turn Unlimited Your character will unleash their true potential, becoming unlimited. 10000
Character enhancements
Red Blood Sucker Ragna: Enhancement Enhances the amount of HP Ragna steals from opponents while using life-stealing attacks. 8000
Maximum Blizzard Jin: Enhancement There is no longer a limit to how many times Jin can freeze a person. 8000
Bolverk's Bullet Noel: Enhancement The damage of any projectile using Bolverk is enhanced by 1.5x. 8000
Maximum Storm Rachel: Enhancement There is no longer a limit to how many times Rachel can summon the wind. 8000
Shadow Move Taokaka: Enhancement Doubles the duration of Taokaka's "Almost Becoming Two!" 8000
Power Magnetic Force Tager: Enhancement Constantly charges his opponents with magnetism. 8000
Dragon Club Litchi: Enhancement Whilst Litchi has her staff, her damage output is increased by 1.5x. When she does NOT have her staff, her Heat will be generated over time. 8000
Crimson Party Arakune: Enhancement Insures his opponents are constantly cursed. 8000
Ikaruga Spike Bang: Enhancement Grants Bang an infinite supply of nails. 8000
Eternal Nirvana Carl: Enhancement Nirvana's gauge will never deplete. 8000
Auto Magatama Hakumen: Enhancement The magatama will regenerate quicker than usual. 8000
Heavy Gravity Seed Lambda: Enhancement All movement speed of enemies effected by Lambda's Gravity Shield will be reduced by half. 8000
Full Install Tsubaki: Enhancement The Install gauge will always be full. 8000
Dark Uroboros Hazama: Enhancement Removes the limit on Hazama's Ouroboros. (It will regenerate when he touches the ground.) 8000
Advance Steinsgunner Mu-12: Enhancement Any damage caused by Mu-12's Steins Gunner is multiplied by 1.5x 8000
Maximum Impact Makoto: Enhancement Every attack will have Lv.3 Impact. 8000
Wolf Howl Valkenhayn: Enhancement Valkenhayn's Wolf gauge will not be depleted. 8000
SP Magical Symphony Platinum: Enhancement Platinum's Magical Symphony will rapidly regenerate. 8000
Eternal Ignis Relius: Enhancement Ignis gauge will never deplete. 8000

Japanese name English name Description Price
Auto Heal Auto Heal Hit points will be restored over a given period of time. 1000
Life Regain Up First Aid The amount of HP regenerated after each battle will increase. 1000
Blood Sucker Blood Sucker Upon landing an attack on an enemy, enemy hit points will be absorbed. 5000
Heat Recover Heat Recovery Heat will automatically be restored over a given period of time. 1000
Quarter Rapid Quarter Rapid Rapid Cancels can be performed using only 25% Heat. 1500
Heat Keep Heat Keeper Abilities now consume 50% less Heat than before. 4500
Human Fortress Human Fortress Guard Primers will no longer be consumed. 2000
Free Barrier Free Barrier The Barrier Gauge will no longer diminish. 3500
Extra Burst Extra Burst Break Burst can now be performed twice. 2000
Super Burst Super Burst Increase the power of the Break Burst. 4000
Penetrator Penetrator All attacks have a chance to become unblockable. 2500
Armor Grinder Armor Grinder Chip damage has been increased. 2500
Lucky Puncher Lucky Puncher Attacks have a chance to deal extra damage. 3000
Revenger Revenger Damage increases significantly when remaining HP is low. 3000
Balance Breaker Balance Breaker All attacks have a small chance to instantly defeat your enemy. 4000
Berserker Berserker Damage increases significantly, but at the cost of HP over time. 4500
Counter Puncher Counter Puncher All Counter Hits are now Fatal Counters. 1500
Absolute Field Absolute Field Lower the opponent's combative abilities. However, this will cost a percentage of your reward. 5000
Maze Walker Maze Walker The rate at which you go deeper increases. 3500
Rainbow Rainbow Your character will be surrounded by a colorful aura. 3500
Turn Unlimited Turn Unlimited Your character will unleash their true potential, becoming unlimited. 10000

Achievements/Trophies

BlazBlue: Continuum Shift II

  • Welcome to the Abyss Hole – Defeat the boss on Depth 100.
  • We Have To Go Deeper – Defeat the boss on Depth 300. (This achievement is a reference to the Christopher Nolan movie Inception)
  • That's Deep, Man – Defeat the boss on Depth 500.
  • Götterdämmerung – Defeat Ragna, the boss on Depth 666. (Götterdämmerung means Twilight of the Gods in German, or Ragnarok in Norse)
  • Seek a Way Out! – Defeat the boss on Depth 999. (This achievement is a reference to the visual novel Nine Hours, Nine Persons, Nine Doors)
  • All You Need Is Love – Did not buy any items when starting the game.
  • …And I'm All Out of Bubblegum – Do not buy any starting items and defeat the boss on Depth 999. (This achievement is a reference to They Live and Duke Nukem)
  • If It Bleeds, We Can Kill It – Defeat the boss on Depth 999 without learning any special abilities. (This achievement is a reference to Predator)
  • Your Clothes, Give Them to Me – Obtain all of the items from the shop. (This achievement is a reference to the Terminator series of movies)

BlazBlue: Continuum Shift Extend

  • Just the Beginning – Defeat the boss at level 100.
  • About Half Way – Defeat the boss at level 500.
  • Getting Down to Abyss-ness – Defeat the boss at level 999.
  • Abyssmal Shopaholic – Acquired all the items from the shop in Abyss mode.
  • *Wheeze*… Just Getting Started – Increase all character stats to 50.

BlazBlue: Chronophantasma

  • Ikaruga Tour Guide – Finished 5 dungeons.

Chronophantasma Extend

  • Six Education – Completed Stage 6.

Navigation

Game Modes
Practice
Story Story Mode · Library Mode
Battle Arcade Mode · Versus Mode · Legion Mode · Alliance Mode · Abyss Mode · Score Attack Mode · Speed Star Mode · Unlimited Mars Mode · Highlander Assault Mode · Grim of Abyss Mode
Network Network Mode
Collection Replay Theater Mode · Gallery Mode

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